SkateZilla Posted April 2, 2018 Share Posted April 2, 2018 I will concede to call it "camera scale" or "camera convergence" or "camera adjustment" if you will concede that There are NO pupils in a camera..... "Interpupillary distance (PD) is a measurement of the distance between the centres of your two eyes and is dependent on whether you are buying eyewear for distance or close up. This measurement is used to properly align the centre of your eyeglass lenses with the centre of your eyes" Source"The Canadian Association of Optometrists" Or in the case of VR to align the center of VR lenses with the center of the eyes pupils. This is only related directly to the human eye. Not cameras. you are very stubborn even when your wrong.. DCS used the wrong terminology plain and simple. No, we are talkin about the Pupils of your virtual head within the engine... Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
JazAero Posted April 3, 2018 Share Posted April 3, 2018 No, we are talkin about the Pupils of your virtual head within the engine... "Virtual Heads" do NOT have pupils !! only human beings, flesh and blood have pupils. Virtual heads only have rendering positional viewpoints. you just won't give up this fallacy of "pupils". IPD is not the correct term for VR camera adjustments. [sIGPIC][/sIGPIC] Asus X370, Win10 Pro, Intel I-9 9900K 4.8 128 gb TridentZ, 2X Nvidia TITAN V (volta) , 65" Samsung 7100 series 4K , 2 x 1 TB Evo 860SSD, 4 X 4TB HD, 8 X 2TB HD external array Tmaster Wathog, Elgato Streamdeck, 3DX Spacepilot pro,, Thermaltake 900 tower Corsair H150 WC, HTC Vive, Pimax 8KX VR, Nostromo Speedpad N52, Tmaster MFD x2 Link to comment Share on other sites More sharing options...
BiBa Posted April 3, 2018 Share Posted April 3, 2018 (edited) No, we are talking about the Pupils of your virtual head within the engine..."Virtual Heads" do NOT have pupils !! only human beings, flesh and blood have pupils...SkateZilla & JazAero are both right: - SkateZilla is referring to the adjustment of the virtual-head's Pupils within the engine, which is the Software measurement. - JazAero is referring to the adjustment of the Pupils within the HMD, which is the Hardware measurement. Again it would be much easier for the average DCS consumer if instead he just have to insert in the box the FOV degree of his own HMD, like 90° for most HMD MR, or like 110° for Pimax VR. This would guarantee a 1 to 1 ratio between the virtual head within the engine and the FOV° of the physical HMD. Then it would be up to the consumer to decide if he needs to zoom in for better readable gauges, he just have to sacrifice a few degree of his HMD real physical potential, like entering 88° instead of 95° for Acer AH100 MR, or the opposite to zoom out for more FOV gain! If DCS decides for this alternative, then call it HMD FOV instead IPD. In this case it would need a little bit of reprogramming... Edited April 3, 2018 by Biba BiBa...............BigBang WIN 11-64 Pro. MoBo: ASUS ROG STRIX Z390-F GAMING. SSD: LEXAR 790 4TB. CPU: Intel Core i9-9900K. GPU: MANLI RTX 2080 Ti. RAM: HyperX 3200 MHz 64 GB. Monitor: ASUS 4K 28"/VR: Pimax 4K/TrackIR-5/SAITEK X55-Yoke-Rudder-Trim Wheel. Link to comment Share on other sites More sharing options...
