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Old 08-29-2018, 05:02 PM   #1721
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Quote:
Originally Posted by Lenux View Post
Still unplayable, the F18
Didn't you, only yesterday I believe, recommend a guy on another thread to buy the Hornet? That's a fairly sharp change of opinion, even more so AFTER an update :-S

Seriously though, I have played it and played it liberally - therefore it is, by definition, playable.
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Old 08-29-2018, 05:28 PM   #1722
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Somebody check the files for something sneaked in
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Old 08-29-2018, 05:29 PM   #1723
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New option in the ME for dust and smoke...finally the date is now in the weather tab which also has a new icon with a clock and a cloud...nice!!!

EDIT:also some over wing vapour fx are present though look very WiP yet.
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Old 08-29-2018, 05:39 PM   #1724
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Question

did someone check the FBX animations ? (the cow-vehicle , belly and hip-hop dancing, carrier shooter/technician figures etc.)
is it already working in DCSW ??? (they did not mentioning in the patch notes)

and "Rain droplets artifacts fixed for all cockpits": A-10A, Ka-50 etc. got the feature too ???
TY
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Old 08-29-2018, 05:51 PM   #1725
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Quote:
Originally Posted by NRG-Vampire View Post
did someone check the FBX animations ? (the cow-vehicle , belly and hip-hop dancing, carrier shooter/technician figures etc.)
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Old 08-29-2018, 05:57 PM   #1726
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Did the Spawn on carrier get it fix ?
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Old 08-29-2018, 05:59 PM   #1727
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FYI cow.lua: the cow-tank-vehicle
GT.Name = "Cow";
GT.DisplayName = _("Cow");
GT.Rate = 1;

GT.DetectionRange = 0;
GT.ThreatRange = GT.WS[1].LN[1].distanceMax;
GT.mapclasskey = "P0091000201";
GT.attribute = {wsType_Ground,wsType_Tank,wsType_NoWeapon,wsType_GenericVehicle,
"Trucks"
--"Skeleton_type_A",
};
GT.category = "Unarmed";

fbx animations: cow_wounded, cow_graze_200, mixamo@Big Body Blow, mixamo@Hip Hop Dancing, mixamo@Shoulder Rubbing, carrier_shooter_USA_LOD0, etc.

i did not run DCS yet just seen filenames, that's why i asked things above
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Old 08-29-2018, 06:41 PM   #1728
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Has the built in model viewer been updated??

It has the arg numbers in a pop up slider thingy..
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Old 08-29-2018, 06:44 PM   #1729
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That's awesome!
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Old 08-29-2018, 07:36 PM   #1730
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Quote:
Originally Posted by joey45 View Post
Has the built in model viewer been updated??

It has the arg numbers in a pop up slider thingy..
awesome ▲ thanks Joey
BTW: was that the ModelViewer.exe or the ModelViewer2.exe ???

would be great to see/check the map/landscape-sceneobjects-models from the reference file packages as well
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