Jump to content

How To :HUD Export A10C DCS-World for Real HUD


PeterP

Recommended Posts

 

Oh wow that is tempting, cheaper than I could build it myself!

  • Thanks 1

Intel i7 13700K @ 5.3 GHz / ASUS TUF Gaming Z490-Plus / 64 Gb G.Skill DDR4-3600 / RTX 4090 / 2TB Kingston KC3000 NVME / Win 10 x64 Pro / Pimax Crystal / WINWING F/A-18 HOTAS

A-10C, AJS-37, AV-8B, F-4E, F-5E, F-14, F-15E, F-16, F/A-18C, F-86F, FC3, Christen Eagle 2, FW190D-9, Mosquito, P-47D, P-51D, Spitfire, AH-64D, KA-50, UH-1H

Combined Arms, WWII Asset Pack, China Assets Pack, Super Carrier, Falklands Assets

Nevada, Normandy, Persian Gulf, The Channel, Syria, Mariana Islands, South Atlantic, Sinai

Link to comment
Share on other sites

  • 9 months later...

Hi,

 

 

I'm trying this mod with DCS 2.5.2 but it doesn't work.

I've extracted the files to the Saved Games\DCS path and choosed "Camera+HUD(on right side)" in game. But I can't see the HUD on my second Monitor.

I've also changed the Camera+HUD(on right side).lua to match my monitor setup but nothing.

Can someone please help me?

I want to use this mod to make professional screenshot of HUD for documentation.

 

 

Best regards

kal

SYSTEM: Mainboard MSI MEG X570 | CPU Ryzen 7 5800X @ 4.5 GHz | RAM 64 GB @ 3200 MHz | GPU GIGABYTE RTX 4090 | 1 TB SSD | Win 10 x64

DEVICES: ASUS 27" LCD | TrackIR 5 | LukeClip | Quest 3 | PointCTRL | Virpil HOTAS | MFG Crosswind | TableMount MonsterTech

MODULES: To much to list. But I stopped buying more, because of too much bugs in e.g. A-10C(II). @ED: Fix the bugs and I spend money on modules again. Promised.

PROJECTS: OpenFlightSchool: DE / EN

Link to comment
Share on other sites

I bought one of these. Construction is pretty solid. I bought to build a cockpit and thought it was a good price to try. the clear plastic comes covered with a paper like covering and grub screws for the glass in the uprights I have not put it together to try it out yet. But I was impressed with it. edited-I think the uprights feel semi rigid not rock solid


Edited by Brewnix

[sIGPIC][/sIGPIC]

Link to comment
Share on other sites

  • 4 weeks later...
  • 11 months later...

Hi PeterP!

Is it possible to repeat your work, only for the Su-27 or MiG-29. I made a copy of ILS-31 with the connection of the LCD monitor. At the moment I am using a second monitor to duplicate IPV in mod 29

Here is the link:https://forums.eagle.ru/showthread.php?t=131259&page=8

Thank!

IMG_1864.thumb.jpg.f2a303d17f1e701694e02830e72b279f.jpg

Link to comment
Share on other sites

  • 2 years later...

I got this working on 2.7.8 by just adding this to HUD_init.lua:

dofile(LockOn_Options.common_script_path.."ViewportHandling.lua")
try_find_assigned_viewport("A_10C_HUD", "HUD")

 

And then defining viewport with A_10C_HUD in MonitorSetup.lua. (not A10_HUD as in original post)

  • Thanks 3
Link to comment
Share on other sites

On 8/31/2018 at 1:43 PM, Rookie1983 said:

Is it possible to export HUD on a second screen\monitor (like MFCD or CDU) WITHOUT changing the size of the HUD symbology inside the cockpit?

Leave this line as it is:

indicator_type = indicator_types.COLLIMATOR

1 hour ago, Vinc_Vega said:

Thanks for reactivating that helpful topic.

Regards, Vinc

No worries!

Link to comment
Share on other sites

  • 1 month later...

This thread was very helpful.  I was able to make this work with the F16c  adding this:

dofile(LockOn_Options.common_script_path.."ViewportHandling.lua")
try_find_assigned_viewport("F16_HUD", "HUD")

To  C:\Program Files (x86)\Steam\steamapps\common\DCSWorld\Mods\aircraft\F-16C\Cockpit\Scripts\Displays\HUD\indicator\HUD_init.lua

Then in my test monitor setup file

 

_  = function(p) return p; end;
name = _('HUD test');
Description = 'Left MFCD on the left and camera on the center'
Viewports =
{
     Center =
     {
          x = 0;
          y = 0;
          width  = 2560;
          height = 1600;
          viewDx = 0;
          viewDy = 0;
          aspect = screen.aspect / 2;
     }
}

HUD =
{
     x = 5120;
     y = 0;
     width = 600;
     height = 800;
}

Link to comment
Share on other sites

  • 3 months later...
  • 3 months later...

Anyway,, small tip for HUD_init.lua editing.. Just comment the renderpurpose a HUD ONLY VIEW. this will prevent sim from rendering HUD in HUD ONLY VIEW.

 

On 11/21/2021 at 12:58 PM, Sprocket1597 said:

I got this working on 2.7.8 by just adding this to HUD_init.lua:

dofile(LockOn_Options.common_script_path.."ViewportHandling.lua")
try_find_assigned_viewport("A_10C_HUD", "HUD")

 

And then defining viewport with A_10C_HUD in MonitorSetup.lua. (not A10_HUD as in original post)

Can you tell me more in detail?

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...