Rangi Posted March 21, 2017 Share Posted March 21, 2017 Nice work, loving the progress. PC: 6600K @ 4.5 GHz, 12GB RAM, GTX 970, 32" 2K monitor. Link to comment Share on other sites More sharing options...
Perrete Posted March 21, 2017 Share Posted March 21, 2017 Nice Enviado desde mi iPhone utilizando Tapatalk http://www.dcsskins.com/ Link to comment Share on other sites More sharing options...
SUNTSAG Posted March 24, 2017 Share Posted March 24, 2017 Quick Progress Update We are getting there slowly but surely :thumbup: Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
joey45 Posted March 24, 2017 Share Posted March 24, 2017 AWESOME! The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
Silver_Dragon Posted March 24, 2017 Share Posted March 24, 2017 good work SUNTSAG Link to comment Share on other sites More sharing options...
fixen Posted March 24, 2017 Share Posted March 24, 2017 Really coming together nicely Link to comment Share on other sites More sharing options...
Raz_Specter Posted March 25, 2017 Author Share Posted March 25, 2017 Hi All Well I have done all the other animations which are working in game, as you have see from Naked's video, still some textures to work on and the dreaded track animation which i have been trying to do for 5 days now. I am really struggling to animate the tracks, without the tracks being animated it would bug the hell out of me till the end of time. What i have tried so far: 1. Path Deformer - works perfectly in 3dsMax but have been told that DCS only supports Skin and bones 2. Skin and Bones - managed to bone the track and apply a IKSpline to the bones, Problems are as follows: 1. Track appears perfect along the top of the spline (the shape i want the track to be) 2. When it goes round the corders the track for some reason faces outwards. Questions: 1. I am able to animate the animation using the % along Path on the first bone. But how do i assign an arg based animation to this so that i can animate this value and assign arg 15 for the track. When i try adding this it to say the path percent it wipes the animation out. (see image1) 2. When applying the IK Spline Solver to the bones and then choosing Line01 for it to bind to i get the following (see Image2) how can i overcome this? 3. How can i stop the track from facing outwards on the edges of the line and the bottom? (see Image3) I would appreciate some help with this as I am struggling with it, now if this way Maya it would have been done 4 days ago :) Hope someone can point me in the right direction Much appreciated Specter Custom built W10 Pro 64Bit, Intel Core i9 9900k, Asus ROG Maximus Code XI Z390, 64GB DDR4 3200 RGB, Samsung 1TB NVme M.2 Drive, Gigabyte AORUS 2080TI, 40" Iiyama Display. Wacom Cintiq Pro 24, HOTAS Virpil T50 Stick / FA-18C TM Stick and Virpil T50 Throttle, MFG Crosswind Graphite Pedals. HP Reverb SPECTER [sIGPIC][/sIGPIC] Lead Terrain Developer / Texture Artist Link to comment Share on other sites More sharing options...
-Rudel- Posted March 26, 2017 Share Posted March 26, 2017 (edited) Unfortunately, the only way to animate tracks, is using a UV shift method with Args, as shown below. DCS doesn't support IK Solvers :( You'll need to create a 1 piece object around the wheels and animate the texture. The good news, is that you can use alpha channels to create the same look Edited March 26, 2017 by -Rudel- https://magnitude-3.com/ https://www.facebook.com/magnitude3llc https://www.youtube.com/@magnitude_3 i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD Link to comment Share on other sites More sharing options...
Самсонов Posted March 26, 2017 Share Posted March 26, 2017 Unfortunately, the only way to animate tracks, is using a UV shift method with Args, as shown below. DCS doesn't support IK Solvers :( You'll need to create a 1 piece object around the wheels and animate the texture. The good news, is that you can use alpha channels to create the same look по подробней можно ? Link to comment Share on other sites More sharing options...
Raz_Specter Posted March 28, 2017 Author Share Posted March 28, 2017 Unfortunately, the only way to animate tracks, is using a UV shift method with Args, as shown below. DCS doesn't support IK Solvers :( You'll need to create a 1 piece object around the wheels and animate the texture. The good news, is that you can use alpha channels to create the same look Hi Rudel Any chance of getting some assitsance on how to apply this to my modelled track, would be great to get this into game all finished, I have PM'd you my email address Many thanks Specter Custom built W10 Pro 64Bit, Intel Core i9 9900k, Asus ROG Maximus Code XI Z390, 64GB DDR4 3200 RGB, Samsung 1TB NVme M.2 Drive, Gigabyte AORUS 2080TI, 40" Iiyama Display. Wacom Cintiq Pro 24, HOTAS Virpil T50 Stick / FA-18C TM Stick and Virpil T50 Throttle, MFG Crosswind Graphite Pedals. HP Reverb SPECTER [sIGPIC][/sIGPIC] Lead Terrain Developer / Texture Artist Link to comment Share on other sites More sharing options...
Cibit Posted March 28, 2017 Share Posted March 28, 2017 Great work mates, hope you get the tracks fixed, even without its a cool looking unit. I also have to say the headlights are as good as any I have seen on vehicles in DCSw:thumbup: i5 8600k@5.2Ghz, Asus Prime A Z370, 32Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64 [sIGPIC][/sIGPIC] Adding JTAC Guide //My Vid's//229th AHB Link to comment Share on other sites More sharing options...
NeilWillis Posted March 28, 2017 Share Posted March 28, 2017 Looking excellent now, very good job with the tracks, they look perfect. I know this is very cheeky, but will you be producing the other variants of the CVR(T)? Sultan, Samaritan, Scorpion and Spartan would be great additions to the inventory. I'd love to see a Ferret, Fox, and Saladin too, but I know all of these are wishful thinking. Link to comment Share on other sites More sharing options...
