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New update to many of the missions

Cornered and Alone v1.4

  -  All Blue flights coalition changed to Blue Task Force

  -  Added 2 AH-64’s

  -  Added 2 Mi-24’s

  -  Radio Freq’s at Bandar Abbas adjusted for aircraft that spawn there.

 

Crack the Channel v1.8

  -  All Blue flights coalition changed to Blue Task Force

  -  Added 2 AH-64’s

 

Dreary Day v1.2

  -  Blue and Red Carriers set to restrict firing weapons

  -  All Blue flights coalition changed to Blue Task Force

  -  All Red flights coalition changed to Red Task Force

 

Generation Gap v1.9

  -  All Blue flights coalition changed to Blue Task Force

  -  Added 2 AH-64’s

  -  All F-14A’s now have INS prealigned

  -  Changed Blue Aircraft Carrier to Forrestal

 

Into the Darkness v1.6

  -  All Blue flights coalition changed to Blue Task Force

 -   Added 2 AH-64’s

 -   Removed 1 F-14B Land

 -   Added 4 F-14A Carrier

 -   Added 2 F-14A Land

 -   Fixed multiple issues with text and triggers in Helo package pickup sequence

 -   Updated a few Briefing Pages

 

Krasnodar Variable v2.2

  -  All Blue flights coalition changed to Blue Task Force

  -   Added 4 AH-64’s

  -   Fixed timing in radio call for Easy Mission 4 of 4

  -   Moved a number of ramp start aircraft to deconflict with static airport vehicles.

 

Las Vegas Variable v2.4

  -   All Blue flights coalition changed to Blue Task Force

  -   Added 4 AH-64’s

  -    F-14A’s quick alignment added.

  -    Mountain Rescue mission, if failed, will correctly clear units and start over mission selection option

 

Normandy Variable v1.7

  -  All Blue flights coalition changed to Blue Task Force

 -   Added 4 AH-64’s

 -   F-14A’s quick alignment added.

 -   Radio’s set for Spawn airport when Freq for one of the airports changed.

 

Persian Gulf Variable v1.6

  -   All Blue flights coalition changed to Blue Task Force

  -   Added 4 AH-64’s

  -   Fixed coordinates in Briefing and Kneeboard for #11 (thanks Aurora)

 

Prison Break v1.9

  -   All Blue flights coalition changed to Blue Task Force

  -   Added 2 AH-64’s

  -   Radio’s set for Spawn airport and Ch.2 set to AWACs

 

Under the Fuzz v2.2

  -   All Blue flights coalition changed to Blue Task Force


Edited by Apache600
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Channel Arena Duel

 

9pfOy7n.jpg

 

Download Link: https://www.digitalcombatsimulator.com/en/files/3321857/

 

The concept of this mission is relatively simple ... defeat the opposing force by bringing their score to zero. Of course this must be done before your score reaches that same point.

(Even if all the players in the server join one team, that team could still lose the battle by getting shot down to often by the AAA.)

 

Each team starts with 20 points.

 

Here's the breakdown of point deductions:

1pt - Whenever a player controlled aircraft is lost.*

4pts - When all pylon areas at the enemy's airfield have simultaneously been captured

 

* notes

1: The player aircraft must have moved faster than 3 kmh before it is registered as being alive.

2: If a player aircraft lands anywhere within their Main Base (and have stopped), the condition for having a point deducted is turned off.

 

This mission requires: (1) The Channel Map, (2) WWII Assets Pack, and (3) one of the WWII aircraft.

Channel Game Play.png

Channel Overview.png

Pylon Capture.png

Pylon Reset.png

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  • 2 months later...
  • 1 month later...
  • 3 weeks later...

So the Variable missions might well be the majority of my DCS stick time over the past few months, encountered a few bugs in my travels across them:

Krasnodar Variable: Crash Site: Chinook takes off and returns to Krasnodar. Setting Chinook to uncontrolled seems to fix this.

Persian Gulf Variable: 'Go back to main menu' doesn't work for air to air or long distance missions. 
(for air to air, ww2 and Korean missions stay and doesn't add back easy/medium/hard/helo/a2a f10 options, and for long distance, while main menu is added back, two of the long distance mission options remain)

Normandy Variable: At unattended ww2 airfield, the Ju88s will attempt to taxi and takeoff.. Setting to uncontrolled may fix this? There is also a Halftrack that will shoot at the player. Also, on the WW2 easy air to air, the Dora and BF109 will jettison their bags, not sure if this is intended, but adding restrict jettison to WP0 advanced options will fix this if they are intended to leave their bags on for easier difficulty.

Thanks again for these great missions! 

