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VRK - a virtual reality enabled kneeboard with touch and ink support


AMVI_Rider

VRK - a virtual reality enabled kneeboard with touch and ink support  

169 members have voted

  1. 1. VRK - a virtual reality enabled kneeboard with touch and ink support

    • Yes
      155
    • No
      14


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I have the Wacom Intus and I can't get the pen to write I can use mouse to write when on desktop but, at no time will pen work VR or desktop anyone got any suggestions

 

 

[sIGPIC][/sIGPIC]

Window 10, i9-9900,2080TI, 32GB ram Puma Pro Flight Trainer, 2 x 1TB WB SSD NVMe HP Reverb

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  • 4 months later...

Hello,

Is VRK still supported?

DCS MT 2.9.3.51704
Modules: UH-1H - SA342 - KA-50 BS3 - MI-24P - MI-8MTV2 - AH-64D - UH-60L(Mod) - A-10CII - F-16C - F/A-18C - Combined Arms
 - Supercarrier - FC3 - NTTR - Normandy2.0 - Persian Gulf - Syria - SA - Sinai - Afghanistan(Preorder) — Waiting for: OH-58D - BO105 - CH-47F - AH-1G(Mod) - OH-6(Mod) - Kola  - Australia - Iraq

DCS-Client: 10900K, 64GB 3600, RTX3090, 500GB M2 NVMe(win10), 2TB M2 NVMe(DCS), VR VivePro2, PointCTRL, VaicomPro, Wacom Intuos S with VRK v2Beta

DCS-DServer: 11600KF, 32GB 3600, GTX1080, 1TB M2 NVMe(win10), 2TB M2 NVMe(DCSDServer)

Simpit: NLR Flightsim Pro, TM Warthog(40cm Ext., Dampers) + Throttle, Komodo Pedals with Dampers, VPC Rotorplus+CBkit+AH-64D Grip, NLR HF8, Buttkicker (3*MiniConcert), TotalControls AH64D MPD‘s, TM 2*MFD‘s, Streamdecks (1*32,3*15,1*6), VPC CP#1

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AFAIK not. Was a great utility.

There is a new tool which is still developed-> OpenKneeboard

Already usable, running with OpenXR and needs less configuring than VRK did.

Intel I9 10900k @5.1GHz | MSI MEG Z490 Unify | Corsair Vengeance 64GB - 3600MHz | EVGA RTX 3090 FTW3
VPC T-50 Base /w Viper & Hornet Grip | VPC Rotor TCS Pro w/ Hawk-60 Grip | TM TPR
LG C2 42" | Reverb G2 | TIR 5 | PointCtrl | OpenKneeboard

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vor 30 Minuten schrieb Gruman:

AFAIK not. Was a great utility.

There is a new tool which is still developed-> OpenKneeboard

Already usable, running with OpenXR and needs less configuring than VRK did.

That‘s sad! VRK worked beautiful for me….

Yes, I have seen Openkneeboard.

I once tried it, but didn‘t got it working in VR with the Vive Pro 2….seems I have to try it again.

DCS MT 2.9.3.51704
Modules: UH-1H - SA342 - KA-50 BS3 - MI-24P - MI-8MTV2 - AH-64D - UH-60L(Mod) - A-10CII - F-16C - F/A-18C - Combined Arms
 - Supercarrier - FC3 - NTTR - Normandy2.0 - Persian Gulf - Syria - SA - Sinai - Afghanistan(Preorder) — Waiting for: OH-58D - BO105 - CH-47F - AH-1G(Mod) - OH-6(Mod) - Kola  - Australia - Iraq

DCS-Client: 10900K, 64GB 3600, RTX3090, 500GB M2 NVMe(win10), 2TB M2 NVMe(DCS), VR VivePro2, PointCTRL, VaicomPro, Wacom Intuos S with VRK v2Beta

DCS-DServer: 11600KF, 32GB 3600, GTX1080, 1TB M2 NVMe(win10), 2TB M2 NVMe(DCSDServer)

Simpit: NLR Flightsim Pro, TM Warthog(40cm Ext., Dampers) + Throttle, Komodo Pedals with Dampers, VPC Rotorplus+CBkit+AH-64D Grip, NLR HF8, Buttkicker (3*MiniConcert), TotalControls AH64D MPD‘s, TM 2*MFD‘s, Streamdecks (1*32,3*15,1*6), VPC CP#1

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  • 3 weeks later...

Hello, The project was apparently dead, but it's not... I have to apologize everyone here because I disappeared and thank many of you for the personal messages I received. It was only a very busy year (mostly because of chip shortage) and some personal commitments that left me zero time for flying or coding. I'm still unable to fly, but here and there I have time for coding.

