AV_Partizan Posted November 10, 2017 Share Posted November 10, 2017 Would be nice for all planes this tool ! Link to comment Share on other sites More sharing options...
Skyracer Posted November 10, 2017 Share Posted November 10, 2017 One thing i thought of how good is the F10 map aligned with the real world map. Worst case scenario their might be diff. But hopefully it aint. MY SYSTEM SPECS: Hardware Intel pentium 3 @ 800 MHz, 256 Mb RAM, Geforce 2 64Mb, Dell screen 1024x768 + Microsoft sidewhiner joystick + TrackIR 2 + TrackClitPro SOFTWARE: Microsoft Windows 98, Noice Attack & VIASAT PRO, SnackView Link to comment Share on other sites More sharing options...
Sgt_Cyanide Posted November 10, 2017 Author Share Posted November 10, 2017 You are free to copy, distribute, transmit and adapt our data, as long as you credit OpenStreetMap and its contributors. If you alter or build upon our data, you may distribute the result only under the same licence. The full legal code explains your rights and responsibilities. That's from their terms and conditions. What you are doing is within the T&Cs. So, as long as, 1. you're not selling your work, and 2. You credit openstreetmap.org in your tool you should be fine. Your "credit" should take their approved format, namely; "© OpenStreetMap contributors". You must also make it clear that the data is available under the Open Database Licence. This can be achieved by providing a "License" or "Terms" link which links to www.openstreetmap.org/copyright or www.opendatacommons.org/licenses/odbl. [This does not constitute a Legal Opinion] This sounds good, but I have found a tile usage poilcy which means: "Heavy use (e.g. distributing an app that uses tiles from openstreetmap.org) is forbidden without prior permission from the System Administrators." I doesn't know If my application causes heavy traffic. One thing i thought of how good is the F10 map aligned with the real world map. Worst case scenario their might be diff. But hopefully it aint. The maps are not 100% aligned, but thats not a big problem. You build your flight plan mostly visual. A problem is that some small island are not existant in DCS. The only important waypoints are target waypoints. I recommend you to input lat/lng manually by looking at your mission briefing. Targets for the AJS37 are mostly known (strike). Would be nice for all planes this tool ! If the developers are implementing data cartridges for the plane, I can adjust my export for the particular airplane. Link to comment Share on other sites More sharing options...
Neon Posted November 10, 2017 Share Posted November 10, 2017 This sounds good, but I have found a tile usage poilcy which means: "Heavy use (e.g. distributing an app that uses tiles from openstreetmap.org) is forbidden without prior permission from the System Administrators." I doesn't know If my application causes heavy traffic. I believe that is for something like a company using the software to make GPS devices or applications. Something that would cause their bandwidth costs to spike. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
MikeMikeJuliet Posted November 10, 2017 Share Posted November 10, 2017 Holy moly! This kind of feature should be implemented to every DCS-module to be part of the base game! Or at the very least every module should get a data-cartridge system for people to use your program on... Regards, MikeMikeJuliet DCS Finland | SF squadron Link to comment Share on other sites More sharing options...
Sgt_Cyanide Posted November 10, 2017 Author Share Posted November 10, 2017 I believe that is for something like a company using the software to make GPS devices or applications. Something that would cause their bandwidth costs to spike. Yeah thats right. I made sure that the bandwidth usage was as low as possible. That means I don't use high zoom levels. This shouldn't be a problem when planning the waypoints. I wasted all day downloading the map of the caucasus locally and integrating it into the mission planner, but I can't get it to work. Maybe I'm too stupid. They should make it easier for developers somehow. At least I tried! Small update for today: I finished the importer. This allows you to import all five data cartridges into the tool. You can then edit them and export them to DCS again. Next step is to implement some user settings, to point my app to the location of DCS. Link to comment Share on other sites More sharing options...
Kayos Posted November 11, 2017 Share Posted November 11, 2017 Wow this thing looks awesome! Good work. I'm surprised we can't make our own waypoints on the map in multiplayer server. Would be a nice feature. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Sgt_Cyanide Posted November 12, 2017 Author Share Posted November 12, 2017 (edited) So guys, I have finished all main parts of the software. Currently I'm testing it for bugs. And looking again how I can download the caucasus map for offline use. Thanks for your patience! Edited November 12, 2017 by Sgt_Cyanide Link to comment Share on other sites More sharing options...
