ataribaby Posted April 19, 2019 Share Posted April 19, 2019 Yes it is all same error. I saw on GIT it is fixed but I don't know how to run it from source code. Link to comment Share on other sites More sharing options...
Mech Posted April 20, 2019 Share Posted April 20, 2019 hey there, the app doesn't seem to read the new debriefing file...there is no progress after the first mission...?! Link to comment Share on other sites More sharing options...
Agrrregat Posted April 22, 2019 Share Posted April 22, 2019 Hi team, I'm in checkmate situation in campagin, can't pass the mission. Enemy team have some kind of submarine-tanks :(liberation_nextturn.miz Link to comment Share on other sites More sharing options...
ataribaby Posted April 22, 2019 Share Posted April 22, 2019 Yep looks like bad unit placement polygon definition - got FARP in middle of water. Link to comment Share on other sites More sharing options...
sirPecka Posted April 22, 2019 Share Posted April 22, 2019 Hi team, I'm in checkmate situation in campagin, can't pass the mission. Enemy team have some kind of submarine-tanks :(You can open the mission in the mission editor and move them. Sent from my S60 using Tapatalk Link to comment Share on other sites More sharing options...
Agrrregat Posted April 22, 2019 Share Posted April 22, 2019 Why i didn't thinked about that... good idea! Thank you :) Link to comment Share on other sites More sharing options...
sledge1stgw Posted April 28, 2019 Share Posted April 28, 2019 Hi folks, Is it possible to show the campaign map in fullscreen mode? When running the .bat file a command window and a gui is opening but i can’t resize the gui. Any ideas? Best regards Link to comment Share on other sites More sharing options...
SolUniverse Posted May 1, 2019 Share Posted May 1, 2019 How is this running 3 dedicated servers on one machine? I have my -w {servername} option set per server so its not saving the liberationsave in the proper directory. Can I specify a savegame folder? Link to comment Share on other sites More sharing options...
NightstalkerNOR Posted May 5, 2019 Share Posted May 5, 2019 I'm having problems with the editor window which extends outside of the computer screen. When there is a long list of units after choosing task, the list extends far below the edge of the lower side of the screen, meaning I can not choose units below the TITLE "SEAD", and therefore also not press the "commit" button. Any way to stretch the edges making it fit to the screen? Same issue as "sledge1stgw" above Link to comment Share on other sites More sharing options...
SolUniverse Posted May 10, 2019 Share Posted May 10, 2019 (edited) I have a quick question about doing the multiplayer and how to generate the correct logs cuz it seems I have something wrong. "After you complete the mission, you should go into the slots selection screen and reload the mission again. If you don't do this DCS will not generate correct debriefing!" Does this just mean after you are done pick another slot? Im running this on a dedicated server w no gui Edited May 10, 2019 by maestro72x Link to comment Share on other sites More sharing options...
SolUniverse Posted May 10, 2019 Share Posted May 10, 2019 I've looked trough it, it's not properly generated. You've probably didn't do the instructions correctly. I'll make a video tutorial for MP since it is a very confusing thing to actually get right. Did you make this video? would be most helpful. Link to comment Share on other sites More sharing options...
boo_n_817 Posted May 11, 2019 Share Posted May 11, 2019 I have a window that pup on that says to send this to the developer INFO:root:DCS Libration None . . . . ValueError: negative radius I'm constantly getting the same error (SP & MP), usually after I've completed 5ish or more missions. It occurs when I hit 'OKAY' after a successful mission. I have never finished a campaign because of this. Hopefully the developer is reading this but PLEASE, somebody come up with a solution! Link to comment Share on other sites More sharing options...
Distiler Posted May 12, 2019 Share Posted May 12, 2019 (edited) Thanks for this software! Two things: -The first post changelog should be updated. I didn't know the github version was updated and I kept waiting for news for months until yesterday I checked github. -First mission AI cruise altitude was 800 above sea level, but the terrain between waypoints was, sometimes, higher that that so the airplanes kept heading down and up all the time, not very realistic. -The IA bombers didn't engage the enmy tagets in the zone, they just reached the wp and returned back to base. -The map UI is very small, can't it be resized? I'm attaching the .miz files (I played the normal one, not the quick. in fact all is IA, wanted to watch only)liberation_nextturn.mizliberation_nextturn_quick.miz Edited May 12, 2019 by Distiler AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2 Link to comment Share on other sites More sharing options...
