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Logic inside of labels.lua


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Is it possible to query certain pieces of information from the game UI state and use that to perform custom settings inside of labels.lua?

 

When running a multiplayer environment, I can force everyone to use the server's label settings by including it inside the miz file.

 

But since (for example) the font size is specified is in pixels, this makes a very different experience for different players running at different resolutions. Labels which are invisible in 4k resolution are massive in VR.

 

But I could make the font size scale as a function of the screen resolution, etc., if there was some way to obtain that information from within the labels.lua file.

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