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Just need some specificity regarding the WWII assets pack


reyco1987

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Just needed some quick clarification:

 

Let's say I don't buy the WWII assets pack...Is it possible to still see/interact with the WWII assets while flying on the Normandy map, or will I just not be able to join a mission/mp server that requires the assets?

 

Do you only really need the asset pack if you plan on actually creating scenarios with them???

 

Appreciate the help!:thumbup:

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29 October 2009

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Without Assets pack you will only have/see what is currently available in DCS (modern grd forces and aircraft).

 

Actually, you will not be able to play a mission (MP or SP) that uses the Asset Pack. In the case of MP, you will not be able to join a server that is running a mission using the Asset Pack.

 

Please understand though that if a player wants to join a mission, they must have the non-aircraft module(s) used in that mission (SP or MP). If they do not, they will be informed what they are missing and ideally a link to the download page.

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Is that even a real word?

 

Yes.

 

spec·i·fic·i·ty

ˌspesəˈfisədē/

noun

the quality of belonging or relating uniquely to a particular subject.

"the statement of special educational needs lacked specificity"

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No you won't be able to join an mp server that is using the pack or use the units in any way without it.

 

Wow. What a horrible decision IMHO. Why not allow people without it to have the units on the map without the possibility to control them? Essentially this is forcing people to buy both packages.

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Wow. What a horrible decision IMHO. Why not allow people without it to have the units on the map without the possibility to control them? Essentially this is forcing people to buy both packages.

 

Its already been debated, I would not push this thread it will get closed, The answer is you buy it or you dont your choice.

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Its already been debated, I would not push this thread it will get closed, The answer is you buy it or you dont your choice.

 

Thanks for the heads up. Did not visit these forms for a while now, so I am out of the loop what goes on here.

 

I will buy it, no question there. For a friend as well since I am getting (or should be) all this stuff for free from the KS years ago. That doesn't mean that I have to like it.

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Yes i also brought it in support of ED or any other 3rd party gets my money in DCS I think over time when theres a summer sale, A winter sale you will be able to pick the packs up on a discount anyway so all is not lost, I actually could use my bonus on pre purchase to so i had $9 knocked off :) I did buy the asset pack again by mistake in excitement tho lol

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Ok! this is how I figured it worked, but just wanted to make sure before I pre-purchased. :thumbup:

 

Thanks to all who have taken the time to reply! There were even quotes from Wags thrown in there!

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  • ED Team
Wow. What a horrible decision IMHO. Why not allow people without it to have the units on the map without the possibility to control them? Essentially this is forcing people to buy both packages.

 

We hear you and understand where your concerns are coming from. Please understand though that if a player wants to join a mission, they must have the non-aircraft module(s) used in that mission (SP or MP). If they do not, they will be informed what they are missing and ideally a link to the download page. It is up to the player to purchase the module or not. We can only give so much away for free.

 

Because DCS World is a freeware product with modules/DLC as the sole source of revenue (which must be compensated for), this is the only practical option. This is particularly important as the product grows and more and more non-aircraft DCS modules are developed by 3rd parties that need to be separate purchases. This goes for any large development product with large manpower investments. It will be up to the players to decide what they do and do not purchase, how they wish to set up their missions, or which to join.

 

While we do realize that this is not a great solution (free low detail models, free client-only assets, and subscriptions pose greater problems and are not viable) for some, it is though the best solution.

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I can't see how many people would want to not buy both if they want to join the Normandy party, and most regular players will pick them up at the current discount price, which seems a fair price to me for the work involved. I think it's nice that people are also given the choice to get them separately if they want so they could just make missions with them on the other maps.

I don't think ED are being unreasonable with this release at all.

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In following a lot of these threads on this topic one of the biggest concerns seems to be that people buying Normandy map only wont realize that assets pack is also needed if you want to interact with WW2 era forces.

Looking at the Normandy map module in ED store there really is no mention of assets pack there. Maybe it would be a good idea to inform people that assets pack can be bought separately.

Those of us on forum are aware of this but others may assume map comes with grd units, planes, etc.

 

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I can see both sides to this issue. You cant make products for "free"(even if it was given for "free", the extra incentive for people to buy further DCS WW2 products would net them a return), but making it more difficult for players to network and join our already low count servers won't help the business model either.

 

My 2 cents.

Let people join any server, but if they don't have 'X' asset, then only show a generic low poly render in its place. In this case, players would only see the same generic low poly tank (on their pretty map) regardless if it was a Sherman or a Tiger. That way players that don't want to lose immersion will buy your assets, but we can still invite our friends who are 'on the fence' with DCS, or random players with shallow pockets looking to join a game.

 

Yes, its a little more work on the devs. But it is my opinion that this move would keep this game approachable to new players (whom are likely of a younger generation and have a large demand for online inter-functionality, and would likely be put off by the low server/player counts)


Edited by Beamscanner
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  • ED Team
I can see both sides to this issue. You cant make products for "free"(even if it was given for "free", the extra incentive for people to buy further DCS WW2 products would net them a return), but making it more difficult for players to network and join our already low count servers won't help the business model either.

 

My 2 cents.

