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DCS: Yak-52 by Eagles Dynamics


phant

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  • 1 month later...

 

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DCS: Yak-52

 

As mentioned in an earlier newsletter, this will be an entertainment version of the Yak-52 we are developing for a commercial client. The Yak-52 will launch our new technology for radial engine dynamics which will provide a very realistic engine performance and management. This will be an extremely detailed and realistic simulation of the Yak-52 that will teach by-the-book training and aerobatics. Work is going very well and we are now focusing on the instrumentation and tuning the flight dynamics.[/b]

 

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Bye

Phant

AMVI

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  • 3 weeks later...

 

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DCS: Yak-52 Update

 

Although the Hornet and DCS World 2.5 have been in the spotlight lately, the Yak-52 is making great progress and will introduce some great new technologies that will benefit the future of DCS World.

 

  • We are creating a new radial piston simulation engine from the ground up with a highly-realistic engine cooling model. This will have great benefits for future DCS aircraft like the P-47D Thunderbolt.
  • One of our staff members is also Yak-52 aerobatic pilot! We’ve had our flight engineers in the back seat to get the flight model and quirks of the aircraft just right.
  • A very important aspect of the Yak-52 are the flight dynamics and post-stall behavior. Our team has been making substantial progress to making our Yak-52 fly just like the real one, including edge-of and out-of-envelope maneuvers. She really will be a blast to fly!
  • We are also working to include cooperative multiplayer to allow both pilot and student in the same aircraft.
    When played in VR, the detailed cockpit very much comes to life.

 

2018-01-19-Yak-52-03.jpg

 

More WIP screenshots

 

 

Bye

Phant

AMVI

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Qualcuno sa spiegarmi perchè in alcuni velivoli russi i colori dell'orizzonte artificiale sono invertiti? Capisco che bevono Vodka a go go, ma personalmente lo trovo altamente anti istintivo raffigurare il cielo di colore marrone e la terra di colore azzurro. Che ne pensate?

 

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Qualcuno sa spiegarmi perchè in alcuni velivoli russi i colori dell'orizzonte artificiale sono invertiti? Capisco che bevono Vodka a go go, ma personalmente lo trovo altamente anti istintivo raffigurare il cielo di colore marrone e la terra di colore azzurro. Che ne pensate?

 

Che domande

In Russia il cielo e marrone e l'erba azzurra. :lol:

Scherzi a parte, e una cosa che mi sono sempre chiesto anche io. Sará per il volo notturno? Chiedo agli esperti del patto di Varsavia

IndiaFoxtEcho Textures Artist

 

My DCS liveries on UserFiles page here

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  • 1 month later...

 

DCS: Yak-52 - Yak-52 PFM verification

 

DCS: Yak-52 Update from the desk of Yo-yo (one of our flight model engineers)

 

As the Yak-52 is not really suitable for any combat simulation, and is a very special DCS product, we can show the “behind the curtain” tuning and verification process regarding our flight test results.

 

The first post will be about its roll rate:

 

This test is a pure aileron roll starting from a climb to perform four full rolls. The rolls start with a maximal, fast full stick deflection, proceeded with full aileron input, and ends with maximal fast stick release (not perfect in both tests - the real test input was a bit delayed and the test seems to be overcompensated).

 

The atmosphere conditions in DCS were set identical during the tests. This test allows us to check initial roll acceleration (MOIx vs aileron power), steady roll rate (aileron power vs damping), and roll damping (MOIx vs damping). Additionally, we obtained roll rate vs speed, and these two parameters (the first divided by the second) can provide a ratio that is proportional to the so-called spiral coefficient (TAS must be used and the wingspan to get it). It is not necessary to use this spiral coefficient in this case though.

 

For those who have never seen experimental recordings from the real world, the sinusoidal high frequency noise over the curve is vibration. It was not filtered to better preserve phase and time of the original recording.

 

You can clearly see that the model’s initial angular acceleration is in good accordance with the test results, see Fig. 4. The deceleration in Fig 2 is in a good accordance to slightly different control input.

 

As the initial pitch of both tests were not identical, the speed during the tests is different too. So, to compare the roll rate, we need to divide roll rate to IAS (Fig. 2). It is interesting to note that the real aircraft has very tiny spiral coefficent slope to high IAS (see the trendline). We can suggest that that this is due to aileron linkage elasticity or wing elasticity or both. As it is barely noticeable even a the diagram, we do not think it should be reproduced in the model.

 

Finally, we’d like to state that the results represent the current stage of model tuning, as such, this is still very much work-in-progress.

 

P.S. The uneven (sinusoidal) low frequency of the roll rate is a result of the fact that the X-axis of the sensor was not exactly aligned with the plane axis, so it must be disregarded as a parasite effect.

 

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Bye

Phant

AMVI

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  • 4 months later...
A questo punto un bel deltaplano a motore ci starebbe benissimo. :-)

 

Beh se lo facessero lo comprerei, stessa cosa per l'L-5 Stinson, Piper Cub e Storch, sono stati aeroplani molto significativi per la loro epoca e anche di più per il primo, fino a pochi anni fa era ancora presente nell'aero club della mia regione per il traino alianti e ho avuto anche il piacere di volarci, naturalmente come passeggero.

 

Che poi se uno non è interessato allo Yak-52 come l'esperienza mi insegna basta solo non comprarlo, come dicevo in un altro reply DCS fortunatamente non è solo l'Hornet e aeroplani similari...:smilewink:

 

:thumbup:

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  • 2 weeks later...

 

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DCS: Yak-52 Update

 

Our Yak-52 is very late in development and in final tests. In addition to putting the flight model through its paces with the help of actual Yak-52 pilots, we are also fine tuning the interactive training missions. The Yak-52 will be released next month!