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Alright, time for another update.    My apologies for how long it took to post this, it's been SUPER busy on the home front.   Happy to say though there are a number of fixes for the variable missions, especially Krasnodar.  That mission is getting a bit old, but it's still trucking along!

 

Capture the Flag Caucasus v1.7

  -  Added 2 F1-CE’s to Red Team

  -  Added 2 MB-339 placeholders to Blue Team

 

Crack the Channel v1.9

  - Added 2 F1-CE’s

  - Moved F-16’s from Al Ain to Khasab (removed 1 F-16 in the process)

  - Moved M-2000’s from Al Ain to Khasab

  - Changed Tarawa to HMS Invincible

  - Added Link 4 and ACLS to Super Carrier

 

Dreary Day v1.3

  -  3 F1-CE’s Added

  -  Created a custom Precision Approach Plate for both Kobuleti and Krymsk, added them to briefing and kneeboard pages.

  -  Minor changes made to Kobuleti and Krymsk airport pages.

  -  Added Link 4 and ACLS to Super Carrier

  -  Adjusted weather to be closer to conditions listed

 

Generation Gap v2.0

  -  Added 3 F1-CE’s

  -  Added 3 P47-40’s

  -  Added 3 P47-30’s

  -  Added Link 4 and ACLS to Forrestal

  -  Changed Tarawa to HMS Invincible

 

Into the Darkness v1.7

  -  3 F1-CE’s Added

  -   Added Link 4 and ACLS to Super Carrier

   -  Added TACAN to FARP area

   -  Updated some briefing pages

 

Krasnodar Variable v2.3

  -  Added 4 F1-CE’s

  -  Added 3 MB-339 Placeholders

  -  Moved AJS-37’s from Krasnodar Center to Pashkovsky due to coordinates issue.

  -  Fixed Coordinate info for 2 of the Very Hard missions that were swapped with each other

  -  Made Raiders RoadBase a FARP so it can service all platforms now.

  -  Added a TACAN at Raider Roadbase and updated Briefing pages for it.

  -  Removed Friendly Helo FARP’s from Krasnodar Center

  -  Removed Briefing Page for FARPs at Krasnodar Center

  -  Removed Friendly Helo FARP between Easy and Medium Zones

  -  Updated Overview Briefing page to reflect FARP change 

  -  Added Helo FARP in Novorossiysk, half way between Hard and Very Hard Zones

  -  Added Briefing Page showing information about the Novorossiysk FARP

  -  Changed trigger boundaries for Hard and Very Hard areas so Novo FARP doesn’t set it off

  -  Moved half of client helicopters to Novorossiysk FARP

  -  Changed a few triggers and enemy unit composition for Helo Crash Site mission

  -  Condensed strike and helo mission briefing images together (reduced overall file size by 15% / 2.3mb)

 

Las Vegas Variable v2.5

  -  Added 4 F1-CE’s

  -  Added 3 MB-330 Placeholders

  -   Removed 2 C-101 EB’s

  -   Fixed trigger issues that caused radio menu problems when AutoComplete used

  -  Updated Helo base briefing page

  -  Condensed strike and helo mission briefing images together (reduced overall file size by 14% / 2.4mb)

 

Normandy Variable v1.8

  -  Added 4 F1-CE’s

  -  Added 3 MB-339 Placeholders

  -  Changed Tarawa to HMS Invincible

  -  Changed other fleet boats to British type

  -  Added Link 4 and ACLS to Super Carrier

  -  Fixed trigger issues that caused radio menu problems when AutoComplete used

  -  Condensed strike and helo mission briefing images together (reduced overall file size by 14% / 1.9mb)

 

Persian Gulf Variable v1.7

  -  Added 4 F1-CE’s

  -  Added 3 MB-339 Placeholders

  -  Added Road Base FARP deep in Iran (briefing image included)

  -  Added Link 4 and ACLS to Super Carrier

  -  Fixed unit loading area with Mission: Long Distance Dam Beset

  -  Condensed strike and helo mission briefing images together

  -  Lowered cloud height about 1,000 feet because of confliction with tanker (reduced overall file size by 22.5% / 6mb)

 

Prison Break v2.0

  -  Added 2 F1-CE’s

 

Under the Fuzz v2.3

  -  Added 4 F1-CE’s

  -  Added 3 MB-330 Placeholders

  -  Fixed a trigger issue with a few aircraft not registering enemy SAMs

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Caught a pretty big mistake to the Krasnodar Variable.   Here's a quick fix (plus TACAN beacons)
 

Krasnodar Variable v2.4

   -   Swapped out a WWII Asset soldier that mistakenly made it into the mission

   -   Added 3 TACAN Beacons, 1 to each of the 3 allied airports listed in the briefing pages

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Thanks for keeping these missions updated, I’m not on the MP scene anymore but I used to fly your missions a lot, back on my MP days 👍

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Caucasus Instrument Nav Lollapalooza

 

p7hWnLy.jpg

 

Download Link:  https://www.digitalcombatsimulator.com/en/files/3326749/

 

So ... you think you're a pilot, eh?  Well then, welcome to the Caucasus Instrument Navigation Lollapalooza mission by Apache600.

