** Let There Be Thrust! F-14 Development Update ** - Page 8 - ED Forums
 


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Old 08-13-2018, 03:43 PM   #71
Cobra847
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Nothing is wrong

We're pulling reallllyyyyyy long workdays right now. Stay tuned.
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Old 08-13-2018, 03:49 PM   #72
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Quote:
Originally Posted by Cobra847 View Post
Nothing is wrong

We're pulling reallllyyyyyy long workdays right now. Stay tuned.
Hahaha making them work over? I like it
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Old 08-13-2018, 05:00 PM   #73
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I like it too xD the Jester AI video already looked like a playable version... I'm surprised it's still taking so long.
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Old 08-13-2018, 06:05 PM   #74
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Quote:
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I like it too xD the Jester AI video already looked like a playable version... I'm surprised it's still taking so long.
I'm not.

This is arguably the most complex module for DCS yet.
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Old 08-13-2018, 08:08 PM   #75
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Ok, because of Jester AI. But Gazelle is also a complex (and "broken") multiplayer module
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DCS Wishlist - summer 2018 release:
F-18 TWS - Player controllable S-75/SA-2 Guideline
- S-200/SA-5 Gammon - 2K11 Krug/SA-4 (+modelled boosters for all)
fixed 1st person Tunguska missile guidance


Dell Visor WMR, RX 580 8GB (2x HDMI), Ryzen 5 1600X (6C/12T)

DynamicDCS Discord: www.ddcs.ml featuring:
ressource point system to spawn AWACS, tankers, bombers - Harrier - CTLD - EWR - GCI - JTAC - Artillery - ground unit persistence (saved) on server restarts
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Old 08-14-2018, 01:42 AM   #76
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I hope they have as much detail in the rest of the plane. And, I hope they finish it!
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