TheTrooper Posted July 20, 2019 Share Posted July 20, 2019 (edited) Hi all, so I have a few questions around what I’m trying to do in mission Editor. Scenario: intercept a couple of bandits though no idea about their intentions. They could be hostile immediately or we merge and end up fighting without a shot being fired. If they are not hostile they will just bug out and objective complete. However after a random time they might actually engage then the mission becomes fire at will. To achieve this there are a few factors to achieve. 1. Is it possible to randomise the ROE? 2. Is there a way force a unit/group to move to a waypoint after a random time one minimum 5 mins, maximum 10? 3. I can’t seem to find ROE as an action in triggers. Have I missed it or is there a work around? Edited July 20, 2019 by TheTrooper Typo ----------------------------------------------- Intel® Core™i7 Quad Core Processor i7-6700 (3.4GHz) 8MB Cache | 32GB HyperX FURY DDR4 2133MHz | MSI GeForce RTX 2070 ARMOR 8G |SSD 1TB 970 EVO Plus M.2 Link to comment Share on other sites More sharing options...
Sierra99 Posted July 20, 2019 Share Posted July 20, 2019 This can easily be accomplished with triggers. I’ll send ya a mix with examples when I get home here in a bit. [sIGPIC][/sIGPIC] Primary Computer ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 32GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (1Tb & 500 Gb), Windows 10 Professional, Thrustmaster Warthog HOTAS, Thrustmaster Warthog Stick, Thrustmaster Cougar Throttle, Cougar MFDs x3, Saitek Combat Rudder Pedals and TrackIR 5. -={TAC}=-DCS Server Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.90GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce® GTX 970. Link to comment Share on other sites More sharing options...
Knock-Knock Posted July 20, 2019 Share Posted July 20, 2019 Ive actually just 'completed' such a Intercept mission / sandbox. Still fine tuning and I might post it eventually, in the more official channels. Supports F-14, F-18, F-15, F-5 and Mirage. Feel free to dissect it.Ready Five - Late.miz - Jack of many DCS modules, master of none. - Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS. | Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals | Link to comment Share on other sites More sharing options...
Knock-Knock Posted July 20, 2019 Share Posted July 20, 2019 (edited) I should probably add, that in the case of bombers and strikers, they have a single trigger zone attached to them (moving trigger). Enter this and it randomly chooses a flag value, each having a time pass. When the Flag value is met and time has passed, the given groups Advanced waypoint has a switch waypoint added (in my case, their DP (Last waypoint, a landing waypoint), which condition is a given flag true. This goes for the fighters too, which also has a hostile trigger zone. Same concept, enter this zone and it randomly chooses a flag value, one of which triggers a flag, which the groups advanced waypoint ROE etc condition has a given flag true. Quite simple really, just crazy trigger intensive setup, especially since I have multiple client planes. Edited July 20, 2019 by Knock-Knock - Jack of many DCS modules, master of none. - Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS. | Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals | Link to comment Share on other sites More sharing options...
TheTrooper Posted July 20, 2019 Author Share Posted July 20, 2019 This can easily be accomplished with triggers. I’ll send ya a mix with examples when I get home here in a bit. That would be great to see how you managed it :) ----------------------------------------------- Intel® Core™i7 Quad Core Processor i7-6700 (3.4GHz) 8MB Cache | 32GB HyperX FURY DDR4 2133MHz | MSI GeForce RTX 2070 ARMOR 8G |SSD 1TB 970 EVO Plus M.2 Link to comment Share on other sites More sharing options...
TheTrooper Posted July 20, 2019 Author Share Posted July 20, 2019 (edited) This can easily be accomplished with triggers. I’ll send ya a mix with examples when I get home here in a bit. I had a look at your file. Damn, I'm lost. That is really intensive I don't know where to look as there's a lot going on there. I was wondering if you have a cut down version specifically for what's been talked about? Edited July 20, 2019 by TheTrooper ----------------------------------------------- Intel® Core™i7 Quad Core Processor i7-6700 (3.4GHz) 8MB Cache | 32GB HyperX FURY DDR4 2133MHz | MSI GeForce RTX 2070 ARMOR 8G |SSD 1TB 970 EVO Plus M.2 Link to comment Share on other sites More sharing options...
Bunny Clark Posted July 21, 2019 Share Posted July 21, 2019 H 3. I can’t seem to find ROE as an action in triggers. Have I missed it or is there a work around? You need to set it in the unit first as a triggered action - it's the tab that sorta looks like a quadcopter drone with the group selected. Add a Set Option - ROE task to the unit to change the ROE to whatever you like, then you trigger that action with an AI TASK PUSH action in a trigger. You can give a unit multiple triggered actions to set the ROE to different options, then activate whichever you like with different triggers. Oil In The Water Hornet Campaign. Bunny's: Form-Fillable Controller Layout PDFs | HOTAS Kneeboards | Checklist Kneeboards Link to comment Share on other sites More sharing options...
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