Vatikus Posted November 12, 2017 Share Posted November 12, 2017 I think you are doing nice work, however if maps cannot be calibrated, it is all useless for serious use ... Link to comment Share on other sites More sharing options...
Sgt_Cyanide Posted November 12, 2017 Author Share Posted November 12, 2017 I think you are doing nice work, however if maps cannot be calibrated, it is all useless for serious use ... If you don't like it, simply don't use it. I don't know any way to use the F10 map of DCS. That would be awesome when we could use it. The only one who can make a serious and precise tool are the developers of this simulation it self. They have much more knowledge than me and the real map from the game. I'm experimenting with some maps exported from DCS but the aren't looking that great. Link to comment Share on other sites More sharing options...
Holton181 Posted November 12, 2017 Share Posted November 12, 2017 Would this map work? https://forums.eagle.ru/showthread.php?p=365510 Scaled-down that is. Helicopters and Viggen DCS 1.5.7 and OpenBeta Win7 Pro 64bit i7-3820 3.60GHz P9X79 Pro 32GB GTX 670 2GB VG278H + a Dell PFT Lynx TrackIR 5 Link to comment Share on other sites More sharing options...
Neon Posted November 13, 2017 Share Posted November 13, 2017 This map might be high enough Rez for ya https://files.mycloud.com/home.php?seuuid=fa7402ff706d6d44821db732c5139838&name=TC-1&brand=webfiles Sent from my iPhone using Tapatalk [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Holton181 Posted November 13, 2017 Share Posted November 13, 2017 This map might be high enough Rez for ya https://files.mycloud.com/home.php?seuuid=fa7402ff706d6d44821db732c5139838&name=TC-1&brand=webfiles Sent from my iPhone using TapatalkThat was actually the one I had in mind, but could not find it at the moment of posting. Helicopters and Viggen DCS 1.5.7 and OpenBeta Win7 Pro 64bit i7-3820 3.60GHz P9X79 Pro 32GB GTX 670 2GB VG278H + a Dell PFT Lynx TrackIR 5 Link to comment Share on other sites More sharing options...
Sgt_Cyanide Posted November 13, 2017 Author Share Posted November 13, 2017 (edited) This map might be high enough Rez for ya https://files.mycloud.com/home.php?seuuid=fa7402ff706d6d44821db732c5139838&name=TC-1&brand=webfiles Sent from my iPhone using Tapatalk Wow this map is awesome!! Thanks for sharing. :thumbup: Totaly trying to convert this map. If the conversion is working I have to rewrite my map renderer. Edited November 13, 2017 by Sgt_Cyanide Link to comment Share on other sites More sharing options...
Neon Posted November 13, 2017 Share Posted November 13, 2017 I also have it in psd and can convert it to any format you might need. Sent from my iPhone using Tapatalk [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Sgt_Cyanide Posted November 13, 2017 Author Share Posted November 13, 2017 (edited) I also have it in psd and can convert it to any format you might need. Sent from my iPhone using Tapatalk I need it in an .mbtiles format with an WGS 84 (EPSG:4326) spherical mercator. Currently I have success converting the map in a .mbtiles format and I'm checking if the latitude and longitutde are identical to the DCS map. So many new things to learn. :unsure: But it makes fun. -------------------------------------------------------------- Edit: I have successesfully imported this map into my application. Some coords are slightly off, but I'm working on it! I've attached a screenshot for you guys. Please ignore the total distance, it's a tiny bit off.. :megalol: Edited November 13, 2017 by Sgt_Cyanide Link to comment Share on other sites More sharing options...
Neon Posted November 14, 2017 Share Posted November 14, 2017 Glad I could help a tiny bit. Also, I didn't make that map btw it was from the user downloads, but it's super hard to find. Can't wait to use this tool. Sent from my iPhone using Tapatalk [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Sgt_Cyanide Posted November 14, 2017 Author Share Posted November 14, 2017 Glad I could help a tiny bit. Also, I didn't make that map btw it was from the user downloads, but it's super hard to find. Can't wait to use this tool. Sent from my iPhone using Tapatalk It would be nice if you can give me the whole link to the map or the name from this guys, so I can give him credits for the map :). So guys, short update from today. I have rewritten a big part of my code to implement the DCS map. I think this time the Lat/Lng is very good aligned, but it needs some further testing. Screenshot below. Link to comment Share on other sites More sharing options...