SkateZilla Posted April 3, 2018 Share Posted April 3, 2018 "Virtual Heads" do NOT have pupils !! only human beings, flesh and blood have pupils. Virtual heads only have rendering positional viewpoints. you just won't give up this fallacy of "pupils". IPD is not the correct term for VR camera adjustments. The pupil is a hole located in the center of the iris of the eye that allows light to strike the retina. Pupil, Aperture, Same Difference, one's biological, one's synthetic, same principle. The IPD for DCS is the measurement between left eye/right eye centers within the engine. So........ Camera Scale, VIPD, whatever you wanna call it, everyone has the common sense to know what the slider in DCS is for, and that it will not magically make their Oculus Rift Bigger or Smaller. Since the DCS IPD Value should match your physical IPD, it's common sense to measure your IPD and Set the DCS IPD to the same Value. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
Haukka81 Posted April 3, 2018 Share Posted April 3, 2018 Lots of blaa , blaaa. :P My rift is set to 68 (my optic measured my ipd) And i set dcs 52 , only then pit (shark and mirage) Looks real size to me. Switces are no more super tiny. Finally pilot body is even close to my size. What settings are you guys using ? Sent from my iPhone using Tapatalk Oculus CV1, Odyssey, Pimax 5k+ (i5 8400, 24gb ddr4 3000mhz, 1080Ti OC ) [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Buckeye Posted April 3, 2018 Share Posted April 3, 2018 Lots of blaa , blaaa. :P My rift is set to 68 (my optic measured my ipd) And i set dcs 52 , only then pit (shark and mirage) Looks real size to me. Switces are no more super tiny. Finally pilot body is even close to my size. What settings are you guys using ? Sent from my iPhone using Tapatalk Seriously, who gives a shit about what it's called...just move on with your life. For IPD I am 67.5 IRL (have the same set in my Rift) and use 52.5 in game to achieve exactly what you mentioned :thumbup: VR Cockpit (link): Custom Throttletek F/A-18C Throttle w/ Hall Sensors + Otto switches | Slaw Device RX Viper Pedals w/ Damper | VPC T-50 Base + 15cm Black Sahaj Extension + TM Hornet or Warthog Grip | Super Warthog Wheel Stand Pro | Steelcase Leap V2 + JetSeat SE VR Rig: Pimax 5K+ | ASUS ROG Strix 1080Ti | Intel i7-9700K | Gigabyte Z390 Aorus Master | Corsair H115i RGB Platinum | 32GB Corsair Vengeance Pro RGB 3200 | Dell U3415W Curved 3440x1440 Link to comment Share on other sites More sharing options...
Mad Dog 7.62 Posted April 8, 2018 Share Posted April 8, 2018 I am using 55 IPD in the VR settings and it is so much better! I haven't tried cranking it past that, but 55 looks "right". [sIGPIC][/sIGPIC] Gigabyte GA97XSLI Core i7 4790 @ 4.0 Ghz MSI GTX 1080ti 32 Mb RAM DDR3-2133 512GB SSD for DCS HP Reverb VR HMD Thrustmaster Warthog & MFG Crosswind Link to comment Share on other sites More sharing options...
BlacleyCole Posted April 10, 2018 Share Posted April 10, 2018 Will changing the iPad make it look like your sitting in the pilot seat of the Huey I use to but somewhere along the way my friend view is too high and back like I’m sitting on the back of the seat almost BlackeyCole 20years usaf XP-11. Dcs 2.5OB Acer predator laptop/ i7 7720, 2.4ghz, 32 gb ddr4 ram, 500gb ssd,1tb hdd,nvidia 1080 8gb vram New FlightSim Blog at https://blackeysblog.wordpress.com. Go visit it and leave me feedback and or comments so I can make it better. A new post every Friday. Link to comment Share on other sites More sharing options...
JaBoG32_Prinzartus Posted April 11, 2018 Share Posted April 11, 2018 Lots of blaa , blaaa. :P My rift is set to 68 (my optic measured my ipd) And i set dcs 52 , only then pit (shark and mirage) Looks real size to me. Switces are no more super tiny. Finally pilot body is even close to my size. What settings are you guys using ? Sent from my iPhone using Tapatalk I use Oculus IPD of 67 (same as my prescription lenses) and prefer to have the DCS IPD overridden to 53. 3d Sizing seems more appropriate. The menues do not look god wit DCS IPD override. Windows 10, I7 8700k@5,15GHz, 32GB Ram, GTX1080, HOTAS Warthog, Oculus Rift CV1, Obutto R3volution, Buttkicker [sIGPIC][/sIGPIC] ЯБоГ32_Принз Link to comment Share on other sites More sharing options...
