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Old 09-06-2018, 03:53 PM   #11
bovsam
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You're right, thanks for the info, I will fix this ASAP.
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Old 09-06-2018, 09:59 PM   #12
Sydy
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Hi bovsan,

Decided to edit my Logbook.lua and give the second mission a shot. Mission was ok and the only thing I noticed is that the name (ADDER) of TGT 2 is nowhere to be found on the map. I had to “cheat” and check F10 and look a lot for the tgt figures to “guess” where the TGT 2 was.

I’d recommend you give coordinates for TGT 2 or change the name.

Good luck,

Sydy
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Old 09-07-2018, 12:58 PM   #13
bovsam
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Hey everyone,

A small update (1.01) to fix the reported issues is available.

Changelog v1.01:
- In all missions, you get some additionnal result "points" if you land on the carrier after completing one or more objectives (even partially).
- In all missions, the SH-60B should not fly in front of the carrier anymore.
- In all missions, corrected typo errors in briefing.
- In mission 1, the triggers now properly detect when objectives are completed.
- In mission 1, the location of the secondary objective is given by the AWACS when switching to the secondary objective (F10 menu).
- In mission 2, the location of the secondary objective is given in the briefing and by the AWACS when switching to the secondary objective (F10 menu).
- In mission 2, the escort only rejoin you after you complete the first objective.
- In mission 4, the triggers properly detect if the escort is shot down by the bandits.
- In mission 4, the triggers properly detect if the bandits are shot down by the escort.
- In mission 5, the target waypoints are now exactly on the targets.

Thanks for your feedbacks

Last edited by bovsam; 09-07-2018 at 01:06 PM.
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Old 09-07-2018, 02:24 PM   #14
Sydy
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Hi Bovsam,

Pretty cool update. Just flew the third mission. Pretty nice set up. I had an hard time to land with that weather but I loved it.

Now I will DL the new vs 1.01.

Tks a lot,

Sydy
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Old 09-07-2018, 03:34 PM   #15
bovsam
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Glad you have enjoyed it. I agree that the weather is quite challenging in this mission!
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Old 09-08-2018, 08:45 PM   #16
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Hi Bovsam,

I flew the fourth mission today. Nice set up again. I flew it twice and I had to do a minor change on the second.

Spoiler:
I changed the bombs to MK83 instead of the originals. Got nothing on the first attempt. I tried it again and with a better bombing programming got better.


Also flew the 5th mission. Awesome set up.

Spoiler:
Pretty cool to have the tgts coordinates pre-setup for us. Makes it easier to spot the right tgt. I liked the new message after landing.


Also flew mission 6. Pretty nice. The fixes you made worked out nice. All you have to do now is to add some voice overs and it will be perfect.

Congratulations on your campaign.

All the best,

Sydy

Last edited by Sydy; 09-09-2018 at 07:11 AM. Reason: Mission 5 & 6 Flew...
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Old 09-11-2018, 02:00 PM   #17
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How do i install this mission set?
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Old 09-11-2018, 06:12 PM   #18
Sydy
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Quote:
Originally Posted by assafm25 View Post
How do i install this mission set?
Hi,

Download the file Campaign.rar in DL link and put all files in the following folder: N:\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\FA-18C\Missions\Campaigns\Eastern Friendship 1p1


Just that.

All the best,

Sydy
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Old 09-11-2018, 07:09 PM   #19
TechRoss
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Thanks for this one, been flying mission 1 for a couple days trying different things.

Having a issue when returning to the carrier, so far 6 out of 8 times, one of the Hornets on deck is on the landing deck. First time I did not see it till the last minute and boom.

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Might have to remove the bugger in the ME.

Any tips for getting the Wingman to engage the targets. He responds and then just follows me around. Would be nice to inflict more damage that the little I can do alone.

Once again, thanks for this.
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Old 09-11-2018, 07:57 PM   #20
bovsam
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Thank you Sydy for your feedbacks.

I will add a note on how to install this campaign. In any cases, it should be installed just like any other missions or campaigns.

Techross, I did not notice this issue with aircrafts stuck on deck. I will investigate and try to fix. Thanks for this information. In most missions, the wingman is supposed to be able to engage the main target if you told him to engage his targets and then rejoin. I will check if these triggers are missing in some missions and fix if needed.
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