SlipBall Posted December 23, 2014 Share Posted December 23, 2014 (edited) I know that work continues full steam ahead on our WW II map. I was thinking of all the great objects that would be needed, to bring the map alive. They can't give them all to us, so what are a couple of your choices as being important to the map, as for me...camp fire/or oil fire to mark runways on the new forward bases, and still thinking of a couple more, but hard to choose :doh: Edited December 23, 2014 by GT 5.0 Link to comment Share on other sites More sharing options...
FoReIgNeR Posted December 23, 2014 Share Posted December 23, 2014 In addition to the campfire we need marshmellows and the xxx spitfire modification =) [sIGPIC][/sIGPIC] Limitless Aerobatics Team Facebook Link to comment Share on other sites More sharing options...
SlipBall Posted December 23, 2014 Author Share Posted December 23, 2014 marshmallows or schnapps would be good Link to comment Share on other sites More sharing options...
FoReIgNeR Posted December 23, 2014 Share Posted December 23, 2014 http://ghostgrey.gaetanmarie.com/articles/2010/Modification%20XXX/Modification%20XXX%20-%20Beer-carrying%20Spitfires.htm [sIGPIC][/sIGPIC] Limitless Aerobatics Team Facebook Link to comment Share on other sites More sharing options...
flare2000x Posted December 23, 2014 Share Posted December 23, 2014 (edited) Flak 88! But more seriously, I think that WWII AI ground units like tanks/landing craft/ships/trucks are important, but even more important are the buildings and objects. We need tents, dispersal huts, control towers, oil bins, WINDSOCKS, the metal tracking that they placed on runways, barbed wire, sandbags, bunkers, iron hedgehogs, the list goes on and on . . . flare EDIT: We need lots of different kinds of AA guns, heavy ones like the 88 (and british/american equivalents), light ones like 20mm autocannons, and medium ones like the 40mm Bofors! The bofors was one of the most iconic weapons in WWII and it was used by all sides! Edited December 27, 2014 by flare2000x [sIGPIC][/sIGPIC] DCS:WWII 1944 BACKER --- Fw. 190D-9 --- Bf. 109K-4 --- P-51D --- Spitfire! Specs: Intel i7-3770 @3.9 Ghz - NVidia GTX 960 - 8GB RAM - OCz Vertex 240GB SSD - Toshiba 1TB HDD - Corsair CX 600M Power Supply - MSI B75MA-P45 MoBo - Defender Cobra M5 Link to comment Share on other sites More sharing options...
ED Team NineLine Posted December 23, 2014 ED Team Share Posted December 23, 2014 I just hope that we get a pretty war torn environment, I think the area the map is focused on was pretty messed up in many locations... needs to look like there has been a lot of action, not nice clean towns and such, so lots of broken objects for sure... some dead cows for cover :D Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
SlipBall Posted December 23, 2014 Author Share Posted December 23, 2014 that's the problem they can't give us all of them, and they are all important Link to comment Share on other sites More sharing options...
Friedrich-4B Posted December 23, 2014 Share Posted December 23, 2014 Mod XXX: Horses and ploughs (would make a great obstruction during an emergency landing): A crane Bundles of wheat Stacks of jerrycans: Dust Santa (an oldy, but still good): And Santa's helper: [sIGPIC][/sIGPIC]************************************* Fortunately, Mk IX is slightly stable, anyway, the required stick travel is not high... but nothing extraordinary. Very pleasant to fly, very controllable, predictable and steady. We never refuse to correct something that was found outside ED if it is really proven...But we never will follow some "experts" who think that only they are the greatest aerodynamic guru with a secret knowledge. :smartass: WWII AIRCRAFT PERFORMANCE Link to comment Share on other sites More sharing options...
fastfreddie Posted December 24, 2014 Share Posted December 24, 2014 Various types of aa(light/heavy), anti-tank guns, artillery, and hopefully a few different models of tanks, support vehicles tracked or otherwise for all sides. Link to comment Share on other sites More sharing options...