JazAero Posted April 12, 2018 Share Posted April 12, 2018 The pupil is a hole located in the center of the iris of the eye that allows light to strike the retina. Pupil, Aperture, Same Difference, one's biological, one's synthetic, same principle. The IPD for DCS is the measurement between left eye/right eye centers within the engine. So........ Camera Scale, VIPD, whatever you wanna call it, everyone has the common sense to know what the slider in DCS is for, and that it will not magically make their Oculus Rift Bigger or Smaller. Since the DCS IPD Value should match your physical IPD, it's common sense to measure your IPD and Set the DCS IPD to the same Value. 1st of all there's nothing common or sensible about it. Adjusting a person's physical IPD E.g.: only has the effect of allowing a person to easily focus their eyes on 2 separate images so the Human Eye And thereby the brain can superimpose them together without strain. It does not One thing to adjust the apparent size or distance of those images. Invoking common sense because you run out of arguments is just a cheap excuse For not being willing to admit they ED used the wrong nomenclature and And that should've been the end of that but you keep on insisting That somehow 2 totally unrelated measurements are somehow equal. If you read through the posts. You would see for yourself that apparently the 2 measurements are far from equal, and for good reason. The physical IPD of your eyes does not change image size or position. But the camera position internal to the software is doing just that by changing the focal length And/Or convergence Point within the software Thereby changing the focus point Making Rendered objects appear larger or smaller. In the 1st example The 2 images are parallel, and changing your IPD merely brings those 2 into focus, so they superimpose correctly. The 2nd example The 2 Cameras are not parallel, changing the convergence point or changing the users focal point has the effect of making objects appear larger or smaller. This is what ED actually Appears to be doing. Hopefully we can put this to rest and perhaps ED can change its nomenclature from. "IPD adjustment" or "IPD" to. "convergence point adjustment" or "CPA" Then you don't have to rely on people's "common sense" Because it's only "common" If you are An Optician or photographer. [sIGPIC][/sIGPIC] Asus X370, Win10 Pro, Intel I-9 9900K 4.8 128 gb TridentZ, 2X Nvidia TITAN V (volta) , 65" Samsung 7100 series 4K , 2 x 1 TB Evo 860SSD, 4 X 4TB HD, 8 X 2TB HD external array Tmaster Wathog, Elgato Streamdeck, 3DX Spacepilot pro,, Thermaltake 900 tower Corsair H150 WC, HTC Vive, Pimax 8KX VR, Nostromo Speedpad N52, Tmaster MFD x2 Link to comment Share on other sites More sharing options...
DayGlow Posted April 13, 2018 Share Posted April 13, 2018 You must be fun at parties :wacko: "It takes a big man to admit he is wrong...I'm not a big man" Chevy Chase, Fletch Lives 5800X3D - 64gb ram - RTX3080 - Windows 11 Link to comment Share on other sites More sharing options...
RePhil Posted April 16, 2018 Share Posted April 16, 2018 After reading this post I tried 90 and it makes it look like I am giant sitting in a toy then 70 a bit better then 50 and that's it for my I get a much more realistic cockpit it is more like I am actually in the seat [sIGPIC][/sIGPIC] Window 10, i9-9900,2080TI, 32GB ram Puma Pro Flight Trainer, 2 x 1TB WB SSD NVMe HP Reverb Link to comment Share on other sites More sharing options...
IrishD Posted April 16, 2018 Share Posted April 16, 2018 holy crap this IPD setting is a game changer... can't believe I'm only discovering it now Link to comment Share on other sites More sharing options...
crowebar Posted April 16, 2018 Share Posted April 16, 2018 I find the setting that suits me best is to have IPD un checked, and just center view when I get in the pit as was the way before 2.5. ASUS Maximus X Hero; i7-8700K OC'd @ 5 Ghz; Zotac GeForce GTX 1080 AMP Extreme 8GB; 32GB G.Skill Trident Z DDR4 3200Mhz RAM; 500GB Samsung EVO 960 SSD; Warthog HOTAS; Saitek Pro Flight Rudder pedals; HP Reverb VR; Realtus Forcefeel Game Pad running on SimShaker for Aviators software. :thumbup: Link to comment Share on other sites More sharing options...
slipstream21 Posted April 17, 2018 Share Posted April 17, 2018 Isn’t this virtual IPD setting the same as the old stereoscopic 3D glasses nvidia software where you could adjust the 3D depth with the slider? Convergence, or something like that. The deeper the effect the more cross eyed you’d go until it was uncomfortable. Link to comment Share on other sites More sharing options...
