aap_flanker Posted February 13, 2011 Share Posted February 13, 2011 Yes burners are aligned and if they are a bit off its so minor that you might not notice the gap. I'm free for a while so planing for Su-30 and 34 but nothing is sure. @aap-flanker: The arguments are not modeled correctly in the game. This is how canards work, During take off they work against the flow to provide extra lift but at high speeds they work in-line with flow to reduce drag. Some more SS's: Well it's a shame... but the model is awesome!!!! I can't wait to see it on FC2!:pilotfly: Intel i5 11700F + H80 | 4x4GB 3200mhz RAM | AORUS ELITE B560M | Samsung 850 PRO SSD 256gb| KINGSTON SA400 480GB SSD | WD 500GB | Gigabyte GTX 1070 8GB | Antec 1200 PSU | Thrustmaster Warthog HOTAS and homemade panels and rudder pedals | 24" Samsung T24C550 @60Hz 2ms | Opentrack 3 led clip Link to comment Share on other sites More sharing options...
combatace Posted February 13, 2011 Author Share Posted February 13, 2011 Each leaf of engine nozzle is animated individually like in real ones so that will look real good. AND Well its more than 300,000 polygons so for medium end machine users it will be a heat breaker, FPS killer. To support my models please donate to paypal ID: hp.2084@gmail.com https://www.turbosquid.com/Search/Artists/hero2084?referral=hero2084 Link to comment Share on other sites More sharing options...
TOMCATZ Posted February 13, 2011 Share Posted February 13, 2011 Great work! :thumbup: But 300.000 polygons?! Wouw- including cockpit? 2 Born to fly but forced to work. Link to comment Share on other sites More sharing options...
combatace Posted February 13, 2011 Author Share Posted February 13, 2011 Yup including everything and the number may even rise as there are number of things that yet to be modeled. To support my models please donate to paypal ID: hp.2084@gmail.com https://www.turbosquid.com/Search/Artists/hero2084?referral=hero2084 Link to comment Share on other sites More sharing options...
Mustang Posted February 14, 2011 Share Posted February 14, 2011 Each leaf of engine nozzle is animated individually like in real ones so that will look real good. AND Well its more than 300,000 polygons so for medium end machine users it will be a heat breaker, FPS killer. The more detail and polys the better IMO, if the low/med range PC's users can't cope with that it's too bad, the majority of us have good enough PC's anyways so go for it! :) 1 Link to comment Share on other sites More sharing options...
aaron886 Posted February 14, 2011 Share Posted February 14, 2011 Might as well... but that's still a pretty high number, all things considered. Looking great anyway! Link to comment Share on other sites More sharing options...
combatace Posted February 14, 2011 Author Share Posted February 14, 2011 @Mustang: Actually I myself own a mid range machine.:smilewink: To support my models please donate to paypal ID: hp.2084@gmail.com https://www.turbosquid.com/Search/Artists/hero2084?referral=hero2084 Link to comment Share on other sites More sharing options...
Mustang Posted February 14, 2011 Share Posted February 14, 2011 Hehe, i should of just said lower end PC's :P Link to comment Share on other sites More sharing options...
Presing Posted February 14, 2011 Share Posted February 14, 2011 Very, very nice i can say. Keep it up, and if u need beta-testers we (community) are here. Best Regards Presing 1 Rocket brigade who retired F-117 Link to comment Share on other sites More sharing options...
combatace Posted February 14, 2011 Author Share Posted February 14, 2011 Need help again. The argument list say something like this 31 Flight #... (first digit) 0-1 With 0.1 increment what does it mean by increment of 0.1? To support my models please donate to paypal ID: hp.2084@gmail.com https://www.turbosquid.com/Search/Artists/hero2084?referral=hero2084 Link to comment Share on other sites More sharing options...
Flаnker Posted February 14, 2011 Share Posted February 14, 2011 (edited) Good work!:thumbup: I can consult you on Su33 When you awake to do a structure for model, you can make so that the right and left part of a gondola of engines were on different parts of a textural card? At structure manufacturing, use this template. It is very detailed template. It is very exact copy of the plane. http://www.virtual-jabog32.de/index.php?section=downloads&subcat=11&file=706&lang=en Edited February 14, 2011 by Flаnker 1 Мои авиафото Link to comment Share on other sites More sharing options...
Mustang Posted February 14, 2011 Share Posted February 14, 2011 my favourite project for a while but please tell me the burners will align to the nozzles, no offense to tomcatz because he does great work but it's something that really kills it for me that all his models have misaligned burners, I'd probably be using his su33 and su30 still if it wasn't for that and it's starting to get to me with the mig29k :thumbup: 1 Link to comment Share on other sites More sharing options...
