Generator CB tripping - Solution - Page 2 - ED Forums
 


Notices

Reply
 
Thread Tools Display Modes
Old 08-26-2019, 01:27 AM   #11
Nealius
Veteran
 
Join Date: Feb 2013
Location: Tokyo
Posts: 3,907
Default

At what RPM do you find the CB to be tripping? I had it trip and refuse to come back on while cruising.
__________________
YouTube Channel: "Clutch"

ASUS Z170 | i5-7600 | RTX2070 | 32GB DDR4 | Windows 10
Nealius is offline   Reply With Quote
Old 08-26-2019, 01:55 AM   #12
Sydy
Member
 
Sydy's Avatar
 
Join Date: Jan 2014
Location: Brazil
Posts: 827
Default

Quote:
Originally Posted by Nealius View Post
At what RPM do you find the CB to be tripping? I had it trip and refuse to come back on while cruising.
It was in idle, but happened only once.
Sydy is offline   Reply With Quote
Old 08-26-2019, 03:53 AM   #13
default762792
Junior Member
 
Join Date: Aug 2009
Posts: 58
Default

I can confirm that these techniques work. I did a by-the-book startup, armed both gun systems on the ground and turned master arm off, took off at full throttle with manual propeller pitch set at 12:00, successfully raised the gear below 250 km/h keeping the stick steady, raised the flaps, and engaged the governor automation. I believe the generator CB popped out once, either during my takeoff and climb or after I re-engaged master arm on the way to the target, but after I pushed it back in, everything pretty much worked fine otherwise.



I have a feeling this is going to be a really great module when it is more complete and bug-free. It's already a lot of fun. The virtual cockpit and exterior model are marvelous (excessive green windscreen tint notwithstanding) and it looks like it will be a pretty deep simulation of the aircraft when developed further.
default762792 is offline   Reply With Quote
Old 08-26-2019, 04:58 AM   #14
default762792
Junior Member
 
Join Date: Aug 2009
Posts: 58
Default

...or not, at least regarding dealing with the generator CB. I just repeated the same SP mission, being even more by-the-book, and it would just not stay in. I had to press it 10 or 20 times, and the engine failed as I approached the airfield.
default762792 is offline   Reply With Quote
Old 08-28-2019, 05:48 PM   #15
LeCuvier
Senior Member
 
Join Date: May 2013
Location: South of France
Posts: 1,569
Default

There seems to be instability built in by the programmer. The work-around works most of the time but not always. Maybe the programmer simulated a plane that was sabotaged (which was actually a real problem which cost many pilots' lives).
The other thing is that sometimes the CB for the Gear Drive (Fahrwerksantrieb) pops out and sometimes I had to push it back in multiple times. I've actually bound the CB's for battery, generator and gear drive to switches on my game controllers to get them back in without jerky movements.
__________________
LeCuvier
Windows 10 Pro 64Bit | i7-4790 CPU |16 GB RAM|SSD System Disk|SSD Gaming Disk| MSI GTX-1080 Gaming 8 GB| Acer XB270HU | TM Warthog HOTAS | VKB Gladiator Pro | MongoosT-50 | MFG Crosswind Pedals | TrackIR 5
LeCuvier is offline   Reply With Quote
Old 08-29-2019, 01:33 PM   #16
rogonaut
Member
 
rogonaut's Avatar
 
Join Date: Oct 2015
Posts: 848
Default

the only cb´s im leaving off on start up are panel lights and nav lights. after running at 1200 rpm i can switch everything else on (before mentioned and the weapons, one after the other).


no problems with any cb popping afterwoods.


i like that the gear retraction is more sensitiv.
rogonaut is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT. The time now is 09:36 PM. vBulletin Skin by ForumMonkeys. Powered by vBulletin®.
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.