JSpidey Posted January 6, 2020 Share Posted January 6, 2020 Hey guys, the TGP in the Hornet has been bugging me because as soon as it boots up and I get picture, I experience lag in VR, only when the TGP is on, as soon as I turn it off my game starts running smooth again, does anyone else experience this issue? Thanks Link to comment Share on other sites More sharing options...
Ziptie Posted January 6, 2020 Share Posted January 6, 2020 Haven't noticed that. Also a VR user. Do you have the screen displays set to 512 or 1024? I've heard that the latter is really more towards what is shown in a recording/stream - rather than a direct impact on what you see. That being said, might have some kind of impact on your situation. I used to have it on 1024, but have switched it to 512 and my performance is solid (among other adjustments made when things are updated/adjusted). Cheers, Don (callsign Ziptie) i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria Link to comment Share on other sites More sharing options...
JSpidey Posted January 6, 2020 Author Share Posted January 6, 2020 (edited) Haven't noticed that. Also a VR user. Do you have the screen displays set to 512 or 1024? I've heard that the latter is really more towards what is shown in a recording/stream - rather than a direct impact on what you see. That being said, might have some kind of impact on your situation. I used to have it on 1024, but have switched it to 512 and my performance is solid (among other adjustments made when things are updated/adjusted). Cheers, Don (callsign Ziptie) I have every single setting on low/off. I'm running Oculus Rift CV1 with a i9 9900kf processor and a gtx 1080 GPU with 32 GB RAM Edited January 6, 2020 by ItaLiaNKiinG Link to comment Share on other sites More sharing options...
eaglecash867 Posted January 7, 2020 Share Posted January 7, 2020 I've had this issue in the A-10C also, so I imagine the F/A-18C's TGP causing lag in VR is for the same reasons. I have my cockpit displays resolution set for 256, which has gotten rid of most of the problem. I don't spend any time looking at my mirrors in the cockpit, and I haven't noticed any quantifiable difference in my ability to acquire targets on the TGP or MAV screens between 256, 512, and 1024. So, 256 works for me, but I still have issues when I have either one (or both) displayed while flying over large cities. My solution to that, so far, has been to just call something else up on the displays that doesn't show a video representation of the outside world. I leave the displays on those non-demanding pages until I get to the IP. Seems to work well that way, as long as the mission doesn't involve striking targets in a large city. :D EVGA Z690 Classified, Intel i9 12900KS Alder Lake processor, MSI MAG Core Liquid 360R V2 AIO Liquid CPU Cooler, G.SKILL Trident Z5 RGB Series 64GB DDR5 6400 memory, EVGA RTX3090 FTW3 Ultra 24GB video card, Samsung 980PRO 1TB M2.2280 SSD for Windows 10 64-bit OS, Samsung 980PRO 2TB M2.2280 SSD for program files, LG WH14NS40 Blu-Ray burner. HOTAS Warthog, Saitek Pedals, HP Reverb G2. Partridge and pear tree pending. Link to comment Share on other sites More sharing options...
yogiklatt Posted January 9, 2020 Share Posted January 9, 2020 Are you sure it's not just the additional overhead from rendering the screens ingame? You always loose a couple frames when you turn on the TGP or anything else that renders another screen. Link to comment Share on other sites More sharing options...
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