Gooseneck Posted December 24, 2014 Share Posted December 24, 2014 Normandy. Is that an object? If not, then The English Channel. Uhmmm.... Link to comment Share on other sites More sharing options...
ED Team NineLine Posted December 24, 2014 ED Team Share Posted December 24, 2014 Santa (an oldy, but still good): And Santa's helper: I swear if you guys start arguing about the performance characteristics of either of these, it will mean an instant ban... I am sure not many on this forum have had much experience with either anyways :P Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
SlipBall Posted December 24, 2014 Author Share Posted December 24, 2014 various trees and shrubs object would be nice to make the hedge rows dense/thicker Link to comment Share on other sites More sharing options...
Solty Posted December 24, 2014 Share Posted December 24, 2014 I'd realy like if they made it so that we can feel the WW2 around us. It must not feel just like another sandbox, but a world that feels real. To acomplish that, I think those are the most important objects that not only make us invested in the world, but also give us purpose in the air, so that we have targets on the ground too. TOP 10 Objects that i'd like to see in WW2 setting: -light AA guns (20mm and 37mm) -heavy AA guns (88mm, 90mm) -Tanks -Trains -Train depots -Trucks(Opel Blitz, Studebaker) -Tents(medical, munitions, standard) -Supply depots (those things that can realy go BOOOM when hit) -Buildings from the era and place(Normandy France) -Hedgerows And thats it, I hope they can make it. Most importantly, I'd love to see though that DCS has changed so that my frame rate doesn't drop when somebody fires a burst and when somethings blows up or looses a part. In other words... OPTIMISE THE GAME... please :) Happy holidays people. [sIGPIC][/sIGPIC]In 21st century there is only war and ponies. My experience: Jane's attack squadron, IL2 for couple of years, War Thunder and DCS. My channel: https://www.youtube.com/channel/UCyAXX9rAX_Sqdc0IKJuv6dA Link to comment Share on other sites More sharing options...
Merlin-27 Posted December 27, 2014 Share Posted December 27, 2014 Trains w/proper steam boiler explosions. Grass airfields. 88mm flak guns. Bombs w/correct splash damage... [sIGPIC][/sIGPIC] [Dogs of War] WWII COMBAT SERVER | P-51D - FW190-D9 - Me109-K4 Visit Our Website & Forum to Get More Info & Team Speak Access Link to comment Share on other sites More sharing options...
nick10 Posted December 27, 2014 Share Posted December 27, 2014 Trains Automatic flak Trucks to strafe Hedgerows Love to see some aircraft in various stages of repair at airfields to add am air of activity Link to comment Share on other sites More sharing options...
msalama Posted December 27, 2014 Share Posted December 27, 2014 ...much experience with either anyways :P Don't be so sure about it ;) The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of. Link to comment Share on other sites More sharing options...
Call911 Posted December 27, 2014 Share Posted December 27, 2014 Trains for pilots to strafe :D https://www.google.com/search?q=WW2+military+trains&biw=1920&bih=1017&tbm=isch&tbo=u&source=univ&sa=X&ei=eYCeVNqHItHkgwS9qYHADw&ved=0CB0QsAQ#imgdii=_ Link to comment Share on other sites More sharing options...
OutOnTheOP Posted December 28, 2014 Share Posted December 28, 2014 Excluding map objects, I would prioritize: 1) AI heavy or medium bombers 2) medium AAA (37-40mm) 3) horse-drawn wagons 4) dug-in infantry and towed artillery positions 5) steam trains 6) Opel Blitz and Dodge 2 1/2 ton trucks 7) M2/ M3 and SdKfz251 halftracks 8 ) M4 Sherman/ Pzkw Mark IV tanks My logic is that we first need objects that fill roles or behaviors that cannot be filled by an existing surrogate (like medium AAA or turret-armed bombers), then next priority should be to the most common targets for our aircraft (IE, trucks are much more likely targets than tanks) Link to comment Share on other sites More sharing options...
Crumpp Posted December 28, 2014 Share Posted December 28, 2014 We need good forward airfields: http://www.nicolastrudgian.com/archivedetail.php?collection_id=113 Excluding map objects, I would prioritize: :thumbup: Answers to most important questions ATC can ask that every pilot should memorize: 1. No, I do not have a pen. 2. Indicating 250 Link to comment Share on other sites More sharing options...
