P-51 Dogfighting and Online Dogfighting? - Page 4 - ED Forums
 


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Old 10-15-2018, 02:36 AM   #31
BuzzU
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I don't know if it's even possible to fill just the rear fuselage tank. I just made the comment you wouldn't like how it flew if you did. CG would not be friendly.
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Old 10-16-2018, 05:44 AM   #32
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Guys, what do you think are the best multiplayer servers for the P51 in PvP? Recommend me a few to try out if you have time, thanks!
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Old 10-16-2018, 05:46 AM   #33
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Quote:
Originally Posted by Captain Orso View Post
Yeah, that's an issue. Some discussion of it here, more toward the end of the thread: Mustang after 2.2. The quintessence is that ED thinks it's fine the way it is.

DCS does not allow you to "clean" the canopy. You could try using this mod however (last post), but it will be flagged if it is installed when you try to join an MP server: canopy glass

I would suggest using OvGME for mod management. Makes life so much easier in DCS.
Capt. can you easily enable all your mods for offline use and then easily disable them for online multiplayer fights? I don't want to start adding mods and then it appears to online dedicated servers that I am cheating and can never join them.
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Old 10-16-2018, 06:42 AM   #34
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Yes, it's just a click to activate or deactivate a mod.

You don't actually appear to the server at all though in this case. DCS checks whether the server you want to join allows mods nor not, and if not and you have mods installed, DCS will simply not allow you to join the server. There's a shield icon at the top of the MP server list when you click on a server. If it's red, a mod is preventing from joining. It's tool-tip may give you some information about which mod.

You can also create profiles of activation statuses. So for example, you have mods A, B, C, and D, but only A, B, and D can be used online, you could activate all 4 mods and create a profile named SP. Then deactivate C and create a profile named MP. Then all you have to do is activate the profile according to whether you are going online or not.

You do have to stop DCS before changing the activation status of a mod though, bc it involves making backups of and replacing game files, and no program appreciates having it's files played with while it's running
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