This mission was created for Navigation training only.  The only enemy out there is mother nature ... and yourself.  Trust your instruments (don't forget your pitot heat) and keep your scan going!

Every platform in DCS is available in this mission, and each one’s individual flight plan can be found in the kneeboard.

Default Weather for this mission is:

  Metric:  Information Echo, time 1553 zulu.  Weather, wind 040 at 3 m/s, 1 kilometer, Mist, Ceiling 300 overcast.  Temperature 12, Dew Point 12, QNH 760

   Imperial:   Information Echo, time 1553 zulu.  Weather, wind 040 at 6 knots, 3/4 mile, Mist, Ceiling 900 overcast.  Temperature 12, Dew Point 12, Altimeter 29.92

1553Z 04006 3/4SM BR OVC009, 12/12 A29.92

 

Get from A to B following the flight plan for your specific aircraft.  Simple as that!   All flight plans are located in your kneeboard (R+Shift K, then Bracket Open to find the Flt Plans)

Adhere to runways assigned to you by ATC for takeoff.  When calling for approach though, refer to Flt Plan and associated notes  instead of ATC guidance.

 

K2Lc8hB.png

 

C5oo6E2.png

 

rw6oJpv.png

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  • 4 months later...

Hi @Apache600, how are you doing these days?

I'm not sure if this is a mission bug or a DCS bug, but this window pops up every time I'm about to kill (not just hit) a unit with a Hellfire missile in the Persian Gulf Variable 1.7.

Screenshot - 230315 12_48_10.jpg

Upon clicking OK, the game resumes normally (Hellfire hits, target explodes) until the next Hellfire kill. Other Apache weapons (gun, rockets) don't have this issue.

I'm playing the latest 2.8.3.37556 Open Beta, multi-threaded, single-player. The mission is Easy > City Missions > Oil Money.

LAS and Krasnodar Variables both work fine.


Edited by Minsky

Dima | My DCS uploads

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@Minsky    That certainly is odd!   Does this issue happen on other missions in Persian Gulf Variable 1.7, or just Oil Money?
I'll see if I can't take a look at this and see if there's anything funny going on

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2 hours ago, Apache600 said:

Does this issue happen on other missions in Persian Gulf Variable 1.7, or just Oil Money?

Same with the 'Beach Landing' and 'Commodity Center'.

Does not happen with a simple PG mission I just made.

Tested with today's hotfix (2.8.3.37854.1 Open Beta).

Maybe (just guessing) this Variable uses an outdated version of some library like Moose to detect kills. And this library doesn't know about the Hellfire missile and/or the AH-64D module.

Screenshot - 230317 21_44_24.jpg


Edited by Minsky

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really weird.  I do have Mist running, but that should be it.  I think I have it spawning in the Air-Air Tankers.      Any chance you would be interested in deleting the trigger (should be one of the first few triggers in the list) and see if the problem still happens?

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48 minutes ago, Apache600 said:

really weird.  I do have Mist running, but that should be it.  I think I have it spawning in the Air-Air Tankers.      Any chance you would be interested in deleting the trigger (should be one of the first few triggers in the list) and see if the problem still happens?

Doesn't seem to be related to tankers or AWACS. I removed all triggers related to both, and the problem still persists. Replacing your MIST (4.3.74) with the latest version (4.5.107) didn't help either.

If you open the "mission" file inside the MIZ and search for "initiator", you will find several functions that rely on it. I haven't tried figuring out what they do or how to get rid of them, but neither the LAS or Krasnodar Variables have these "initiators"--and that's probably why they're not throwing this error.

Dima | My DCS uploads

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Alright, update for ya @Minsky       Removing all triggers that have to do with MIST or LUA scripts (the triggers with building destruction or AWAC /  Tanker spawning) and the problem is fixed.   Not sure yet which trigger it is that's causing the issue, but after removing a bunch of them, it cleared the problem.   
I'm out at work now, and don't have much time to diagnosis further, but at least it looks like a fix is possible and shouldn't be too hard to hunt down.

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  • 2 weeks later...

A single update made.   (thank you @Minskyfor letting me know about this)

Persian Gulf Variable v1.8

  -   Fixed Script problem that caused CTD every time a guided munition hit a target.