SolUniverse Posted May 12, 2019 Share Posted May 12, 2019 (edited) A few things: On multiplayer anytime you blow something up there is no scores. I figured out how to restart the mission then take the debrief.log and put it into the liberation_debriefings folder and let the software update however when it imports it doesnt show anything has been destroyed. also get "operation success" player losses enemy losses with no info in it. Edited May 12, 2019 by maestro72x Link to comment Share on other sites More sharing options...
SolUniverse Posted May 14, 2019 Share Posted May 14, 2019 A few things: On multiplayer anytime you blow something up there are no scores. I figured out how to restart the mission then take the debrief.log and put it into the liberation_debriefings folder and let the software update however when it imports it doesnt show anything has been destroyed. also get "operation success" player losses enemy losses with no info in it. the debriefing file is same after restart whether i destroy the entire map or just restart server with nothing done. Link to comment Share on other sites More sharing options...
Iskander Posted May 18, 2019 Share Posted May 18, 2019 Value Error I'm constantly getting the same error (SP & MP), usually after I've completed 5ish or more missions. It occurs when I hit 'OKAY' after a successful mission. I have never finished a campaign because of this. Hopefully the developer is reading this but PLEASE, somebody come up with a solution! I've been getting this error as well, there is an alleged fix on the github but I havent figured out any way to actually implement it as I cant find the files in the program itself Link to comment Share on other sites More sharing options...
SolUniverse Posted May 20, 2019 Share Posted May 20, 2019 I've been getting this error as well, there is an alleged fix on the github but I havent figured out any way to actually implement it as I cant find the files in the program itself Think the Dev left the program.. sad cuz this is exactly what we need for dcs. Its a brilliant combination of different types of game modes. Can you guys suggest anything else for multiplayer? Link to comment Share on other sites More sharing options...
Iskander Posted May 21, 2019 Share Posted May 21, 2019 Think the Dev left the program.. sad cuz this is exactly what we need for dcs. Its a brilliant combination of different types of game modes. Can you guys suggest anything else for multiplayer? Theres HQ mission generator, which is supposed to receive an update soon. Until then though it doesnt work for multiplayer (but will be great for it when it does), and you cant use the F-5E-3. I agree though, Liberation was a great idea and I absolutely loved it but this bug breaks the whole thing. To fix it one would only need to change one number in a line of code. If you look on the issues on the github for it, what is needed to fix it is right there, but Idk how to run it from the source code :'(. Link to comment Share on other sites More sharing options...
A2597 Posted May 23, 2019 Share Posted May 23, 2019 Theres HQ mission generator, which is supposed to receive an update soon. Until then though it doesnt work for multiplayer (but will be great for it when it does), and you cant use the F-5E-3. I agree though, Liberation was a great idea and I absolutely loved it but this bug breaks the whole thing. To fix it one would only need to change one number in a line of code. If you look on the issues on the github for it, what is needed to fix it is right there, but Idk how to run it from the source code :'(. There's a development guide, just need some IDE to compile it I think: https://forums.eagle.ru/showthread.php?t=214834&page=37 Link to comment Share on other sites More sharing options...
Iskander Posted May 23, 2019 Share Posted May 23, 2019 There's a development guide, just need some IDE to compile it I think: https://forums.eagle.ru/showthread.php?t=214834&page=37 I've looked over their dev guide but I really dont know enough about programming to get it running. The most I know how to do is edit code, so i corrected the value error in the source files but Idk how to compile them or anything Link to comment Share on other sites More sharing options...
