Blaze Posted November 10, 2012 Share Posted November 10, 2012 Here is a basic list of some that I have found out on my own, and I encourage any others who have gathered some knowledge on them to post them here to make a sort of directory. Some are standard across all models, and some are model-specific, while others are custom to the user's naming preference when creating a model. BANO_0/1/2 - controls the flood of the white, red and green lights respectively. RESERV/0/1/2_BANO_0/1/2 - controls flood of secondary lights. RED_BEACON - controls position of rotating beacon. RESERV_RED_BEACON - controls position of secondary beacon. MAIN_SPOT_PTR - positions flood of main landing light. RESERV_SPOT_PTR - positions flood of secondary landing light. FARA_3 - positions flood of third landing light. Gun_point - controls the position of the gun. Pylon1/2/3/etc - controls the coordinates and rotation of the pylons. Point-probe-M/M01 - controls contact position for refuel probe (Su-33 only maybe, didn't work for F-15 FM). AIR_REFUELING_RECEPTACLE - controls air refueling probe contact point (also in code). DUST_WHEEL_001/002/003 - controls the location of touchdown dust for main, left and right wheels. FLOW_001/002 - controls the positon of the left and right wingtip vapor condensation (also in code). AFTERBURN_001/002 - controls the location of left and right FORSAG afterburner model I think (also in code). FUEL_JETTISON_001/002 - controls the location of left and right fuel dump effect. INVERS_001/002 - controls position of contrail effects (also in code). FLARE_DISPENSER_1/2 - controls position of flare release position (also in code). i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. " Link to comment Share on other sites More sharing options...
SkateZilla Posted November 10, 2012 Share Posted November 10, 2012 (edited) for lights I was able to name the connectors what ever i wanted, actually for everything i have named them whatever i wanted,... those are just for whatever the Stock planes use :) But It Helps. Camera Point 02 (Pilot's Head Position) Also in Code. FUEL_JETTISON_001/002 (Positions for Fuel Dump) Edited November 10, 2012 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
SkateZilla Posted November 14, 2012 Share Posted November 14, 2012 i think an intern with nothing to do should be able to make a List of systems that dont use any LUA that are linked to connectors by name, CURRENT AND FUTURE Connector names. Since it seems like they are shifting a lot of stuff to use connectors (effects, etc) instead of LUA Line w/ Coordinates.) Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
Blaze Posted November 14, 2012 Author Share Posted November 14, 2012 Connectors have actually been used since FC2 IIRC. i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. " Link to comment Share on other sites More sharing options...
SkateZilla Posted November 14, 2012 Share Posted November 14, 2012 yeah, they are putting more emphasis on them now it seems. older models only have connectors for gun and pylons, newer ones however got connecters everywhere, lol. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
peyvolt Posted November 15, 2012 Share Posted November 15, 2012 I guys: I try to create dummies for contact gear gorund compresion....ect, I create 3 dummies for main gear, and 3 for right main gear, 3 for left main gear, I used a-10.dll, when I export to dcs, my aircraft start well, when it starts to walk on taxiway the nose and main gear not work fine, What is the problems, I select all Dummies TYPE:CONECTOR and the dummies are calling Point01, Point02, ect.ect Link to comment Share on other sites More sharing options...
SkateZilla Posted November 16, 2012 Share Posted November 16, 2012 (edited) I guys: I try to create dummies for contact gear gorund compresion....ect, I create 3 dummies for main gear, and 3 for right main gear, 3 for left main gear, I used a-10.dll, when I export to dcs, my aircraft start well, when it starts to walk on taxiway the nose and main gear not work fine, What is the problems, I select all Dummies TYPE:CONECTOR and the dummies are calling Point01, Point02, ect.ect Peyvolt, see the last few posts in the F-16 thread for gear state Here: http://forums.eagle.ru/showpost.php?p=1606628&postcount=33 Edited November 16, 2012 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
ED Team NineLine Posted August 29, 2013 ED Team Share Posted August 29, 2013 Sorry to pull this post from the dead, but I had a question about these, specifically to the INVERS_001/002, I noticed in the main list something about "alos in code" is mentioned, does this mean I have to add code to my lua file or else they pick up a hard coded location? Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
SkateZilla Posted August 29, 2013 Share Posted August 29, 2013 I think the INVERSE uses the Exhaust Coordinates from the LUA. (not sure) Easiest way to see if it's working is to go to high altitude and see where the source of the contrail emission starts. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
ED Team NineLine Posted August 29, 2013 ED Team Share Posted August 29, 2013 Well I have the exhuast set in the lua (and working fine), and its at the right points, but high altitude contrails come out to me what looks like 0,0,0 of the model I think the INVERSE uses the Exhaust Coordinates from the LUA. (not sure) Easiest way to see if it's working is to go to high altitude and see where the source of the contrail emission starts. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
SkateZilla Posted August 29, 2013 Share Posted August 29, 2013 I think mine come out at Zero Point too.... Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
NRG-Vampire Posted August 29, 2013 Share Posted August 29, 2013 I think mine come out at Zero Point too.... what's wrong at your side guys ? AFTERBURN connectors used for both exhaust smoke and contrails currently if there are no AFTERBURN connectors then program use lua engine nozzles pos coordinates from PlanesConst.lua or from you mods folder lua file if you have your own aircrafts - positioning both exhaust smoke and contrail effects INVERS connectors not used yet unfortunately i hope this will be used in the future for contails coz with different animated INVERS connector we will able to push farther back the contails depending on thrust or exhaust gas temperature to a point when condensation starts to make visible Link to comment Share on other sites More sharing options...