 

And my apologies for not having made updates to the rest of the missions (adding newly released aircraft and so on).  I've been rather busy with many other on going projects for DCS.  To give a few examples ...  The Channel Variable is 99.999% complete.  I've been very happy with all the recent tests.  And I've also been going full speed ahead for the last few months on the newest campaign.  Just completed preliminary testing on mission 22.  I have 27 missions slated for the campaign, and there's still A LOT to do.  But it's coming along.  Brush up your skills on the Harrier 🙂   

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On 3/31/2023 at 9:41 PM, Apache600 said:

Persian Gulf Variable v1.8

  -   Fixed Script problem that caused CTD every time a guided munition hit a target.

Thanks a ton, works like a charm now!

Looking forward to your Channel Variable. Sounds like a good reason to dust off this map that I never really used since the purchase.

Dima | My DCS uploads

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Channel WWII Variable

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Download Link:   https://www.digitalcombatsimulator.com/en/files/3330329/

 

Hello and Welcome to The Channel WWII Variable. Where everything is WWII era, but you don't have to be.

This is an all-in-one style Air-Ground, Air-Air attack mission for the Channel map based in early 1944, and supports every flyable platform in DCS.  All Fixed wing aircraft start at either Manston or the Carrier group sailing east of London.  While all the helicopters start at either Manston or a secret FARP behind enemy lines in France.  All airfields in England are friendly, and you can rearm and refuel at any of them.    

** Special Notes for Platforms

 - AH-64 Manston, 1st = No FCR/RFI

 - AH-64 FARP, 1st = No FCR/RFI

 - Bf-109, 3rd and 4th slot = no flare gun

 - C-101CC, 2nd Easy and Hard slot = solo

 - C-101EB, 2nd slot = rear seat NS430

 - CEI, 3rd and 4th slot = solo

 - I-16, 3rd and 4th slot = landing torch

 - MB-339, 2nd slot = solo: 3rd slot = IFR Hood

 - MB-339PAN, 2nd slot = solo

 - L-39C, 2nd slot = solo:  3rd slot = no gunsight (with NS430)

 - L-39ZA, 2nd = solo

 - Mi-8 Manston and FARP, 2nd slot =  no additional armor, no cargo halfdoor

 - MiG-19, 3rd = no RWR

 - Yak-52, 2nd slot in respective group = solo

None of the aircraft have ordinance already loaded.  So don't forget!  

 

Ground Mission Difficulty definitions:  (Mission difficulty is based on if players were to use WWII platforms only)

 ** The European mainland is to be considered hostile airspace.  Flak batteries are scattered throughout the countryside.  Be on the lookout. **

   Unattended Depots:  No enemy return fire.

   Easy - Intended to be completed by a single player. Air defense includes small arms and vehicle mounted machine guns.  

   Medium - Can be completed by a more competent single player, but really intended for 2+ players.   Air defense might include some AAA.  

   Hard - Intended for a small group, or team, of players.  Air defense includes Heavy AAA defenses and possibly Flak.

 

Air Mission Difficulty definitions:  (These missions are mainly built for 1-2 players, except for the "Large Cap Group's" air missions.  Those are more suited for larger groups of player's flying together.)

   Easy - Either a few non-retaliatory aircraft, or a single fighter.

   Medium - One or more retaliatory aircraft.

   Hard - Multiple retaliatory aircraft.

 

Mission List:

  - Unattended Depots: - 3 Missions

  - Easy: - 8 Missions

  - Medium: - 8 Missions

  - Hard:- 8 Missions

  - Strike: - Operation Jericho, - Wonder Weapon, - General Visit, - Super Sub

   - Air-Air: - 20 missions  (Various Fighter / Bomber intercept, as well as Bomber Escort.)

In order to activate a mission, you MUST select it through the F10 radio menu option.

Distances in Mission Description are approximations from Manston Airfield.

Once completed with a mission, you will have the option of selecting a new mission.   You can also select "Auto Complete" with the F10 radio menu if you wish for the mission to conclude.

There is a graphical grid in the SouthWest corner of the F10 map where you can make note (via the “mark” ability) on what missions have been completed. 

Aside from Missions in the F10 radio menu, you can also select Friendly Support Assets.  This is where you'll find the AWACs and Tankers.  

  Note** You can only select these units when you are NOT in a mission.  It can only be done from the main menu of the F10 radio menu.  This can NOT be selected while a mission is active. **

AWAC's is available at 258Mhz (Chan 2 for aircraft that need it)  AWAC is set to Immortal and Invisible.

Tanker Drogue (Arco) is available at 272Mhz (Tacan 82X)

Tanker Boom (Texaco) is available at 279Mhz (Tacan 83X)

Manston Airfield: Experimental TACAN.   Freq: 51X MAN

Easy Comm enabled for aircraft that are out of Freq range of AWAC's.

 

- Apache600

 

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Edited by Apache600
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