Mango Posted April 17, 2018 Share Posted April 17, 2018 I find it's much more comfortable on the eyes and things look clearer when set to 55. Link to comment Share on other sites More sharing options...
crowebar Posted April 18, 2018 Share Posted April 18, 2018 I find the setting that suits me best is to have IPD un checked, and just center view when I get in the pit as was the way before 2.5. Having taken another look at this I have changed my mind and wish to declare myself a Pratt for the above statement :) It is as great feature that is well worth the effort to find the correct individual settings for yourselves. For me I settled on 56. Why such praise, well apart from everything else the cockpit labels and gauges are so much more readable. ASUS Maximus X Hero; i7-8700K OC'd @ 5 Ghz; Zotac GeForce GTX 1080 AMP Extreme 8GB; 32GB G.Skill Trident Z DDR4 3200Mhz RAM; 500GB Samsung EVO 960 SSD; Warthog HOTAS; Saitek Pro Flight Rudder pedals; HP Reverb VR; Realtus Forcefeel Game Pad running on SimShaker for Aviators software. :thumbup: Link to comment Share on other sites More sharing options...
BlacleyCole Posted April 25, 2018 Share Posted April 25, 2018 All I see is iPD and pixel density what about the rest of the settings? BlackeyCole 20years usaf XP-11. Dcs 2.5OB Acer predator laptop/ i7 7720, 2.4ghz, 32 gb ddr4 ram, 500gb ssd,1tb hdd,nvidia 1080 8gb vram New FlightSim Blog at https://blackeysblog.wordpress.com. Go visit it and leave me feedback and or comments so I can make it better. A new post every Friday. Link to comment Share on other sites More sharing options...
streakeagle Posted April 26, 2018 Share Posted April 26, 2018 My goal in VR is 1:1 scaling. The VR pilot may or may not be close to my size, but it is the best reference I have available for scaling. The stock "unchecked" IPD setting seems to be accurate for me in most if not all aircraft. The problem is the position of my seat relative to my throttle, stick, and rudder pedals. Each aircraft has different geometry. Sometimes, the geometry is very close to what I have which makes it easy to judge the accuracy of the scaling. Other times the relative positions are very different making it hard for me to compare what I see on the screen with what I see peeking through the Oculus Rift visor. Ultimately, I am going to determine the physical dimensions of my favorite aircraft and I may make my cockpit adjustable so that I can reposition the control elements and seat to match the relative positions of each aircraft I like to fly regularly. But most likely, I may just pick one aircraft -- the F-4E (because that is what my home pit is already designed to match) and make sure it is 100% correct and just live with the inherent inaccuracy/disorientation that occurs when flying aircraft with significantly different geometry. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
TripRodriguez Posted May 7, 2018 Share Posted May 7, 2018 (edited) So the main thing continuing to drive me crazy is all the damned shimmering! Trees are the biggest problem, but tons of other things do it too. I'm pretty sure (I'm uneducated) that this is caused by aliasing, and I'd be tempted to think that nothing could be done about it with current gen VR headsets, except that in X-Plane I get almost none of this! I think their trees are more or less "solid" instead of full of holes which might be the key. Their trees aren't as fancy and likely DCS trees look better on a monitor, but honestly the overall look of them in VR is worlds better than DCS. Shimmering is non-existant in X-Plane on trees, and very minimal on anything else. Does anyone here know enough to discuss whether or not it might be practical for ED to dramatically improve the shimmering issue for VR users? I'm thinking maybe things like a "VR Trees" setting where the tree models are replaced with more basic models (or textures?) similar to those used in X-Plane? Alternatively maybe we could get a map mod that replaces the troublesome shimmering objects with VR friendly ones. Since someone might ask for my specs: HTC Vive (also have Oculus Rift and it's got the same shimmering effect in DCS) GTX 1080 OC@1900Mhz w/8GB i5 8600K OC@5Ghz 16 GB DDR4 SSD Edited May 7, 2018 by TripRodriguez [sIGPIC][/sIGPIC] Demo of my 6DOF Motion VR Sim: Link to comment Share on other sites More sharing options...