LT_F4LC0N Posted May 25, 2019 Share Posted May 25, 2019 (edited) Liberation Hi guys, Oh the corrupted saves. This was really annoying me as you'd make good progress and then lose everything. Here's the checklist I've been following that seems to stop it from happening, obviously still following the initial instructions to copy the debrief file over. So, what I've been doing: Follow the instructions to move the debrief file from the logs folder to the lib_debrief folder. The main point being to go to role select after mission complete and then re-loading the mission so the debrief file is correctly generated. Once the debrief has been read by liberation the results come up with an OKAY button at the bottom, i then go back to DCS and select a different mission (anything that's not the lib next mission/quick next mission).Once that has loaded up I then go back to the liberation map and then and only then click OKAY. After it goes back to the main map, I then make a copy of my save files and the debrief so hopefully I can go back if it does end up corrupting again. Seems to be working so far so thought I'd share the voodoo magic in case it helps anyone else. Couple of questions I have for you guys. How do you share the liberation campaign map view with your buddies so they are involved more in the progress of the campaign? I know we could screen share but it's a bit of a pain. Is there anyway to change the map zoom? I see there's a X1 at the bottom but I haven't found a key/control to change that including reading through the liberation ops manual. Any help is appreciated! Edit: Just had another corrupt save after an Air Intercept mission with the F14. Managed to get through a whole day without one yesterday though. Luckily I backed up the save files and the debrief so I could re-load the campaign. Edit 2: Kept getting the corruption while trying to do the intercept mission with an F14. I had corrupt saves on other missions before but following my C/L Its only the Air Intercept missions now. Edit 3: Corrupting again with Naval Strike missions in the F14. Pass turn got it completed but still a shame. Dev, please help! This mod has made DCS so much more, worth it! Edited May 28, 2019 by LT_F4LC0N Update 2 Link to comment Share on other sites More sharing options...
shdwp Posted May 31, 2019 Author Share Posted May 31, 2019 (edited) New build fixes the "Value error" in map canvas (Save corruption bug). https://github.com/shdwp/dcs_liberation/releases/tag/1.5 (thanks @JohanAberg) On multiplayer anytime you blow something up there is no scores. Are you sure that you follow the correct procedure to get DCS to actually write debriefing in MP (https://github.com/shdwp/dcs_liberation/wiki/Manual#multiplayer)? It has to be done, otherwise debriefing will be empty. About the development, in general: I became sick of the ever decreasing VR performance, last half a year it was way too bad and finally I've completely given up on DCS, therefore mod had to be abandoned as well. I hope I'll find a couple of maintainers to rely on, since given EDs pace on fixing things I wouldn't expect VR to get better soon. Edited May 31, 2019 by shdwp Link to comment Share on other sites More sharing options...
RedeyeStorm Posted May 31, 2019 Share Posted May 31, 2019 Hey shdwp, I have some good news for you. In the chit-chat forum I believe Wags said it was coming with 2.5.5 and that one is coming 5 june. So next week! Please nobody say I got it wrong, if you do I got a missile laying around somewhere with your name on it! Link to comment Share on other sites More sharing options...
