Why are the most unrealistic servers the most popular? - Page 3 - ED Forums
 


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Old 08-13-2019, 12:59 AM   #21
Mr_sukebe
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I find the comments asking for more realistic server missions quite interesting.
Whilst they’re my own personal preference, I’m conscious that when I’ve put together a more focused mission and set the server to open, that I rarely have anyone join.
Seems that most of the genuinely dedicated players are already in squadrons using their locked servers.

As such, most of the online servers appear to be trying to appeal to everyone by allowing people to fly anything.
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Old 08-13-2019, 01:37 AM   #22
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Actually, this is exactly why I created my own server. I prefer simulation over gaming. Just my opinion. And by gaming I mean the launch-sling missiles-die...crowd. I can't stand that stuff.
I prefer to fly with a few buddies, plan out a mission, and execute it. To each his own.

As to the OP's question... I suppose in this day of twitch streamers, they want to show how good they are at killing A-10's with F-18's.
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Old 08-13-2019, 10:03 AM   #23
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Quote:
Originally Posted by Zeagle View Post

As to the OP's question... I suppose in this day of twitch streamers, they want to show how good they are at killing A-10's with F-18's.
Or they're just having fun doing what they enjoy with the limited time they have.

The toughest skills to maintain in this sim is A2A combat and A2G in a hostile airspace, that is why high count mp is so popular. If you want to attract a crowd you have to appeal to both sides of the battle, therefore with the current DCS the colours red and blue are just that, colours.

These so called airquake servers have for the most part detailed objectives, they are cleverly designed missions with the exception of a balanced plane set to attract numbers.

Seems strange to me that there are servers out there that fill the requests for realism, but because they are not packed with players the realism purists don't join.
Yet when they are in a server that is packed they complain about getting shotdown.

How do you think servers become popular?
Join it and fly it, get a couple of buddies to join you and do your bit to make your favourite server popular. But don't make it too popular or you'll be struggling to get to the AO without getting shotdown.

The other solution is you can come here and piss and moan about other players preferences and the sheep that follow the crowd, like every other poor soul over the last 15 year that wanted the best of both Worlds.

What DCS multiplayer needs is a player balancing system to help make realistic mission creation relevant.

Last edited by Frostie; 08-13-2019 at 11:51 AM.
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Old 08-13-2019, 11:56 AM   #24
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It's been that way for twenty five years, as far as I can see. No biggie.
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Old 08-13-2019, 01:24 PM   #25
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This is why I got into squadrons. My experience with public servers is someone has an hour before work or school to play, or an hour after kids are in bed and just want to jump in, shoot some missiles and exit the game. No time for real life procedures or tactics. That's fair. When I did that I would usually jump to the side with the least planes, so I liked having the F18 (or A10 a few years ago) on both sides.

The people that want it more realistic and join squadrons of like minded people do have to commit alot more thought and time to the game. But for me the satisfaction of flying with skilled people you know and completing well planned and briefed missions successfully is worth the time commitment.
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Old 08-13-2019, 01:29 PM   #26
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The Cold War 1947 - 1991 server offers as of now a total of 18 missions with different scenarios covering different parts of the Caucasus and one mission in the Persian Gulf (more to follow). In all missions AG objectives are included. In most missions they're even vital for the outcome of the battle. In some missions it's Blue is attacking and Red is defending (would do more of those if we had the F-4 to perform SEAD missions). Despite of all that, most players on the server still go for dogfights mainly/only.Most of the times I'm the only one going for AG objectives. And quite soon I get jumped by a bunch of bandtis while carrying bombs and rockets.
So I ask around in the chat room for escort. Most of the times no one responds, despite having at least 8-10 players on my side. And if they do, they'd start typing back and forth. They don't want to be on TS or SRS, so where's the joy and effectiveness in that?
So obviously the point I'm making only underlines what some of you have written here; That the average DCS player is merely a "player" due to all the reasons you've mentioned above (some got no time for startup, RTB, off to the furball for some fun, etc.).
Years ago when I started flying DCS I made the mistake of thinking we're all hardcore simers here. No Warthunder-like players or so (not saying Warthunder players are bad or wrong, only of a different mindset that I'd expected the average DCS player not to have). I guess, that was more of a wishful thinking rather than facing the reality. That used to disappoint me, but I had to remind myself that... even DCS... is still only... a game!


For more realism, one should join a squadron, I think.

With the Red Alert campaign I'm trying to create something close to realism consulting good friends, of whom some were in the military.
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Old 08-13-2019, 02:41 PM   #27
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Old 08-13-2019, 02:48 PM   #28
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Quote:
Originally Posted by Frostie View Post
These so called airquake servers have for the most part detailed objectives, they are cleverly designed missions with the exception of a balanced plane set to attract numbers.