Haukka81 Posted May 7, 2018 Share Posted May 7, 2018 So the main thing continuing to drive me crazy is all the damned shimmering! Trees are the biggest problem, but tons of other things do it too. I'm pretty sure (I'm uneducated) that this is caused by aliasing, and I'd be tempted to think that nothing could be done about it with current gen VR headsets, except that in X-Plane I get almost none of this! I think their trees are more or less "solid" instead of full of holes which might be the key. Their trees aren't as fancy and likely DCS trees look better on a monitor, but honestly the overall look of them in VR is worlds better than DCS. Shimmering is non-existant in X-Plane on trees, and very minimal on anything else. Does anyone here know enough to discuss whether or not it might be practical for ED to dramatically improve the shimmering issue for VR users? I'm thinking maybe things like a "VR Trees" setting where the tree models are replaced with more basic models (or textures?) similar to those used in X-Plane? Alternatively maybe we could get a map mod that replaces the troublesome shimmering objects with VR friendly ones. Since someone might ask for my specs: HTC Vive (also have Oculus Rift and it's got the same shimmering effect in DCS) GTX 1080 OC@1900Mhz w/8GB i5 8600K OC@5Ghz 16 GB DDR4 SSD I have Oculus , i use 2xMsaa and 1.2-1.4 PD , without msaa everything shimmers too much. But even 2xAA takes lots of it away. But maybe im not so sensitive to it. Will it shimmer too much for you even 4xAA ? Sent from my iPhone using Tapatalk Oculus CV1, Odyssey, Pimax 5k+ (i5 8400, 24gb ddr4 3000mhz, 1080Ti OC ) [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Buckeye Posted May 7, 2018 Share Posted May 7, 2018 I use 1.2PD and 2x MSAA to drastically reduce the shimmering. Maybe give that a shot? Sent from my iPhone using Tapatalk VR Cockpit (link): Custom Throttletek F/A-18C Throttle w/ Hall Sensors + Otto switches | Slaw Device RX Viper Pedals w/ Damper | VPC T-50 Base + 15cm Black Sahaj Extension + TM Hornet or Warthog Grip | Super Warthog Wheel Stand Pro | Steelcase Leap V2 + JetSeat SE VR Rig: Pimax 5K+ | ASUS ROG Strix 1080Ti | Intel i7-9700K | Gigabyte Z390 Aorus Master | Corsair H115i RGB Platinum | 32GB Corsair Vengeance Pro RGB 3200 | Dell U3415W Curved 3440x1440 Link to comment Share on other sites More sharing options...
TripRodriguez Posted May 7, 2018 Share Posted May 7, 2018 (edited) I use 1.2PD and 2x MSAA to drastically reduce the shimmering. Maybe give that a shot? Sent from my iPhone using Tapatalk That definitely makes it a little less awful, but even at 1.5 PD and 8x MSAA (unplayable frame rate) it shimmers far too much! My current setting is 1.2 PD and 4x MSAA and it's still terrible. I suppose it was easier to tolerate before I spent time flying in X-Plane and got used to it not being there. Edited May 7, 2018 by TripRodriguez [sIGPIC][/sIGPIC] Demo of my 6DOF Motion VR Sim: Link to comment Share on other sites More sharing options...
dburne Posted May 7, 2018 Share Posted May 7, 2018 That definitely makes it a little less awful, but even at 1.5 PD and 8x MSAA (unplayable frame rate) it shimmers far too much! My current setting is 1.2 PD and 4x MSAA and it's still terrible. I suppose it was easier to tolerate before I spent time flying in X-Plane and got used to it not being there. Are you putting any AF in? It helps. Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero| Link to comment Share on other sites More sharing options...
TripRodriguez Posted May 8, 2018 Share Posted May 8, 2018 Are you putting any AF in? It helps. I think it's at default, I hadn't experimented with it. What is the performance cost? Any suggestion for what setting offers the best fidelity/performance compromise? I will experiment with it in the next few days and report back. [sIGPIC][/sIGPIC] Demo of my 6DOF Motion VR Sim: Link to comment Share on other sites More sharing options...
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