ataribaby Posted June 1, 2019 Share Posted June 1, 2019 Thanks for update. Just getting this error when trying generate SEAD mission with ka-50 and set Escort as AI 2x KA-50 INFO:root:DCS Libration None INFO:root:Using C:\Users\Tom\Saved Games\DCS.openbeta as userdata folder ERROR:root:Didn't find ground position (Point(-298009.41779309534, 768129.9178403418))! ERROR:root:Didn't find ground position (Point(-298009.41779309534, 768129.9178403418))! INFO:root:Batumi - M-60 12 INFO:root:Batumi - M-1 Abrams 12 INFO:root:Batumi - M-2000C 4 INFO:root:Batumi - F-15C 4 INFO:root:Batumi - FA-18C_hornet 4 INFO:root:Batumi - F-14B 4 INFO:root:Batumi - A-10A 2 INFO:root:Batumi - AV8BNA 2 INFO:root:Batumi - A-10C 2 INFO:root:Batumi - AJS37 2 INFO:root:Batumi - Vulcan 1 INFO:root:Batumi - M6 Linebacker 1 INFO:root:Sukhumi - M-60 10 INFO:root:Sukhumi - M-1 Abrams 10 INFO:root:Sukhumi - F-15C 4 INFO:root:Sukhumi - FA-18C_hornet 4 INFO:root:Sukhumi - F-14B 4 INFO:root:Sukhumi - AV8BNA 2 INFO:root:Sukhumi - A-10C 2 INFO:root:Sukhumi - A-10A 2 INFO:root:Sukhumi - Vulcan 1 INFO:root:Sukhumi - M6 Linebacker 1 INFO:root:Gudauta - M-60 10 INFO:root:Gudauta - M-1 Abrams 10 INFO:root:Gudauta - F-15C 4 INFO:root:Gudauta - FA-18C_hornet 4 INFO:root:Gudauta - F-14B 4 INFO:root:Gudauta - AV8BNA 2 INFO:root:Gudauta - A-10C 2 INFO:root:Gudauta - A-10A 2 INFO:root:Gudauta - Vulcan 1 INFO:root:Gudauta - M6 Linebacker 1 INFO:root:Sochi - M-60 13 INFO:root:Sochi - M-1 Abrams 13 INFO:root:Sochi - M-2000C 4 INFO:root:Sochi - F-15C 4 INFO:root:Sochi - FA-18C_hornet 4 INFO:root:Sochi - F-14B 4 INFO:root:Sochi - A-10A 2 INFO:root:Sochi - AV8BNA 2 INFO:root:Sochi - A-10C 2 INFO:root:Sochi - AJS37 2 INFO:root:Sochi - Vulcan 1 INFO:root:Sochi - M6 Linebacker 1 INFO:root:Gelendzhik - M1134 Stryker ATGM 8 INFO:root:Gelendzhik - M-60 8 INFO:root:Gelendzhik - M-2000C 3 INFO:root:Gelendzhik - MiG-21Bis 3 INFO:root:Gelendzhik - F-14B 3 INFO:root:Gelendzhik - A-10A 1 INFO:root:Gelendzhik - AV8BNA 1 INFO:root:Gelendzhik - AJS37 1 INFO:root:Gelendzhik - Vulcan 1 INFO:root:Gelendzhik - M6 Linebacker 1 INFO:root:Krymsk - M-60 10 INFO:root:Krymsk - M-1 Abrams 10 INFO:root:Krymsk - F-15C 4 INFO:root:Krymsk - FA-18C_hornet 4 INFO:root:Krymsk - F-14B 4 INFO:root:Krymsk - AV8BNA 2 INFO:root:Krymsk - A-10C 2 INFO:root:Krymsk - A-10A 2 INFO:root:Krymsk - Vulcan 1 INFO:root:Krymsk - M6 Linebacker 1 INFO:root:Anapa - M-60 13 INFO:root:Anapa - M-1 Abrams 13 INFO:root:Anapa - M-2000C 4 INFO:root:Anapa - F-15C 4 INFO:root:Anapa - FA-18C_hornet 4 INFO:root:Anapa - F-14B 4 INFO:root:Anapa - A-10A 2 INFO:root:Anapa - AV8BNA 2 INFO:root:Anapa - A-10C 2 INFO:root:Anapa - AJS37 2 INFO:root:Anapa - Vulcan 1 INFO:root:Anapa - M6 Linebacker 1 INFO:root:Krasnodar - M-60 13 INFO:root:Krasnodar - M-1 Abrams 13 INFO:root:Krasnodar - M-2000C 4 INFO:root:Krasnodar - F-15C 4 INFO:root:Krasnodar - FA-18C_hornet 4 INFO:root:Krasnodar - F-14B 4 INFO:root:Krasnodar - A-10A 2 INFO:root:Krasnodar - AV8BNA 2 INFO:root:Krasnodar - A-10C 2 INFO:root:Krasnodar - AJS37 2 INFO:root:Krasnodar - Vulcan 1 INFO:root:Krasnodar - M6 Linebacker 1 INFO:root:generated comms for Soganlug INFO:root:generated ware for Soganlug INFO:root:generated factory for Soganlug INFO:root:generated fuel for Soganlug INFO:root:generated oil for Soganlug INFO:root:generated aa for Soganlug INFO:root:generated ware for Beslan INFO:root:generated aa for Beslan INFO:root:generated fob for Beslan INFO:root:generated fuel for Beslan INFO:root:generated fuel for Beslan INFO:root:generated aa for Beslan INFO:root:generated fuel for Nalchik INFO:root:generated fob for Nalchik INFO:root:generated aa for Nalchik INFO:root:generated fuel for Nalchik INFO:root:generated comms for Nalchik INFO:root:generated aa for Nalchik INFO:root:generated aa for Mozdok INFO:root:generated oil for Mozdok INFO:root:generated comms for Mozdok INFO:root:generated oil for Mozdok INFO:root:generated aa for Mozdok INFO:root:generated fuel for Mineralnye INFO:root:generated comms for Mineralnye INFO:root:generated factory for Mineralnye INFO:root:generated comms for Mineralnye INFO:root:generated aa for Mineralnye INFO:root:generated fob for Maykop INFO:root:generated power for Maykop INFO:root:generated comms for Maykop INFO:root:generated ware for Maykop INFO:root:generated aa for