Jump to content

Can't import new normals into DXTbmp!


Magic Zach

Recommended Posts

I am working on a livery for the P-51D, and prior to the WWII update, I had the blue normal maps customized and ready (made the perforated carb filter air panel flush, among a few other things).

However, after the update, normal maps are completely different! DXTBmp does not open them correctly, and thus, I can't export and then edit them. Upon double clicking, DXT acts like it opened something, but there is nothing in the viewing area. And using the old normal maps don't work either. I get a missing texture overlay in the model viewer.

Is there a solution to this problem?

Hardware: T-50 Mongoose, VKB STECS, Saitek 3 Throttle Quadrant, Homemade 32-function Leo Bodnar Button Box, MFG Crosswind Pedals Oculus Rift S

System Specs: MSI MPG X570 GAMING PLUS, RTX 3090, Ryzen 7 5800X3D, 32GB DDR4-3200, Samsung 860 EVO, Samsung 970 EVO 250GB

Modules: AH-64D, Ka-50, Mi-8MTV2, F-16C, F-15E, F/A-18C, F-14B, F-5E, P-51D, Spitfire Mk LF Mk. IXc, Bf-109K-4, Fw-190A-8

Maps: Normandy, Nevada, Persian Gulf, Syria

 

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...