mytai01 Posted August 11, 2019 Share Posted August 11, 2019 After several experiments with using CV1 & Rift S in both Win7 & Win10. It is obvious that DCS performs better in Windows 7. Something about Win10 is dragging performance down the toilet in VR. They're equal on a monitor, but not in VR... MS Win7 Pro x64, Intel i7-6700K 4.0Ghz, Corsair RAM 16Gb,EVGA GeForce GTX 1080 FTW GAMING ACX 3.0, w/ Adjustable RGB LED Graphics Card 08G-P4-6286-KR, Creative Labs SB X-FI Titanium Fatal1ty Champ PCIe Sound Card, Corsair Neutron XTI 1TB SSD, TM Warthog Throttle & Stick, TM TPR Pedels, Oculus Rift VR Headset CV1, Klipsch Promedia 4.1 Speakers... Link to comment Share on other sites More sharing options...
wju Posted August 13, 2019 Share Posted August 13, 2019 After several experiments with using CV1 & Rift S in both Win7 & Win10. It is obvious that DCS performs better in Windows 7. Something about Win10 is dragging performance down the toilet in VR. They're equal on a monitor, but not in VR... interesting; would You be so kind and show us screenshots of CPU (per core) and GPU utilization in both cases? i7-7820X@4.5Ghz; GPU 3080Ti, 64GB RAM, HP Reverb G2; VKB Ultimate stick; VIRPIL Throttle; Slaw Pedals; custom AX&BTN BOX Link to comment Share on other sites More sharing options...
bies Posted August 13, 2019 Share Posted August 13, 2019 I heard about some issues in W10 update with WMR VR's resolution. This is something new. Interesting. Link to comment Share on other sites More sharing options...
Fri13 Posted August 13, 2019 Share Posted August 13, 2019 What is your "performance" evaluation? Windows 7 doesn't support the Oculus Asynchronous Spacewarp, meaning you will not see the smoothing effects, but you will have lower frame rate. And visually looking a Asynchronous Spacewarp disabled can give a illusion that all runs better, as brain can start to fill missing frames since 15 FPS and up. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K. Link to comment Share on other sites More sharing options...
mytai01 Posted August 13, 2019 Author Share Posted August 13, 2019 interesting; would You be so kind and show us screenshots of CPU (per core) and GPU utilization in both cases? Screen shots don't show anything. You have to see it in the headset while playing... MS Win7 Pro x64, Intel i7-6700K 4.0Ghz, Corsair RAM 16Gb,EVGA GeForce GTX 1080 FTW GAMING ACX 3.0, w/ Adjustable RGB LED Graphics Card 08G-P4-6286-KR, Creative Labs SB X-FI Titanium Fatal1ty Champ PCIe Sound Card, Corsair Neutron XTI 1TB SSD, TM Warthog Throttle & Stick, TM TPR Pedels, Oculus Rift VR Headset CV1, Klipsch Promedia 4.1 Speakers... Link to comment Share on other sites More sharing options...
wju Posted August 13, 2019 Share Posted August 13, 2019 Screen shots don't show anything... depends... ;-) i7-7820X@4.5Ghz; GPU 3080Ti, 64GB RAM, HP Reverb G2; VKB Ultimate stick; VIRPIL Throttle; Slaw Pedals; custom AX&BTN BOX Link to comment Share on other sites More sharing options...
SkipCarey Posted August 14, 2019 Share Posted August 14, 2019 I heard about some issues in W10 update with WMR VR's resolution. This is something new. Interesting. oculus doesnt use WMR Link to comment Share on other sites More sharing options...
mytai01 Posted August 20, 2019 Author Share Posted August 20, 2019 (edited) I've checked frame rates on Win7pro x64 vs Win10pro x64 using the same settings. Win10 is about 1 or two frames slower, but the main difference is that moving visuals distort in Win10. This effect isn't in Win7 at all... Edited August 20, 2019 by mytai01 MS Win7 Pro x64, Intel i7-6700K 4.0Ghz, Corsair RAM 16Gb,EVGA GeForce GTX 1080 FTW GAMING ACX 3.0, w/ Adjustable RGB LED Graphics Card 08G-P4-6286-KR, Creative Labs SB X-FI Titanium Fatal1ty Champ PCIe Sound Card, Corsair Neutron XTI 1TB SSD, TM Warthog Throttle & Stick, TM TPR Pedels, Oculus Rift VR Headset CV1, Klipsch Promedia 4.1 Speakers... Link to comment Share on other sites More sharing options...
Goblin Posted August 20, 2019 Share Posted August 20, 2019 but the main difference is that moving visuals distort in Win10. This effect is in Win7 at all... Again... Link to comment Share on other sites More sharing options...
mytai01 Posted August 20, 2019 Author Share Posted August 20, 2019 Windows 7 does NOT show distortion, but Windows 10 does... MS Win7 Pro x64, Intel i7-6700K 4.0Ghz, Corsair RAM 16Gb,EVGA GeForce GTX 1080 FTW GAMING ACX 3.0, w/ Adjustable RGB LED Graphics Card 08G-P4-6286-KR, Creative Labs SB X-FI Titanium Fatal1ty Champ PCIe Sound Card, Corsair Neutron XTI 1TB SSD, TM Warthog Throttle & Stick, TM TPR Pedels, Oculus Rift VR Headset CV1, Klipsch Promedia 4.1 Speakers... Link to comment Share on other sites More sharing options...
