AG-51_Razor Posted September 15, 2019 Share Posted September 15, 2019 Is it possible for an object to start out a little larger than it should be and then, as you get closer to it, shrink to it's scale size? Isn't that the same principal as the LOD's for an object such as a plane, only in reverse? I am just wondering about how a developer could go about making a model of an LSO, standing on the aft end of the carrier deck in front of a big wind screen/background to make him easier to see, with his arms spread out and paddles in hand to give the player some meaningful signals while trying to land. Would it be possible to make it so that the LSO would be a little larger than scale so you could see him from a couple hundred meters out, and as you get closer, he continually shrinks to his normal scale? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
_mu110_ Posted September 17, 2019 Share Posted September 17, 2019 I believe this kind of variable model scaling has come up before in discussions about the spotting distance for planes and that ED has tested and decided against using it, but it would certainly be cool in this context. Check out my skins and mods on the User Files. Link to comment Share on other sites More sharing options...
AG-51_Razor Posted September 18, 2019 Author Share Posted September 18, 2019 :thumbup: [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
GunSlingerAUS Posted October 2, 2019 Share Posted October 2, 2019 Yes please. Can't play the game right now as I don't use a monitor from 2003 :( Intel 11900K/NVIDIA RTX 3090/32GB DDR4 3666/Z590 Asus Maximus motherboard/2TB Samsung EVO Pro/55" LG C9 120Hz @ 4K/Windows 10/Jotunheim Schiit external headphone amp/Virpil HOTAS + MFG Crosswind pedals Link to comment Share on other sites More sharing options...
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