I saw OpenKneeboard with much interest and I know that Fred is a sharp software engineer, still I hadn't time to explore his work yet! 
To answer a recurrent question, VRK and OpenKneeboard are similar tools.  They share the purpose but have some relevant techincal and user experience differences . This is why I feel that supporting VRK is still a good idea. Also, I put some striong effort in making VRK the best tool for the kind of operations that my squadron do, that's something I have to care about.

Anyway, let's go into interesting details:

  • Next verion (2.0 series) will enter alpha today, I have two major bugs to fix before beta. The new code base is alredy there and working
  • OpenXR support including OpenComposite, OpenXR-Toolkit, Steam implementation, Pimax-OpenXR and hopefullty anything else. WMR is included but not yet tested. MSFS is also working.
    Most of this work has been inspired and derived from the impressvie work make by Matthieu Bucchianeri with OpenXR-Toolkit. His tools lead the way to have VRK working on OpenXR.
  • To clean some mess in the code I removed the "native" support for Oculus, it has alway been problematic and I feel that it will get worse with time. I may consider re-adding it if OpenXR will show a significant drop in performance. Oculus users, please let me now your opininion on this matter: it's long time since I turned on my Rift.
  • Complete ceanup of some convoluted requirements and razionalization of used libraries. This will continue in time with the aim of improving resource usage and performances.

I should have posted this before, but given my difficulties in the last year I made the choice to wait hand having something done to put on the table. Although it's not DCS, the image is the real proof that OpenXR is in place:

image.png

Sorry for the quality. I have no other option (yet) than the smartphone camera when using non Steam OpenXR.

 

Ciao!

 

  • Like 5

[sIGPIC][/sIGPIC]

Author of DCSMP and VRK

 

Ryzen 5 3600X - 32GB DD4 3200C14 Win10 64 - Geforce GTX 1080Ti

Hotas Warhog + Virpil T-50 base - Saitek Combat Rudder Pedals - Cougar MFCDs - Custom head tracker

35" UWQHD main display + 22" MFCD/Helios display / Rift S

2x256 GB SSD - 2Tb Caviar Green

 

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Great news!! Thanks so much for keeping VRK alive and make it even better🤩🤩🤩

 

  • Like 2

DCS MT 2.9.3.51704
Modules: UH-1H - SA342 - KA-50 BS3 - MI-24P - MI-8MTV2 - AH-64D - UH-60L(Mod) - A-10CII - F-16C - F/A-18C - Combined Arms
 - Supercarrier - FC3 - NTTR - Normandy2.0 - Persian Gulf - Syria - SA - Sinai - Afghanistan(Preorder) — Waiting for: OH-58D - BO105 - CH-47F - AH-1G(Mod) - OH-6(Mod) - Kola  - Australia - Iraq

DCS-Client: 10900K, 64GB 3600, RTX3090, 500GB M2 NVMe(win10), 2TB M2 NVMe(DCS), VR VivePro2, PointCTRL, VaicomPro, Wacom Intuos S with VRK v2Beta

DCS-DServer: 11600KF, 32GB 3600, GTX1080, 1TB M2 NVMe(win10), 2TB M2 NVMe(DCSDServer)

Simpit: NLR Flightsim Pro, TM Warthog(40cm Ext., Dampers) + Throttle, Komodo Pedals with Dampers, VPC Rotorplus+CBkit+AH-64D Grip, NLR HF8, Buttkicker (3*MiniConcert), TotalControls AH64D MPD‘s, TM 2*MFD‘s, Streamdecks (1*32,3*15,1*6), VPC CP#1

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  • 1 month later...
  • 1 month later...
  • 2 months later...
  • 1 month later...

May be worth having a look at Openkneeboard.... works a treat, active development, Wacom / Huion take you pick... I use a One Wacom at £30 odd... works very well in my G2 or on monitor.....

https://openkneeboard.com/

https://github.com/OpenKneeboard/OpenKneeboard

https://discord.gg/t7Y9BNbJrh

Re: 'also I’m wanting a tablet that I can use for this as well as a reading / web browsing tablet - is there a best option' I'm not sure this is possible.  Tablets in this sense are pen drawing boards not android or mac computer tablets.... this stuff https://www.amazon.co.uk/s?k=drawing+tablet&adgrpid=65090732091&hvadid=295643743090&hvdev=c&hvlocphy=1007275&hvnetw=g&hvqmt=e&hvrand=3455943776178953206&hvtargid=kwd-34801020&hydadcr=28149_1821047&tag=googhydr-21&ref=pd_sl_7f0vjr6dnd_e

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  • 1 month later...
  • 1 month later...

Sorry Author-of-the-VRK, but how can I force it to use OpenXR instead of SteamVR? It happened somehow in automatic way just several VRK versions ago, but now it does not.


Edited by Uragx

Chopper pilots make History, man. Jetfighters - make movies... ©

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