Raz_Specter Posted March 29, 2017 Author Share Posted March 29, 2017 thanks for the feedback chaps :) Neil, Yes i do plan on making some more British units and will investigate your suggestions. Virtually everything else has been completed now, just the damn track animation is outstanding: The issue i am having is that i don't understand how to apply an arg based animation to something other than using rotation, position and scale, I can animate the UV to produce the moving texture no issues within max, however applying that to an arg based animation is another matter. Cheers Specter Custom built W10 Pro 64Bit, Intel Core i9 9900k, Asus ROG Maximus Code XI Z390, 64GB DDR4 3200 RGB, Samsung 1TB NVme M.2 Drive, Gigabyte AORUS 2080TI, 40" Iiyama Display. Wacom Cintiq Pro 24, HOTAS Virpil T50 Stick / FA-18C TM Stick and Virpil T50 Throttle, MFG Crosswind Graphite Pedals. HP Reverb SPECTER [sIGPIC][/sIGPIC] Lead Terrain Developer / Texture Artist Link to comment Share on other sites More sharing options...
Dave317 Posted March 29, 2017 Share Posted March 29, 2017 Remember a Landrover too. Link to comment Share on other sites More sharing options...
Raz_Specter Posted March 29, 2017 Author Share Posted March 29, 2017 I have managed to work out how to animate the tracks. EXCELLENT :) :) :) :) So so pleased!! Custom built W10 Pro 64Bit, Intel Core i9 9900k, Asus ROG Maximus Code XI Z390, 64GB DDR4 3200 RGB, Samsung 1TB NVme M.2 Drive, Gigabyte AORUS 2080TI, 40" Iiyama Display. Wacom Cintiq Pro 24, HOTAS Virpil T50 Stick / FA-18C TM Stick and Virpil T50 Throttle, MFG Crosswind Graphite Pedals. HP Reverb SPECTER [sIGPIC][/sIGPIC] Lead Terrain Developer / Texture Artist Link to comment Share on other sites More sharing options...
Rangi Posted March 29, 2017 Share Posted March 29, 2017 Great work. Looking forward to seeing it. PC: 6600K @ 4.5 GHz, 12GB RAM, GTX 970, 32" 2K monitor. Link to comment Share on other sites More sharing options...
SUNTSAG Posted March 30, 2017 Share Posted March 30, 2017 (edited) Update number 3 :thumbup: Thank you for all the positive comments they are appreciated. Edited March 30, 2017 by SUNTSAG 1 Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Rangi Posted March 30, 2017 Share Posted March 30, 2017 Looks really well done, looking forward to taking her for a spin. PC: 6600K @ 4.5 GHz, 12GB RAM, GTX 970, 32" 2K monitor. Link to comment Share on other sites More sharing options...
Dave317 Posted March 30, 2017 Share Posted March 30, 2017 Stunning work. A British campaign with your mods sounds amazing too. Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted March 31, 2017 Share Posted March 31, 2017 Amazing work, keep going.... " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
UVAF STATIKUS Posted June 20, 2017 Share Posted June 20, 2017 (edited) Good job !!! But you did something wrong with smothing group. Difuse (bitmap) hiden this, but they are still in your model. And i behold for this in the game. Look, i drew simple picture for you. Edited June 20, 2017 by =UVAF= STATIKUS [sIGPIC][/sIGPIC] - Ты привез деньги ? - Да я привез деньги. - Сколько денег ты привез ? - Я привез двести тысячь. А ты ? - А я сто. - И того.... - Итого двести тыщь сто. Link to comment Share on other sites More sharing options...
Raz_Specter Posted June 22, 2017 Author Share Posted June 22, 2017 Good job !!! But you did something wrong with smothing group. Difuse (bitmap) hiden this, but they are still in your model. And i behold for this in the game. Look, i drew simple picture for you. Thanks for the info, although I didn't model it in Max as prefer Maya and have done for 15 years, I will look at this in Maya, maybe something happened with the export into Max, thanks for the info though. Cheers Specter Custom built W10 Pro 64Bit, Intel Core i9 9900k, Asus ROG Maximus Code XI Z390, 64GB DDR4 3200 RGB, Samsung 1TB NVme M.2 Drive, Gigabyte AORUS 2080TI, 40" Iiyama Display. Wacom Cintiq Pro 24, HOTAS Virpil T50 Stick / FA-18C TM Stick and Virpil T50 Throttle, MFG Crosswind Graphite Pedals. HP Reverb SPECTER [sIGPIC][/sIGPIC] Lead Terrain Developer / Texture Artist Link to comment Share on other sites More sharing options...
JFCshloss Posted March 3, 2018 Share Posted March 3, 2018 i had this working in both 1.5 and 2.0 but i cant get it to work or even activate in 2.5 yet my buddy can weve tried everything any thoughts or help welcome Link to comment Share on other sites More sharing options...
SUNTSAG Posted March 3, 2018 Share Posted March 3, 2018 Hi JFCshloss Can you show me the path where you have this installed and I will see if there is anything obvious. I test all our mods in new releases and it still works as your friend knows already. Happy to help if I can :thumbup: Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
JFCshloss Posted March 3, 2018 Share Posted March 3, 2018 (edited) no worries mate i fixed it by downloading your bfvg map mods the scimitar wit landy etc so its all good thank you any ideah when the farp pack or bfvg 2 ? is it cos th elink dont work is out cos i want that bedford truck badly ,,,many years of bone shakinig in the back of one of them as well as c hokin on its exhaust fumes lol also where are the army or vehicle to which country lists held? want to add paladin to th euk forces so i dont haved to use foreign kit for example so i can us the paladin as we have our own SPG in reality Edited March 3, 2018 by JFCshloss Link to comment Share on other sites More sharing options...
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