Track replay is bugged... - Page 18 - ED Forums


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Old 01-15-2018, 05:36 PM   #171
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Originally Posted by WytchCrypt View Post
Ya, you're right. I was just hoping that by trying many different approaches I could make some sense out of why a track goes bad to know how to work around it. I was just messing with this more today and while I'm sure it's not the magic bullet, it definitely seems my replays are more likely to be inaccurate if I start the mission in the air rather than taking off from a land based airfield
Its just luck of the draw. What they do is record all "inputs" (joystick, whatever else). Then those are used to play back. If anything at all messes with that your replay is done with.

Instead they should be just recording position of all objects like TacView does. Then replaying back would be a simple and would work every single time.

I know their response is that they do this to be able to debug issues with inputs and whatever else. But they should just call that debug and create a new feature called replay which does what tacview does. They can leave the other as a debug or combine the two.
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