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Persian Gulf Dynamic Tasks (SP)


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Hi, here a multi-modules Single Player mission for Persian Gulf map, containing several randomized tasks and made from DCS and MIST4.5.95 scripting, and voiced with google TTS.

Actual version is : v7.

Modules supported : A10c, F16c, F18c, Ka50, M2000c (and supercarrier).

Mission includes a modified version of "JTAC Autolase", available for all red and blue slots. JTAC can lase ground units, ships and statics. He will prioritize main task's target if needed, or short range air defenses if visible (AAA and short range SAM, with excl. of igla/stinger).
He can report for visible enemy units, strike and mark on actual target. JTAC lasing is now efficient against both static and moving targets, by usage of a dynamic leading laser point.

 

link to mission : https://www.digitalcombatsimulator.com/en/files/3312300/

 

Description of mission :

 

Choose a coalition side, an airframe and a base that will define your area of operation. Then choose a loadout to match the task type you want to perform.

 

All activities during mission are controlled with the F10 radio menu item.

Completing tasks will give you "support points" that you can spend in "support aircraft" menu. You can respawn awacs, tanker, request an armed wingman with several loadouts, or a Jtac on task zone. You start with an amount of points. A friendly kill will reset your amount of support points.

You can also check your score (support points) and the number of tasks that you've successfully completed. Having 4 tasks completed unlock a bonus "capture enemy base" task that you can then start whenever you want.

Tasks spawn randomly inside area of operation, relative to the slot you choosed, with a min/max distance from player, depending on airframe and task's level of threat. All ground tasks spawn on a suitable terrain configuration and units don't merge with scenery objects.

You can cumulate 1 ground task and 1 air task - if an air task is called after a ground task has been called and is active, then the enemy aircraft will ignore allied aircraft except Player's flight, in purpose of acting as air cover for enemy ground forces).

Also, all ground tasks will only start when player is "on zone", distance depending on task, or interracting with enemy. Usually tasks involve both allies and enemies.

All AI skills set to random.

 

F10 radio menu gives access to :

 

Jtac status - if you requested a Jtac on zone it will display its actual lased target. You will also be able to ask for enemy units report, and for strike and mark on actual target.

 

Tasking - Air and ground - randomized tasks over area of operation. You'll also find in air and ground menus datas for actual task (short description, coordinates that match airframe format and include elevation for WPDSGN purpose), and possibility to call markers if needed, and to skip task.

 

Air :

 

Mig29A/Mig27K CAP incoming - Su27/30/33 CAP incoming / F-5E-3/F-4E CAP incoming - F-14B/F-16C/F-18C CAP incoming (avail. for : F16c, F18c, M2000c) : a hostile flight of 2 to 4 enemy aircraft of 1 type has been detected. If player is M2000c and enemy number is 4, a supplementary allied fighter will take off to help.

Intercept Bombers (F16c, F18c, M2000c) : a flight of 4 fighter-bombers (if player is blue, Su-24M/Su-34) or bombers (if player is red, B-1B/B-52H) has been detected, threatening an allied outpost.

Heli CAP incoming (A10c, Ka50) : a flight of 1 or 2 attack helicopters has been detected near Player.

 

Ground :

 

Defend Outpost (all supported modules) : an allied outpost is attacked by a small enemy group of armored vehicles.

Anti Platoon (all supported modules) : allied armored group is in contact of enemy large platoon. Help them to win the fight by taking out most dangerous enemies.

Anti Convoy (all supported modules) : destroy an enemy convoy before it reaches destination. Convoy can be covered by a helicopter. If so they won't disperse under attack, but will disperse for 3 minutes if helicopter is destroyed.

SEAD - no Radar Mngmt (F16c, F18c, A10c) : suppress enemy air defenses (threat possibilities depending on airframes) over a target to allow allied helicopters strike on it. Allied helicopters are triggered when 1st SAM radar detected stop emitting. If SAM site is SA3 or SA6, a SA15 Tor can also be present.