ED Team NineLine Posted August 29, 2013 ED Team Share Posted August 29, 2013 I have my engine nozzles specified in the file and the heat effects work fine with that, but not contrails at altitude. what's wrong at your side guys ? AFTERBURN connectors used for both exhaust smoke and contrails currently if there are no AFTERBURN connectors then program use lua engine nozzles pos coordinates from PlanesConst.lua or from you mods folder lua file if you have your own aircrafts - positioning both exhaust smoke and contrail effects INVERS connectors not used yet unfortunately i hope this will be used in the future for contails coz with different animated INVERS connector we will able to push farther back the contails depending on thrust or exhaust gas temperature to a point when condensation starts to make visible Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
NRG-Vampire Posted August 29, 2013 Share Posted August 29, 2013 (edited) which version you use I have my engine nozzles specified in the file and the heat effects work fine with that, but not contrails at altitude. you need to specified nozzles in YOUR lua file or in PlaneConst.lua or as AFTERBURN connector INVERS is not good except if ED already implemented in next versions we know you are a tester, so i think you cant talk about what you are testing but maybe you can tell us which version you test 1.2.7 or over ? maybe ED already deleted contrail from AFTERBURN connector but not imlemented yet for INVERS AFAIK in 1.2.6 heat blur, afterburner flame, afterburner illumination (with omnilight), exhaust smoke and contrail used with AFTERBURN connectors one more: or what kind of engine do you use for your aircraft ? (hopefully not a prop) :) Edited August 29, 2013 by NRG-Vampire Link to comment Share on other sites More sharing options...
ED Team NineLine Posted August 29, 2013 ED Team Share Posted August 29, 2013 That's what I am trying to say, I have the nozzles specified in my lua file, which is an AI B-17, the heat blur comes out of the exhaust fine, the contrails dont. Last night I tried the INVERS, but as I found out and you said, they dont work currently. I will try changing them to AFTERBURN tonight and see if that works. I am working in 1.2.5 right now, trying to do as much in release as possible or else no one else can enjoy it ;) you need to specified nozzles in YOUR lua file or in PlaneConst.lua or as AFTERBURN connector INVERS is not good except if ED already implemented in next versions we know you are a tester, so i think you cant talk about what you are testing but maybe you can tell us which version you test 1.2.7 or over ? maybe ED already deleted contail from AFTERBURN connector but not imlemented yet for INVERS AFAIK in 1.2.6 heat blur, afterburner flame, exhaust smoke and contrail used with AFTERBURN connectors Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
SkateZilla Posted August 29, 2013 Share Posted August 29, 2013 I have the AFTERBURN Connectors on the F-100 and the Contrails still emitted from Zero Point. Will check again after work. A-10s and AWACs all seem to be fine even without the AFTERBURN Connector.. maybe a dive into SFMData LUA might reveal something. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
ED Team NineLine Posted August 29, 2013 ED Team Share Posted August 29, 2013 I have the AFTERBURN Connectors on the F-100 and the Contrails still emitted from Zero Point. Will check again after work. A-10s and AWACs all seem to be fine even without the AFTERBURN Connector.. maybe a dive into SFMData LUA might reveal something. I didnt notice it, possible its hard coded... or I am missing a little chunk of code somewhere... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
NRG-Vampire Posted August 29, 2013 Share Posted August 29, 2013 one question more guys: do you use your aircraft from mods folder with your "aircraft_name".lua file ? Link to comment Share on other sites More sharing options...
ED Team NineLine Posted August 29, 2013 ED Team Share Posted August 29, 2013 I do. one question more guys: do you use your aircraft from mods folder with your "aircraft_name".lua file ? Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
NRG-Vampire Posted August 29, 2013 Share Posted August 29, 2013 I have the AFTERBURN Connectors on the F-100 and the Contrails still emitted from Zero Point. Will check again after work. A-10s and AWACs all seem to be fine even without the AFTERBURN Connector.. maybe a dive into SFMData LUA might reveal something. A-10s use its own special AFM readable connectors AWACS and other cargo aircrafts (props as Tu-95 as well) read PlaneConst.lua file they use Engine_Nozzle_Pos setting in 1.2.6 and in 1.2.5 too but use these coordinates for exhaust smoke too in 1.2.6 http://imageshack.com/a/img801/9061/pb8c.jpg Link to comment Share on other sites More sharing options...
NRG-Vampire Posted August 29, 2013 Share Posted August 29, 2013 I do. ok, i need to check my version but i think you can fly as client/player an aircraft with 4 engine but only 2 engines will be visible (with working afterburners, heat blur, contrail) only AI can handle 4 heat blur, 4 afterburners and contrails (B-17) Link to comment Share on other sites More sharing options...
NRG-Vampire Posted August 29, 2013 Share Posted August 29, 2013 ok i checked my 1.2.5 - this is my external SFM from mods folder no problem here: contrails come where heatblur come from http://imageshack.com/a/img163/7057/ho4t.jpg Link to comment Share on other sites More sharing options...
ED Team NineLine Posted August 29, 2013 ED Team Share Posted August 29, 2013 Using what method? Connectors or code? Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
NRG-Vampire Posted August 29, 2013 Share Posted August 29, 2013 Using what method? Connectors or code? this the usual lua engine_nozzle_pos code, but i will check the connector versioned model now Link to comment Share on other sites More sharing options...
ED Team NineLine Posted August 29, 2013 ED Team Share Posted August 29, 2013 Ok, thanks... let me know! this the usual lua engine_nozzle_pos code, but i will check the connector versioned model now Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
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