Quaggles Posted August 30, 2018 Share Posted August 30, 2018 On the Dynamic DCS server as soon as I join a Viggen slot and click fly the game crashes, game log looks like it's happening as the data cartridge generator enumerates over all the units. This seems specific to the Dynamic DCS server so maybe it's because it has lots of units or maybe because the units are setup different to other servers. Logs and track are attacheddcs.log-20180830-165030.zip Link to comment Share on other sites More sharing options...
RagnarDa Posted August 30, 2018 Share Posted August 30, 2018 Hi! I need to be able to replicate your issue and I tried to find a server that had Dynamic in the name or mission but couldnt find one. Could you maybe see if you could find the mission-file or the specific server? DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is. Link to comment Share on other sites More sharing options...
Quaggles Posted August 31, 2018 Author Share Posted August 31, 2018 (edited) Thanks for the quick response RagnarDa. Server name starts with "DDCS|Standard|Caucasus|dynamicdcs.com". Here is the forum thread for the server: https://forums.eagle.ru/showthread.php?t=208608 Unfortunately I can't send a mission file for testing as this server has an empty mission file with just player slots, the entire mission is then populated by an NodeJS server generating commands and then sending them to the DCS Server for execution. I'm sure you could contact the server owner Drex if you needed any information about specifics about the units and what attributes they have. Edited August 31, 2018 by Quaggles Link to comment Share on other sites More sharing options...
thorstadt Posted August 31, 2018 Share Posted August 31, 2018 I had the same issue on the same server: https://forums.eagle.ru/showthread.php?t=219172 The server is 45.27.58.61:10310, in the list it's called "DDCS|Standard|Caucasus|dynamicdcs.com|TrueUnpredictableWar" Link to comment Share on other sites More sharing options...
Skarp Posted August 31, 2018 Share Posted August 31, 2018 some unit groups are large and spread out and there are also some player spawned units. Not sure how the data cartridge selects the target. If it's the individual unit vs center of the group. Link to comment Share on other sites More sharing options...
Skarp Posted August 31, 2018 Share Posted August 31, 2018 here is a crash logdcs.log-20180831-205652.zip Link to comment Share on other sites More sharing options...
mad rabbit Posted September 2, 2018 Share Posted September 2, 2018 Upvote from me. Same server. Link to comment Share on other sites More sharing options...
Winston2108 Posted September 3, 2018 Share Posted September 3, 2018 And from me as well, although I love the module, so don't be disheartened by this. My guess is that the DDCS server is sufficiently busy and or units have moved so far that it's hitting a case you don't see otherwise. The Viggen is my go-to module, so I'd appreciate a fix, even if it's to revert the data-cartridge generation change (which I am looking forward to in due course), or to allow a client-side option to disable it. Link to comment Share on other sites More sharing options...
Skarp Posted September 4, 2018 Share Posted September 4, 2018 if you need some help having fun on drex's server here's link https://forums.eagle.ru/showthread.php?t=208608 Link to comment Share on other sites More sharing options...
Skarp Posted September 4, 2018 Share Posted September 4, 2018 I've attached the mission file that also replicates the crash. if you choose the viggen you get the CTD.DynamicCaucasus_1.22_FA-18C-Carriers_ADDED.miz Link to comment Share on other sites More sharing options...
Skarp Posted September 4, 2018 Share Posted September 4, 2018 I found it!!!!! So it depends on how many farp pads there are in the mission. In drex's mission you can have up to 70 before it causes the CTD. however when I tried to make my own mission I could have over 70 farp pads? So I wonder if it has to do with the name length of the farp pad that determines how many you can have until you hit this threshold. Link to comment Share on other sites More sharing options...
thorstadt Posted September 4, 2018 Share Posted September 4, 2018 Nice work digging into this! Hopefully this can get fixed soon so I can play my favorite module on my favorite server again :-D. Link to comment Share on other sites More sharing options...