Neon Posted November 14, 2017 Share Posted November 14, 2017 It would be nice if you can give me the whole link to the map or the name from this guys, so I can give him credits for the map :). So guys, short update from today. I have rewritten a big part of my code to implement the DCS map. I think this time the Lat/Lng is very good aligned, but it needs some further testing. Screenshot below. I'll see if I can dig it up for you. I volunteer for testing. Sent from my iPhone using Tapatalk [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Holton181 Posted November 15, 2017 Share Posted November 15, 2017 igormk is the creator: https://forums.eagle.ru/showthread.php?t=50869 It doesn't cover Tbilisi area I'm afraid, didn't remember that previously. Helicopters and Viggen DCS 1.5.7 and OpenBeta Win7 Pro 64bit i7-3820 3.60GHz P9X79 Pro 32GB GTX 670 2GB VG278H + a Dell PFT Lynx TrackIR 5 Link to comment Share on other sites More sharing options...
Sgt_Cyanide Posted November 15, 2017 Author Share Posted November 15, 2017 (edited) igormk is the creator: https://forums.eagle.ru/showthread.php?t=50869 It doesn't cover Tbilisi area I'm afraid, didn't remember that previously. Thanks for pointing me at his thread. I already noticed that the east part of the DCS map is missing. But I can implement every map that has a proper png format with a high resolution. If we can find another map that covers the whole area I can load this. Maybe I'll include a offline openstreetmap map of the whole area, so you can choose between maps. We will see. But for now it's a good start I think! ---------------------------------------------- Here is very very early version of the planning tool. Don't expect to much for now. There is only im- exporting, waypoints, target waypoints and a basic QFE calculation. Expect some bugs and null pointer exception if you aren't cautious. :) There is a short manual in the documentation folder and a sample init.lua file if you have problems with im- exporting. Please test if the map Lat/Lng is aligned and give me some feedback. The UI will be better with time! Link: https://drive.google.com/file/d/1WXuNu1NyAGS1r-asVwPGmCnl_7fEfn5z/view?usp=sharing PW: DMP Edited November 16, 2017 by Sgt_Cyanide Link to comment Share on other sites More sharing options...
Tyrant07 Posted November 16, 2017 Share Posted November 16, 2017 Thanks for pointing me at his thread. I already noticed that the east part of the DCS map is missing. But I can implement every map that has a proper png format with a high resolution. If we can find another map that covers the whole area I can load this. Maybe I'll include a offline openstreetmap map of the whole area, so you can choose between maps. We will see. But for now it's a good start I think! ---------------------------------------------- Here is very very early version of the planning tool. Don't expect to much for now. There is only im- exporting, waypoints, target waypoints and a basic QFE calculation. Expect some bugs and null pointer exception if you aren't cautious. :) There is a short manual in the documentation folder and a sample init.lua file if you have problems with im- exporting. Please test if the map Lat/Lng is aligned and give me some feedback. The UI will be better with time! Link: https://drive.google.com/file/d/17yj3nJiriREvuNyI4Se7jFuUVdoI2OcD/view?usp=sharing PW: DMP Just downloaded it, Looking forward to playing around with it! Link to comment Share on other sites More sharing options...
Tyrant07 Posted November 16, 2017 Share Posted November 16, 2017 (edited) As far as a bug report goes. The map seems to want to zoom in by itself after I command an initial zoom in. From there no matter what i do (zoom in or out) it will keep zooming in. Edited November 16, 2017 by Tyrant07 Link to comment Share on other sites More sharing options...
Sgt_Cyanide Posted November 16, 2017 Author Share Posted November 16, 2017 As far as a bug report goes. The map seems to want to zoom in by itself after I command an initial zoom in. From there no matter what i do (zoom in or out) it will keep zooming in. I think I know what's going on. I'll fix it as soon as I'm at home (ca. 16:00 UTC+1) and re-upload it. Sorry. Link to comment Share on other sites More sharing options...
Tyrant07 Posted November 16, 2017 Share Posted November 16, 2017 (edited) I think I know what's going on. I'll fix it as soon as I'm at home (ca. 16:00 UTC+1) and re-upload it. Sorry. Sounds good. I played around with it for an hour or so and have yet to have it successfully load into the game. I get the error message for import failed when I try that, but get a good export. I read the attached doc that says what to do for the error and I did delete everything after the Data_cartridges = { }, but still no joy. I'm assuming that its more then likely something with my .lua file that I missed edit. I get the "Export Failed: Non-negative number required. Parameter name:count" after clearing my .lua again Edited November 16, 2017 by Tyrant07 Link to comment Share on other sites More sharing options...
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