 

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More WIP screenshots

 

Having direct access to a Yak-52 from “The First Flight” Russian close formation aerobatic display team, we’ve been able to model the aircraft in extreme detail and accuracy. One element of this is the sounds of the aircraft. On multiple occasions we have sent our sound team to a local airfield near Moscow to capture the cockpit and external sounds.

 

During one recording session, we recorded a video of it.

 

wP-DU9WyLRk

 

  • External sounds were captured at various engine RPM settings and from different microphone vantages such as all around the aircraft, fly by, passes at different altitudes, and aspect angles.
  • Inside the cockpit, the focus was also on engine RPM at various settings, but also on switch clicks, the pneumatics (landing gear, flaps, and brakes), canopy opening and closing, etc.
     
    The sounds environment will be as if you were there in the cockpit!

 

 

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Phant

AMVI

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DCS: Yak-52 Now Available!

 

 

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DCS: Yak-52 early access will initially be available as part of the DCS World 2.5 Open Beta.

 

 

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The Yakovlev Yak-52 is a tandem seat, radial engine, trainer aircraft that served as the primary aircraft trainer for the Soviet Union and many other nations. Introduced in 1979, the Yak-52 has been a popular choice among air forces given its rugged construction, ease of handling, tricycle landing gear, and simple maintenance. These same characteristic have made it a popular civilian aerobatics aircraft in its later years.

 

The Yak-52 is powered by a single Vedeneyev M-14P, nine-cylinder radial piston engine with 360 horsepower. We have created a new radial piston engine simulation from the ground up with a highly-realistic engine cooling model. The aircraft is very response given an empty weight of just one ton and large controls surfaces. Capable of pulling over 7 G and pushing up to negative 5 G, it’s no wonder the Yak-52 has been popular with aerobatic teams around the world.

 

 

Yak-52-12.jpg Yak-52-08.jpg

 

 

More screenshots

 

The DCS: Yak-52 provides a realistic pilot training progression from the Yak-52, to the L-39C jet trainer, to modern fighters like the MiG-29 and Su-27.

 

Purchase in DCS e-shop

 

Key Features:

 

  • Professional Flight Model that duplicates the flight characteristics of the Yak-52.
  • Detailed and realistic simulation of post-stall behavior that allows edge-of and out-of-envelope maneuvers.
  • Complete systems modeling of the Yak-52 that includes the engine, fuel, electrical and pneumatic systems.
  • Realistic, mouse-interactive cockpit in which almost all controls can be interacted with.
  • Accurate external and cockpit sounds that were recorded from a Yak-52.
  • Interactive training missions included. Learn to start up, taxi, takeoff, and land the Yak-52 like a real pilot.
  • Multiple liveries as both a military trainer and civilian aerobatic aircraft.
  • Cooperative multiplayer. Fly with a friend in the same aircraft.
  • Full virtual reality support for Oculus Rift, HTC Vive, Microsoft Mixed Reality, and others.

 

Yak-52 FAQ

 

 

Bye

Phant

AMVI

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attachment.php?attachmentid=191789&stc=1&d=1533907769

 

DCS: Yak-52

Last week we launched our Yak-52 into early access and we are ecstatic about its great reception! This week we moved DCS: Yak-52 to the release version of DCS World. Next week, 15 August, the Yak-52 will be available on Steam. Since the early access release, we’ve seen some great videos:

 

DCS World - Yak 52 - Review by Jabbers

 

DCS 2.5 Persian Gulf - Yak-52 - First Look by Hellreign82

 

Purchase now in DCS e-shop

 

We are now focused on bringing the Yak-52 out of early access with the following improvements already accomplished internally, and coming to you next week in the DCS World Open Beta:

  • Post-stall flight dynamics improved
  • Corrected propeller rotation direction
  • Added wheel chocks
  • Fixed the co-pilot always being displayed in the cockpit
  • Added solo flight configuration (the possibility to fly without the co-pilot, which has effect on flight dynamics)
  • Corrected the 3 bladed prop texture issue
  • AI ejecting through a closed canopy is now fixed
  • The skin texture template has been released
  • Corrected radio presets from the Mission Editor radio control menu

 

 

 

2018-08-10_Yak-52_03.jpg

 

More screenshots

 

Work continues on the following elements to bring the Yak-52 out of early access:

  • Addition of damage modelling
  • Realistic oil temperature behavior during different flight modes
  • Add unique Yak-52 starter sound
  • Faster engine turn over at start up
  • Corrected rudder input levels while airborne
  • Pitch behavior with lowering of flaps
  • Many other bugs and improvements

:thumbup:

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Scusate sono inesperto, come mai alcune skin hanno il mozzo dell'elica diverso? è possibile modellare oggetti e aggiungerli insieme alla skin?

 

A quanto ho visto lo Yak52 ha due eliche. a due o tre pale, selezionabili nel mission editor.

A seconda di quale scegli il mozzo dell'elica è presente o meno.

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Completato Breda 64 - Addestratore con Livrea Coloniale Abissina...

 

 

A parte che come riferimento hai preso una skin di un Breda 65, quel verde non pare essere corrispondente all'immagine dove invece si vede chiaramente la tonalità "verde oliva", le coccarde con i fasci sono troppo vicini all'estremità alare, poi perchè quel giallo canarino sulla cappotta motore in contrasto con quello ocra del resto della fusoliera...

 

 

Diciamo che la licenza poetica di trasformare uno Yak in un Breda può anche andare bene però secondo me con le tue capacità riesci a fare di meglio....;)

 

 

:thumbup:

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