Alfa Posted February 14, 2011 Share Posted February 14, 2011 (edited) Need help again. The argument list say something like this 31 Flight #... (first digit) 0-1 With 0.1 increment what does it mean by increment of 0.1? It means that under argument #31, the values from 0.0 to 1.0 control the first digit in the airframe number like this: Argument value:. -1.00 -----> 0.01 ----------0.11---------0.21-----------0.31..etc. Arcraft digit:...... --(no digit)---"0"-------------"1"----------"2"-------------"3"....etc. And at the end of the scale: ...0.91---------1.00 ...."9"-----------[no digit] Edit: this time around I got it right :D Edited February 14, 2011 by Alfa corrected 1 JJ Link to comment Share on other sites More sharing options...
combatace Posted February 14, 2011 Author Share Posted February 14, 2011 (edited) It means that under argument #31, the values from 0.0 to 1.0 control the first digit in the airframe number like this: Argument value:. -1.00 -----> 0.01 ----------0.11---------0.21-----------0.31..etc. Arcraft digit:...... --(no digit)---"0"-------------"1"----------"2"-------------"3"....etc. And at the end of the scale: ...0.91---------1.00 ...."9"-----------[no digit] Edit: this time around I got it right :D Its a time scale right? -30 to 30 frames. How can I have a value of 0.01 over there. I know 30=> 1 and -30=>-1 and 0=>0 but what is 0.01 equal to and what is 0.1 equal to. I mean what frame in animation scale should I have for 0.01 and 0.1. This same thing of increment by 0.1 is with meatball lights and I can't seem to figure this out. Edited: Hah! at last figured it out. Edited February 14, 2011 by combatace To support my models please donate to paypal ID: hp.2084@gmail.com https://www.turbosquid.com/Search/Artists/hero2084?referral=hero2084 Link to comment Share on other sites More sharing options...
Alfa Posted February 14, 2011 Share Posted February 14, 2011 Yes its the time scale and yes if you set the scale to 60 frames, then -30 corresponds to -1 and 30 to 1. 0.1 is 10% of 1, so to animate something from 0 to 1 in increments of 0.1, you just have to divide the 30 frames by 10 :) . 1 JJ Link to comment Share on other sites More sharing options...
combatace Posted February 15, 2011 Author Share Posted February 15, 2011 Yes its the time scale and yes if you set the scale to 60 frames, then -30 corresponds to -1 and 30 to 1. 0.1 is 10% of 1, so to animate something from 0 to 1 in increments of 0.1, you just have to divide the 30 frames by 10 :) . Ooops! Got it. How dumb of me. 1 To support my models please donate to paypal ID: hp.2084@gmail.com https://www.turbosquid.com/Search/Artists/hero2084?referral=hero2084 Link to comment Share on other sites More sharing options...
OldCrow Posted February 15, 2011 Share Posted February 15, 2011 ... Or, you set your animation bar to start from -100 and stop at 100 with fps 100. In this way -1=-100 and 1=100. Whatever works for you:thumbup: [sIGPIC]http://www.virtualredarrows.com/member_sigs/vra2012_crow.png[/sIGPIC] Link to comment Share on other sites More sharing options...
combatace Posted February 15, 2011 Author Share Posted February 15, 2011 ... Or, you set your animation bar to start from -100 and stop at 100 with fps 100. In this way -1=-100 and 1=100. Whatever works for you:thumbup: I have completed most of my animations so changing frames will not be a good idea at this time. To support my models please donate to paypal ID: hp.2084@gmail.com https://www.turbosquid.com/Search/Artists/hero2084?referral=hero2084 Link to comment Share on other sites More sharing options...
OldCrow Posted February 15, 2011 Share Posted February 15, 2011 That is indeed a good point [sIGPIC]http://www.virtualredarrows.com/member_sigs/vra2012_crow.png[/sIGPIC] Link to comment Share on other sites More sharing options...
Uhu2 Posted February 15, 2011 Share Posted February 15, 2011 http://scalemodels.ru/modules/photo/viewcat_cid_104.html Наши возможности ограничены только нашей фантазией! Link to comment Share on other sites More sharing options...
combatace Posted February 15, 2011 Author Share Posted February 15, 2011 How can I animate something like a surface follow the camera? Its not impossible for sure but I just want to know how it can be done. To support my models please donate to paypal ID: hp.2084@gmail.com https://www.turbosquid.com/Search/Artists/hero2084?referral=hero2084 Link to comment Share on other sites More sharing options...
Alfa Posted February 16, 2011 Share Posted February 16, 2011 Can you clarify what you mean and what you are trying to do? JJ Link to comment Share on other sites More sharing options...
combatace Posted February 16, 2011 Author Share Posted February 16, 2011 Yes, I'm trying to make navigation lights with only one plane and not six. Now here is exactly what I want. I want to make a plane illuminate it and make normal of that plane (i.e. visible surface of the plane) follow the camera. This has been done by the 3GO team so it means that it can be done, but I have no clue about doing it. To support my models please donate to paypal ID: hp.2084@gmail.com https://www.turbosquid.com/Search/Artists/hero2084?referral=hero2084 Link to comment Share on other sites More sharing options...
OldCrow Posted February 16, 2011 Share Posted February 16, 2011 I think its done using an alignment setting in the lockon tools. Remember to have seen a post about it in the old sim mod a-10 a very long time ago. [sIGPIC]http://www.virtualredarrows.com/member_sigs/vra2012_crow.png[/sIGPIC] Link to comment Share on other sites More sharing options...
Alfa Posted February 16, 2011 Share Posted February 16, 2011 Yes, I'm trying to make navigation lights with only one plane and not six. Now here is exactly what I want. I want to make a plane illuminate it and make normal of that plane (i.e. visible surface of the plane) follow the camera. This has been done by the 3GO team so it means that it can be done, but I have no clue about doing it. He - neither do I. But the navigation lights only need one plane(per lamp)......or do you mean for strobe? JJ Link to comment Share on other sites More sharing options...
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