Seems strange to me that there are servers out there that fill the requests for realism, but because they are not packed with players the realism purists don't join.
Yet when they are in a server that is packed they complain about getting shotdown.
This is a reoccurring theme I see throughout the community time and time again.
Even when 'realism junkies' get detailed objectives to go after they still brand the mission / server 'airquake' when they get shot down.

It seems to me some people think that realism means no Red Air. So many people including several in this thread have pointed out their displeasure with the 'launch and leave' crowd.

So what happens when you get shot down by someone who has launched from a carrier, flown for 20 mins to get to a tanker, refuelled mid-air, dropped some bombs, then targetted you and shot you down and made it all the way back to the carrier and landed.... you guys still think this is airquake?

The irony for me is the people that constantly complain about realism are the same people that complain about getting shot down by enemy jets.

There is nothing unrealistic about a pilot flying in to enemy territory alone and without support who gets shot down by an enemy jet.
If this keeps happening to you, then you are the problem, not the mission designer.



If you guys can't handle flying against other humans then stick to PvE servers, because as Frostie mentioned there are lots of PvP servers out there with proper detailed objectives for each team to follow, there is no reason why you cannot fly a realistic mission set in these servers.


My average mission length is between 45 minutes and 1 hour in the F/A-18C. I don't take off spam missiles and land.
I launch from the carrier, normally go to a tanker on the way in or the way out, then drop some bombs or shoot some A2G missiles then go A2A hunting if I have the fuel or fly to top off and get more fuel then come back on station A2A.
Get in a fight or two then refuel one more time and fly back to the boat and recover CASE I.

Now I couldn't care how many missiles the enemy shoots at me or how often they respawn. If I kill some targets on the ground and shoot down a bad guy and make it back to the boat then I'm happy. Especially when there are lots of enemy on the opposing side with very talented PvP pilots, this makes the challenge even greater and the satisfaction of completing a sortie is more rewarding.
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Old 08-13-2019, 02:57 PM   #29
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Quote:
Originally Posted by Alpenwolf View Post
The Cold War 1947 - 1991 server offers as of now a total of 18 missions with different scenarios covering different parts of the Caucasus and one mission in the Persian Gulf (more to follow). In all missions AG objectives are included. In most missions they're even vital for the outcome of the battle. In some missions it's Blue is attacking and Red is defending (would do more of those if we had the F-4 to perform SEAD missions). Despite of all that, most players on the server still go for dogfights mainly/only.Most of the times I'm the only one going for AG objectives. And quite soon I get jumped by a bunch of bandtis while carrying bombs and rockets.
So I ask around in the chat room for escort. Most of the times no one responds, despite having at least 8-10 players on my side. And if they do, they'd start typing back and forth. They don't want to be on TS or SRS, so where's the joy and effectiveness in that?
So obviously the point I'm making only underlines what some of you have written here; That the average DCS player is merely a "player" due to all the reasons you've mentioned above (some got no time for startup, RTB, off to the furball for some fun, etc.).
Years ago when I started flying DCS I made the mistake of thinking we're all hardcore simers here. No Warthunder-like players or so (not saying Warthunder players are bad or wrong, only of a different mindset that I'd expected the average DCS player not to have). I guess, that was more of a wishful thinking rather than facing the reality. That used to disappoint me, but I had to remind myself that... even DCS... is still only... a game!


For more realism, one should join a squadron, I think.

With the Red Alert campaign I'm trying to create something close to realism consulting good friends, of whom some were in the military.
So the real question is how do you create the atmosphere where SRS and cooperative play are the norm. I pretty much only really see/hear cooperative play and SRS it on GAW, but interestingly not nearly as much on PGAW. And those are PVE servers.

And yes I've seen mostly what you describe on your server when trying to do anything other than dog-fighting. Though in general I find the mig21/F5 opfor set to be the most "Balanced" capability wise, with the edge going to the F5's for "lone wolf" tactics due to their better RWR/radar.

On the SRS thing, I think its worth taking a page out of the GAW/PGAW playbook.

#1 Make having an SRS connection mandatory to spawn, even if people are just listening it probably helps to establish a "comms culture"
#2 have a general Red/Blue freqs (encrypted or whatever so the other side can't hear) as the default start frequency for aircraft. Or two if you want to separate ATC from the "combat" freq. So maybe Ch1 (ATC) Ch2 (combat) Ch3 awacs. Or just skip ATC initially since there aren't that many people on your server at a given time.

The other thing that might be interesting from a "side balancing" perspective is to give Red air more slots than blue for each type of aircraft so that they are outnumbered. I.e. 2 mig21 slots for each F5 slot or something like that.
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Last edited by Harlikwin; 08-13-2019 at 03:03 PM.
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Old 08-13-2019, 03:08 PM   #30
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I wonder how many people steer clear of online servers because they think it's full of the type of people who are complaining in this thread?

Personally, I find it hilarious.

Live and let live. Don't like it? Go elsewhere or do your own thing - no one is stopping you.
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