Maykop INFO:root:generated ammo for Kutaisi INFO:root:generated ware for Kutaisi INFO:root:generated aa for Kutaisi INFO:root:generated ware for Kutaisi INFO:root:generated comms for Kutaisi INFO:root:generated aa for Kutaisi INFO:root:generated power for Senaki INFO:root:generated fob for Senaki INFO:root:generated comms for Senaki INFO:root:generated oil for Senaki INFO:root:generated aa for Senaki INFO:root:generated ammo for Kobuleti INFO:root:generated farp for Kobuleti INFO:root:generated farp for Kobuleti INFO:root:generated ammo for Kobuleti INFO:root:generated aa for Kobuleti INFO:root:generated power for Batumi INFO:root:generated comms for Batumi INFO:root:generated ammo for Batumi INFO:root:generated farp for Batumi INFO:root:generated ware for Batumi INFO:root:generated aa for Batumi INFO:root:generated oil for Sukhumi INFO:root:generated comms for Sukhumi INFO:root:generated farp for Sukhumi INFO:root:generated oil for Sukhumi INFO:root:generated comms for Sukhumi INFO:root:generated aa for Sukhumi INFO:root:generated ware for Gudauta INFO:root:generated power for Gudauta INFO:root:generated factory for Gudauta INFO:root:generated power for Gudauta INFO:root:generated aa for Gudauta INFO:root:generated ammo for Sochi INFO:root:generated ammo for Sochi INFO:root:generated aa for Sochi INFO:root:generated ammo for Sochi INFO:root:generated aa for Sochi INFO:root:generated comms for Gelendzhik INFO:root:generated farp for Gelendzhik INFO:root:generated farp for Gelendzhik INFO:root:generated oil for Gelendzhik INFO:root:generated aa for Gelendzhik INFO:root:generated comms for Krymsk INFO:root:generated fob for Krymsk INFO:root:generated comms for Krymsk INFO:root:generated ware for Krymsk INFO:root:generated ware for Krymsk INFO:root:generated aa for Krymsk INFO:root:generated power for Anapa INFO:root:generated aa for Anapa INFO:root:generated fuel for Anapa INFO:root:generated ware for Anapa INFO:root:generated factory for Anapa INFO:root:generated aa for Anapa INFO:root:generated oil for Krasnodar INFO:root:generated ammo for Krasnodar INFO:root:generated comms for Krasnodar INFO:root:generated power for Krasnodar INFO:root:generated aa for Krasnodar ERROR:root:Didn't find ground position (Point(-332382.5766290147, 628680.9243990968))! ERROR:root:Didn't find ground position (Point(-332382.5766290147, 628680.9243990968))! INFO:root:Pass turn ERROR:root:Didn't find ground position (Point(-332382.5766290147, 628680.9243990968))! INFO:root:Pass turn ERROR:root:Didn't find ground position (Point(-332382.5766290147, 628680.9243990968))! ERROR:root:Didn't find ground position (Point(-332382.5766290147, 628680.9243990968))! ERROR:root:Didn't find ground position (Point(-332382.5766290147, 628680.9243990968))! ERROR:root:Didn't find ground position (Point(-332382.5766290147, 628680.9243990968))! INFO:root:Pass turn INFO:root:<theater.base.Base object at 0x04100450> for <class 'dcs.task.CAP'> (0): {<class 'dcs.planes.F_15C'>: 4} INFO:root:Generating Strike / SEAD (regular) INFO:root:airgen: <class 'dcs.helicopters.Ka_50'> for 0 at 800 at 120 ERROR:root:<class 'AssertionError'> Traceback (most recent call last): File "tkinter\__init__.py", line 1702, in __call__ File "ui\eventmenu.py", line 217, in start File "game\game.py", line 245, in initiate_event File "game\event\event.py", line 117, in generate File "game\operation\strike.py", line 87, in generate File "gen\aircraft.py", line 297, in generate_ground_attack_strikegroup AssertionError Link to comment Share on other sites More sharing options...
shdwp Posted June 2, 2019 Author Share Posted June 2, 2019 Thanks for update. Just getting this error when trying generate SEAD mission with ka-50 and set Escort as AI 2x KA-50 Humm, where do you put the Kamovs exactly? 2x AI on Escort, but what about the last one? SEAD or Strike? Link to comment Share on other sites More sharing options...
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