Let people join any server, but if they don't have 'X' asset, then only show a generic low poly render in its place. In this case, players would only see the same generic low poly tank (on their pretty map) regardless if it was a Sherman or a Tiger. That way players that don't want to lose immersion will buy your assets, but we can still invite our friends who are 'on the fence' with DCS, or random players with shallow pockets looking to join a game.

 

ED is working so hard to make a beautiful look sim experience, I cant imagine ANYONE wanting to join a server or play a mission escorting crap looking boxy B-17s... and who wants them to spend time creating everything twice when they could be moving on to something new. Not to mention its not just the models, but the weapons and other systems that cost money.

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Let people join any server, but if they don't have 'X' asset, then only show a generic low poly render in its place.

 

I'll just quote Wags here.

 

While we do realize that this is not a great solution (free low detail models, ... are not viable) for some, it is though the best solution.

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ED is working so hard to make a beautiful look sim experience, I cant imagine ANYONE wanting to join a server or play a mission escorting crap looking boxy B-17s...

You are EXACTLY right. If a new player joins, he's (or she's) going to be unimpressed when they fly by a tank or B17. This will incentivize them to buy the asset pack or not. (but it wont make them lose interest in DCS)

 

On the other hand, if their not even able to join the server (likely the most populated WW2 server), they'd had to choose whether or not they invest more into DCS or somewhere else...

 

and who wants them to spend time creating everything twice when they could be moving on to something new. Not to mention its not just the models, but the weapons and other systems that cost money.

 

This can be done when making the asset in the first place, and as i said only one generic low poly model could be used for all tanks, and one for all bomber etc.

 

They'd still sell their assets to the majority of their customers, bc as u said who wants to see boxy models. But they'd also keep new players from walking away.

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The extra development time alone is enough to not be worth while to ED. Anyone that wants a WWII scenario would need the WWII pack, where does it stop? A low res version of the maps as well so people can try it out before purchase? Its not realistic. ED started as a modern day combat flight sim, if you want to create a WWII era scenario, or play one, you need the stuff to do it.

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ED is working so hard to make a beautiful look sim experience, I cant imagine ANYONE wanting to join a server or play a mission escorting crap looking boxy B-17s... and who wants them to spend time creating everything twice when they could be moving on to something new. Not to mention its not just the models, but the weapons and other systems that cost money.

 

 

 

 

 

When I am really interested in that stuff there is no Point not to buy it I wouldn't fly with a crap looking B-17, but we assume some I put In a Jet Fighter Multiplayer session only one Ground Object from the WW2 Asset Pack and I am Absolut not interested in WW2 Stuff so I can not join the Server and I would probably in Mach 2 Jet never seen that Ground Object.

So after that is my favourite Server with plenty of People online, so what are for options left and we still assume I don't like WW2 Stuff.

I like to support my hobby have many things that I don't even Play only to support the 3rd Party's and ED, only don't like to get forced to something.

But there is probably no way around and the decision is done....


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But there is probably not way around and the decision is done....

 

^^^This.

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Being the OP of this thread, I'll just say that I 100% understand why this is the way it is. I'm MORE THAN HAPPY to basically just funnel my money at these guys...but seriously, I just look at it as supporting the awesome things ED is able to provide for us avid simmers.

 

I sure hope I didn't fan the flames of a "conversation" that has already taken place! Even Wags had to get in here to try and settle things.

 

Having said that, NORMANDY 1944 LET'S GO!:pilotfly:

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29 October 2009

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  • 5 years later...

I know its an old thread but I absolutely disagree with ED on this. There is no suggestion of giving the WW2 assets pack away for free. If you join an MP server the server host would need to buy it. If you play in SP then you need to buy it. But having bought it myself and wanting to host a server with the assets which I have bought I am effectively unable to do so just in case one player does not have the pack...so why bother creating WW2 missions that most people wont be able to join? It's hardly surprising that WW2 hasn't taken off in the MP world.

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5 hours ago, gmangnall said:

But having bought it myself and wanting to host a server with the assets which I have bought I am effectively unable to do so just in case one player does not have the pack


Then that player simply can’t join the misson, it’s the same as if he doesn’t own the Map used on the mission … but there will be other players like you, which own the Assets, why worry about the not-have’s and at the same time preclude the ones that have it, from enjoying your mission?  
 

BTW, you could have started your own thread instead of resurrecting a 5-year old … it’s been a while since the last time this "issue" was debated, it could easily have been a new thread.

 

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On 10/27/2022 at 9:57 PM, gmangnall said:

...so why bother creating WW2 missions that most people wont be able to join?

In order to answer your question, you would first have to provide me with the source your using to support the basis of your question in the first place. I have no idea how many people actually bought the WWII AP, or even what percentage of DCS users that would comprise. But I have to assume you do.

My guess is that ED sold a lot of WWII planes over the years, and that a lot of those customers also bought the WWII AP. This is what leads me to believe there must be other reasons why MP game play in simulation based platforms is not as big as some of the available arcade shooters out there.

But if you bought the WWII AP because you wanted to make more immersive missions that could be hosted on a MP server,... then isn't this the reason why you would bother, as in the answer to your question?

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