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Zero Always on the front of the Aircraft


Crash2

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All of the custom liveries I have for the F-16 have this 0 at the front of the aircraft, which is annoying mainly because I don't need a board number there. All of the other numbers on the aircraft I have managed to make disappear but this one is just sticking around. Only appeared after the recent Open beta update. Attached is the skin I was testing and the description.lua file. Maybe I missed something.

Screen_200331_205305.thumb.png.e2e70764ae6d54cf4be7af297b601d44.png

description.lua

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There's an additional part needed in the description.lua to hide that preceding 0. Livery-makers will need to update their skins.

 

F16_bl50_NOUSE_1_BORT_NUMBER_X100

and

F16_bl50_NOUSE_2_BORT_NUMBER_X001

REAPER 51 | Tholozor
VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/
Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/

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This code to be precise...

 


--F16_bl50_NOUSE_1_BORT_NUMBER_1000--
{"F16_bl50_NOUSE_1_BORT_NUMBER_X100", DIFFUSE, "f16_bl50_main_1", false};
{"F16_bl50_NOUSE_1_BORT_NUMBER_X100", NORMAL_MAP, "f16_bl50_main_1_normal", true};
{"F16_bl50_NOUSE_1_BORT_NUMBER_X100", ROUGHNESS_METALLIC, "f16_bl50_main_1_roughmet", true};
{"F16_bl50_NOUSE_1_BORT_NUMBER_X100", DECAL, "empty", true};

--F16_bl50_NOUSE_2_BORT_NUMBER_1000--
{"F16_bl50_NOUSE_2_BORT_NUMBER_X001", DIFFUSE, "f16_bl50_main_2", false};
{"F16_bl50_NOUSE_2_BORT_NUMBER_X001", NORMAL_MAP, "f16_bl50_main_2_normal", true};
{"F16_bl50_NOUSE_2_BORT_NUMBER_X001", ROUGHNESS_METALLIC, "f16_bl50_main_2_roughmet", true};
{"F16_bl50_NOUSE_2_BORT_NUMBER_X001", DECAL, "empty", true};

 

change the values to "false" if you use your own normal map, roughmet and/or decal textures

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