Goblin Posted August 20, 2019 Share Posted August 20, 2019 Windows 7 does NOT show distortion, but Windows 10 does... And I have told you why, several times now. ASW does not work in Win7. ASW is auto enabled in Win10 when FPS fall below 90. ASW introduces distortions. You can turn ASW off, if you like. Link to comment Share on other sites More sharing options...
Fab Posted August 20, 2019 Share Posted August 20, 2019 I've checked frame rates on Win7pro x64 vs Win10pro x64 using the same settings. Win10 is about 1 or two frames slower, but the main difference is that moving visuals distort in Win10. This effect isn't in Win7 at all... Cause Win7 dosent support ASW Intel Core i7-6700K Cpu 4.00 GHz OC 4.8 GHz Water Cooled|32 GB DDR4 ram OC| Nvidia RTX 2080Ti| TrustMaster Warthog|Saitek Battle Pro Pedals | Logitec G13| Oculus Rift S :joystick: I´m in for a ride, a VR ride:pilotfly: https://www.youtube.com/channel/UCBX_-Hml7_7s1dggit_vGpA?view_as=public Link to comment Share on other sites More sharing options...
mytai01 Posted August 23, 2019 Author Share Posted August 23, 2019 (edited) And I have told you why, several times now. ASW does not work in Win7. ASW is auto enabled in Win10 when FPS fall below 90. ASW introduces distortions. You can turn ASW off, if you like. OK, I finally seen evidence in Windows 10 that what you described works. Sorry for giving you a hard time. Oculus should put text that indicates that a change has indeed occured. Thanks! Edited August 23, 2019 by mytai01 MS Win7 Pro x64, Intel i7-6700K 4.0Ghz, Corsair RAM 16Gb,EVGA GeForce GTX 1080 FTW GAMING ACX 3.0, w/ Adjustable RGB LED Graphics Card 08G-P4-6286-KR, Creative Labs SB X-FI Titanium Fatal1ty Champ PCIe Sound Card, Corsair Neutron XTI 1TB SSD, TM Warthog Throttle & Stick, TM TPR Pedels, Oculus Rift VR Headset CV1, Klipsch Promedia 4.1 Speakers... Link to comment Share on other sites More sharing options...
csdigitaldesign Posted August 23, 2019 Share Posted August 23, 2019 After several experiments with using CV1 & Rift S in both Win7 & Win10. It is obvious that DCS performs better in Windows 7. Something about Win10 is dragging performance down the toilet in VR. They're equal on a monitor, but not in VR... Right... Rift doesn't run on Windows 7. The software refuses to run. Minimum requirements say Windows 10. You might get the CV1 to run on Windows 7... but the Rift S? nope. Link to comment Share on other sites More sharing options...
mytai01 Posted August 23, 2019 Author Share Posted August 23, 2019 (edited) Right... Rift doesn't run on Windows 7. The software refuses to run. Minimum requirements say Windows 10. You might get the CV1 to run on Windows 7... but the Rift S? nope. I believe that was done to help MS get people to switch to Windows 10, I had my CV1 before I had all the hardware required to meet the minimum requirements and it ran just fine...So, I believe that the Rift S is being prevented from running on Win7 not because it can't, but rather because they don't want it to...It's being actively blocked from running in much the same way the App checks if you have some KB installed and won't start if it doesn't but you can block that check and force it to run anyway...;) I know it's a conspiracy theory, but I believe it's true...Too many other software and hardware run just fine in Win7 and Win10 that it's can't be legit... Edited August 23, 2019 by mytai01 MS Win7 Pro x64, Intel i7-6700K 4.0Ghz, Corsair RAM 16Gb,EVGA GeForce GTX 1080 FTW GAMING ACX 3.0, w/ Adjustable RGB LED Graphics Card 08G-P4-6286-KR, Creative Labs SB X-FI Titanium Fatal1ty Champ PCIe Sound Card, Corsair Neutron XTI 1TB SSD, TM Warthog Throttle & Stick, TM TPR Pedels, Oculus Rift VR Headset CV1, Klipsch Promedia 4.1 Speakers... Link to comment Share on other sites More sharing options...
csdigitaldesign Posted August 24, 2019 Share Posted August 24, 2019 I believe that was done to help MS get people to switch to Windows 10, I had my CV1 before I had all the hardware required to meet the minimum requirements and it ran just fine...So, I believe that the Rift S is being prevented from running on Win7 not because it can't, but rather because they don't want it to...It's being actively blocked from running in much the same way the App checks if you have some KB installed and won't start if it doesn't but you can block that check and force it to run anyway...;) I know it's a conspiracy theory, but I believe it's true...Too many other software and hardware run just fine in Win7 and Win10 that it's can't be legit... I never said the hardware was incapable of running on Win 7. But if Oculus wont' allow the software that is required to use the headset to run on Windows 7.. you can't use it on Windows 7. Link to comment Share on other sites More sharing options...
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