Ramstein Posted September 10, 2018 Share Posted September 10, 2018 (edited) My Viggen missions CTD also. running as multiplayer. I tried many times. btw.... in the threads below me they say they have a lot of bases, farps, pads... well I didn't have them.... maybe one or two bases... and I airstarted.. I just have an easy map setup to practice Viggen flying and weapons. … I have no clue about adding farps and airbases and ctd's increasing…dcs.log.txt Edited September 14, 2018 by Ramstein ASUS Strix Z790-H, i9-13900, WartHog HOTAS and MFG Crosswind G.Skill 64 GB Ram, 2TB SSD EVGA Nvidia RTX 2080-TI 55" Sony OLED TV, Oculus VR Link to comment Share on other sites More sharing options...
Quaggles Posted September 12, 2018 Author Share Posted September 12, 2018 Bug still occurs in DCS 2.5.3.21444 Open beta Having more than 80 Heliports (FARP or Helipad Single) crashes the game when joining the slot. Attached are 2 mission files, one with 80 FARPs and another with 81 FARPs, the game will always crash loading the 81 FARP mission. Is there any way we can manually edit some lua files and disable the automatic data cartridge generation as a workaround assuming that is the issue?Viggen80StaticsNoCrash.mizViggen81StaticsYesCrash.mizdcs.log.txt Link to comment Share on other sites More sharing options...
RagnarDa Posted September 12, 2018 Share Posted September 12, 2018 Wow thanks for nailing it down. I would think it has to do with number of airfields in the mission. Caucasus has 20 or 21 airfields, and all airfields are referenced in the CK37 on code 9001-9100. Reference numbers 9100-9199 is for other references on the map like radio-stations IIRC. I guess it never occured to me that there would be more than 100 airfields in one mission :P DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is. Link to comment Share on other sites More sharing options...
RagnarDa Posted September 16, 2018 Share Posted September 16, 2018 I’ve added a filter to airbase lookup so it won’t include for example FARPS and ships etc, which makes the crash go away. Fix probably included in next patch. DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is. Link to comment Share on other sites More sharing options...
Winston2108 Posted September 17, 2018 Share Posted September 17, 2018 Thank you. Rows of FARP pads will no longer be safe on the DDCS server, and I can stop trying to do a Viggen's job in a Harrier. Link to comment Share on other sites More sharing options...
RyanFlint Posted December 16, 2018 Share Posted December 16, 2018 This still happens for me in the latest open beta build. :( Link to comment Share on other sites More sharing options...
RagnarDa Posted December 16, 2018 Share Posted December 16, 2018 Is it possible you could post a dcs.log and crash-files from a crash? If you haven’t started dcs twice yet it will be either dcs.log or dcs.old DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is. Link to comment Share on other sites More sharing options...
RyanFlint Posted December 16, 2018 Share Posted December 16, 2018 For some reason it doesn't even create a proper crash logs. Attached in the zip are the dcs.logs for 3 different attempts 1. Through The Inferno MP - Caucasus which works fine 2. Through The Inferno MP - PG which crashes as soon as a big number of units seems to be present or are spawned in 3. Dynamic DCS Hardcore MP - PG which crashes as well Also tried the latest singleplayer versions of Through The Inferno, with the same results.crash_logs.zip Link to comment Share on other sites More sharing options...
RyanFlint Posted December 16, 2018 Share Posted December 16, 2018 (edited) If I disable the cartridge generation in the Mission Editor, I get no crash. This is from windows event viewer, when the crash happens: Faulting application name: DCS.exe, version: 2.5.3.24984, time stamp: 0x5c069c91 Faulting module name: edterrain4.dll, version: 2.5.3.24984, time stamp: 0x5c069c92 Exception code: 0xc00000fd Fault offset: 0x0000000000252f18 Faulting process id: 0x3c7c Faulting application start time: 0x01d49585ab29d5ae Faulting application path: E:\Games\DCS World\bin\DCS.exe Faulting module path: E:\Games\DCS World\bin\edterrain4.dll Report Id: 32902ce6-fe23-4365-869c-e22ec0bdcecc Faulting package full name: Faulting package-relative application ID: Edited December 16, 2018 by RyanFlint Link to comment Share on other sites More sharing options...
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