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Why does editing DOF values fail MP integrity check??


AbortedMan

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Title.

 

Seems like an odd thing to restrict in multiplayer. The depth of field effect is great when toned down from the default value of 150 to 20. Unfortunately, editing this value does not pass integrity checks for online servers.

 

What??

 

Modifying any shader .fx files (DOF.fx in your case) is a no-no with IC, i have the same problems with the cloud mod i like to use

 

J33eAAJ5SfU

 

Have to say it would be nice to have more control over what files are allowed on servers.


Edited by Mustang
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Modifying any shader .fx files (DOF.fx in your case) is a no-no with IC, i have the same problems with the cloud mod i like to use

 

J33eAAJ5SfU

 

Have to say it would be nice to have more control over what files are allowed on servers.

 

Hey Mustang! Those clouds are amazing, and I love your other work.

 

I can understand why some shaders/clouds/terrain values could be used to gain an unintended advantage or something, but putting a blanket restriction on all of these variables seems a bit heavy handed.

 

I can't imagine how one would gain anything from manipulating the intensity of depth of field effects.

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Hey Mustang, those clouds look better than ever. Got a link, for a new version of the mod? :)

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