SEAD - with Radar Mngmt (F16c, F18c) : suppress enemy air defenses (mobil SAMs, SA3, SA6 or SA11) over a factory target to allow fighter-bomber strike on it. SAM Site will detec ARM and react by shutting down radars for a period, except if a SAM is under active guidance. If SAM site is SA3 or SA6, a SA15 Tor can also be present. Fighter-bomber strike is triggered when all radar equiped SAM units get enough damage to be disabled (~60% of life left).

Destroy Enemy Facility (F16c, F18c, M2000c) : destroy enemy structure with joint strike from allied helicopters.

Anti-Ships (A10c, F16c, F18c, M2000c) : enemy ships are forcing blocus. Only F18c will eventually face destroyers. No threats for other airframes.

Escort (Ka50) : rejoin an allied group and protect them against enemy ambush groups until they reach destination. Escort can be 10 to 20 km long. If Escort group spawns on a road point from wich no destination is available, task will auto-skipp.

Courrier (Ka50) : rejoin outpost to pickup strategic orders that you'll bring to an armored batallion. Beware for enemy helicopters ... allied outposts can include air defense.

Rescue Downed Crew (Ka50) : rescue allied downed crew. Enemy ground units also try to reach crash site ! (fictional task implying possibility to carry downed crew)

Clear the Nest (all supported modules) : an enemy Nest has been spotted in the heights. Rejoin coordinates and clear enemy nest with support of allied artillery. Possible presence of bunkers, short range air defense, and artillery/MLRS that can retaliate against allied artillery.

Chemical Storages (urban area) (A10c, F16c, F18c, M2000c) : Enemy Chemical Storages have been spotted in an Urban Area. Destroy them, do not only damage them or poison will spread out. Can challenge your precision with free fall bombs employement.

Recon 1 (commandment bunker) (A10c, F16c, F18c) : Find the destination of the enemy group that includes a command vehicle. When located report coordinates to transmit position to strike group. A 8 km no fly zone bubble stands around target vehicles. F18c must be in "precize" mode to match coordinates format.

Recon 2 (retaliation) (A10c, F16c, F18c) : Troops in contact ! An Outpost has been attacked. Locate assailants with Targeting Pod and report coordinates of leading vehicle when they stop moving to command a strike on it. A 8 km no fly zone bubble stands around target vehicles. F18c must be in "precize" mode to match coordinates format.

 

Note : all ground units that take critical damages, are on fire but still alive, will release remaining crew members (1 to 3 soldiers, with possibility of igla/stinger). Crews are not part of objectives, and are removed shortly after a task has been completed or skipped.

 

Training - Air only - (all airplane type modules) : dogfight training with 2 options : Fox2 + guns or guns only. Aggressor spawns some km in front of you, wait for merge, then fights on ! The first to hit the other will win the fight - fight can be skipped using "terminate" command. If you have a support wingman, prefer to set him to "weapons hold" (to prevent stores jettison, as Aggressor is visible during a second). You are invincible during the fight, and you can face F14b/F16c/F18c/M2000 (player blue) or Mig29s/Su27/F14b/M2000c (player red) (A10c/su25 if you fly an A10c).

 

Support aircraft :

 

Respawn tanker, awacs (if shot down, or if not responding because bingo fuel/RTB), call for wingman with specific loadout, give him orders (declare fuel, declare weapons, go refuel, orbit here, hold fire/regroup, free to fire, free to fire task only, dismiss), or call for a Jtac on zone. Wingman will automatically declare RTB for bingo and be dismissed when reaching 20% of internal fuel. Also, if you land to rearm/refuel or for task purpose, wingman will stop following you/will follow route and RTB - use "orbit here" before landing and use hold fire/regroup command when airborne again to call him back to formation. By default wingman is holding fire.
You need "support points" to call these options.

 

Check score : check here your number of successfull tasks and amount support points.

 

Radio/Nav reminder - all datas you need relative to radio and navigation. You don't need to tune radios except for A10c (tune the VHF radio to airbase tower + allied comms channel) and M2000c (VHF radio from channel 2 to channel 1).

 

Note : If you want to swap a supported module for a non supported module it's possible (for exemple you can select a blue M2000c and swap it for a F14b to play the same script than M2000c with F14b, but unit name and group name must remain the same, for exemple "Blue M2000c 1"/"Blue M2000c 1-1").

 

Good flights !

 


Edited by toutenglisse
update version 7
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