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Q: Slewing the Waypoint on the EHSD Map


HawkEXO

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I guess that many thungs are kinda broken when spawning with no waypoints stored from the ME.

If you spawn with no waypoints, you also only get 00000 readouts on the MFD for enteres waypoints, while you get a correct readout when already spawning with them.

Maxbe this could have to do somethubg with it, but had no time yet to onvestigate more.

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I guess that many thungs are kinda broken when spawning with no waypoints stored from the ME.

If you spawn with no waypoints, you also only get 00000 readouts on the MFD for enteres waypoints, while you get a correct readout when already spawning with them.

Maxbe this could have to do somethubg with it, but had no time yet to onvestigate more.

 

Exactly what I am seeing. I have been able to reproduce the case that this only happens to me when I load the simulation without pre-defined waypoints. If I load a mission file that comes with waypoints, I can slew to edit them just fine. Otherwise, I am seeing the zeros per above, and the airplane symbol slews instead of the map as I have outlined.

 

You guys that are having more success... can you please try creating a mission with NO waypoints at all, then create a couple in the EHSD and see if you can edit them by slewing.

 

FYI: since my last post, I have performed a repair but it did not fix my issue.

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You guys that are having more success... can you please try creating a mission with NO waypoints at all, then create a couple in the EHSD and see if you can edit them by slewing.

AFAIK it's a known WIP bug and the DCS Harrier *needs* to have at least one way point entered in the mission editor before you can add others.

 

At one time I thought I'd found a work around but later ran into issues like you are seeing.

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From what I read Mk points are created on the map at the aircraft position, and are kind of inserted between the current way point and then next one, but I haven't really learned how to use them yet.

When you hit the wrong button on take-off

hwl7xqL.gif

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Afaik, its more like a second "set" of way points. If you have a flight plan with say, 3 way points and you make another 3 mark points, when you start cycle them, it will go WYP 1, WYP 2, WYP3, MRK 1, MRK 2, MRK 3. Once selected, they can be edited just the same like way points.

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How do you create markpoints, what is the difference to normal waypoints?

(I only know them from the A10c)

 

As far I know, difference between waypoint and markpoint should be just that markpoint is quickly created, why you get just the lettering for it.

 

And then waypoints are more accurately created points just for flight route.

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Not much as it looks now. Would be good to know exactly, what to expect from TOO.

 

The TOO button (Target Of Opportunity) is meant to give you quick way to drop a markpoint under your aircraft on the ground while you fly past a target.

 

So you fly low, and suddenly you come over a opening and there is enemy units there. You simply press TOO and now you have a Markpoint on the ground on that location.

 

The TOO is currently bugging, the markpoint is positioned directly bottom of your aircraft in air, instead on the ground. The TOO would actually use a radar altimeter to position the target point on the ground straight below your position. So you can fly past the target and press TOO to get it designated.

 

Then you can just keep flying a while, turn around and all your sensors are slaved to the point on the ground that was created by pressing TOO.

 

 

You can get creative with it, like you see something, you start your strafe run or rocket attack, and after firing, you press Too to designate target point.

Now you can easily return to that location for another attack as you see the range and its position.

 

It is like the RECCE/EVENT/MARK switch in the F-18C hornet stick, that creates a markpoint in the flight log etc. So you can in the depreview then later go through them and use the position etc as your assistance to make report.

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In the changelog of last beta :

 

 

DCS AV-8B N/A by RAZBAM

  • Removed GBU-16 x 3 from loadout menu (Bombs do not fit on the Racks)
  • Designating a target will save the position as a steerpoint (targetpoint)
  • Steerpoint navigation has been improved
  • Steerpoints (waypoint, mark point, target point) can now be designated as targets
  • Steerpoints and their offsets will change to a diamond if designated as targets
  • Steerpoint offset bug fixed
  • TACAN and TACAN offset navigation bugs fixed.
  • EHSD page bug fixes.
  • TACAN library enabled (5 TACAN stations data is loaded based on selected map).
  • EHSD Data page: TACAN information display is fixed.
  • Added training MIssion 15: dumb iron bombs

Lot of good changes for Waypoint !

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I create a waypoint point (I set the coordinates), before taking off I create MK0. But now the direction of flight and the distance to the point are not displayed.

 

Sorry for my bad english.

Sorry for my bad english.

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I create a waypoint point (I set the coordinates), before taking off I create MK0. But now the direction of flight and the distance to the point are not displayed.

 

... the DCS Harrier *needs* to have at least one way point entered in the mission editor before you can add others.

 

At one time I thought I'd found a work around but later ran into issues like you are seeing.

 

Be careful if flying a Harrier with no mission waypoints as DCS CTD when I was on the EHSD Data page (MK0 N 0°, E 0°, 0 ft) and stepped back to a non-existent waypoint from MK0.

 

Tested in DCS Open Beta 2.5.5.33057

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Be careful if flying a Harrier with no mission waypoints as DCS CTD when I was on the EHSD Data page (MK0 N 0°, E 0°, 0 ft) and stepped back to a non-existent waypoint from MK0.

 

Tested in DCS Open Beta 2.5.5.33057

 

Thanks for the info. And this thread.

 

This was driving me crazy. In a created mission with no Waypoints I was getting the 'plane moving bug' and CTDs...

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Heya

 

When slewing a waypoint on the EHSD with the TDC the directions seem to behave very oddly.

 

Like everything is rotated 90 degrees or something. Or flipped. Or something.

 

Is this a bug or intended... or have I got my TDC mapped wrongly?

 

I have my TDC set up on a 5 way thumb switch on my warthog throttle.

 

Visually similar to how the AV8B throttle looks in cockpit. However I can’t see the “directions” of the visual TDC in the cockpit.

 

I have set my switch up thus:

 

TDC Forward: Switch forward towards plane nose

TDC Aft: Switch aft toward plane tail

TDC Left: Switch toward plane window port side

TDC Right: Swtich towards my body plane starboard

TDC Down: Press the button

 

That seems to make sense to me and it works the DMT TV screen logically to me.

 

Any I doing something wrong?

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No, the TDC seems to work: UP = North, but since you are in moving-map, and the map is oriented to your aircraft, UP is not upward within the EHSD.

When you hit the wrong button on take-off

hwl7xqL.gif

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No, the TDC seems to work: UP = North, but since you are in moving-map, and the map is oriented to your aircraft, UP is not upward within the EHSD.

 

Is that even correct as it makes it a lot harder for the pilot to use one feature, move the waypoint, when its direction changes based what mode the map is?

 

I would think that designers made that UP is always UP, not to NORTH.

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IIRC, you can press MAPM and then N-UP in order to toggle between north-up or your direction up.


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IIRC, you can press MAPM and then N-UP in order to toggle between north-up or your direction up.

 

Sure you can, but I would believe that regardless the map direction, TDC UP would move the cursor (or any waypoint etc) UP regardless is map NORTH or is it HEADING.

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