Crumpp Posted December 28, 2014 Share Posted December 28, 2014 Oh yeah, period navigation charts, checklist's, and operating limitation cards on the kneeboards! Answers to most important questions ATC can ask that every pilot should memorize: 1. No, I do not have a pen. 2. Indicating 250 Link to comment Share on other sites More sharing options...
MiloMorai Posted December 28, 2014 Share Posted December 28, 2014 (edited) We need good forward airfields: http://www.nicolastrudgian.com/archivedetail.php?collection_id=113 II./JG300 was stationed at the following air fields in Oct 1944. Would be a stretch to call them 'forward airfields'. Löbnitz (GER) (51 34 50 N – 12 29 25 E) General : operational airfield (Einsatzhafen) in Saxony 33 km SSE of Dessau, 29-30 km N of Leipzig, 12 km NE of Delitzsch and 2.5 km SE of Löbnitz. History : laid out in 1938-39, but no evidence found of operational use until fall 1944 when it became a fighter station. Surface and Dimensions : grass surface measuring approx. 1145 x 355 meters (1250 x 390 yards) with an “L” shape. No paved runway. Infrastructure : no hangars or workshops, but several small buildings off the NW corner may have been used for temporary accommodations. Nearest rail connection in Düben, 8 km ENE of the landing ground. Dispersal : there were at least 7 aircraft bays cut into the woods off the S boundary (Feb 45). Operational Units : II./JG 300 (Oct 44 – Apr 45); III./JG 4 (Apr 45). Finsterwalde (GER) (51 36 30 N – 13 44 20 E) General : airfield (Fliegerhorst) 104 km SSE of Berlin, 45 km WSW of Cottbus in Brandenburg; airfield located 3.6 km SSE of Finsterwalde. History : construction began in late 1934 or early 1935 and it was named a Luftwaffe Fliegerhorstkommandantur by fall 1935. http://www.ww2.dk/Airfields%20-%20Germany%20%5B1937%20Borders%5D.pdf Edited December 28, 2014 by MiloMorai spelling Link to comment Share on other sites More sharing options...
SlipBall Posted December 28, 2014 Author Share Posted December 28, 2014 We need good forward airfields: http://www.nicolastrudgian.com/archivedetail.php?collection_id=113 :thumbup: Have you seen here: http://forums.eagle.ru/showthread.php?t=135412&page=4 Link to comment Share on other sites More sharing options...
arthuro12 Posted December 28, 2014 Share Posted December 28, 2014 I'd realy like if they made it so that we can feel the WW2 around us. It must not feel just like another sandbox, but a world that feels real. To acomplish that, I think those are the most important objects that not only make us invested in the world, but also give us purpose in the air, so that we have targets on the ground too. TOP 10 Objects that i'd like to see in WW2 setting: -light AA guns (20mm and 37mm) -heavy AA guns (88mm, 90mm) -Tanks -Trains -Train depots -Trucks(Opel Blitz, Studebaker) -Tents(medical, munitions, standard) -Supply depots (those things that can realy go BOOOM when hit) -Buildings from the era and place(Normandy France) -Hedgerows And thats it, I hope they can make it. Most importantly, I'd love to see though that DCS has changed so that my frame rate doesn't drop when somebody fires a burst and when somethings blows up or looses a part. In other words... OPTIMISE THE GAME... please :) Happy holidays people. I don't really get the Normandy area judging from the timeframe the K-4 flew in.. but you do have all the things I enjoy from the Cliffs of Dover maps. They make it seem vibrant and alive, sometimes you RANDOMLY come across a train for example.. that kinda stuff. Also supply depots actually exploding and having secondary explosions would be super cool! [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Crumpp Posted December 28, 2014 Share Posted December 28, 2014 Have you seen here: No I have not. Great finds! Looking forward to this map. Answers to most important questions ATC can ask that every pilot should memorize: 1. No, I do not have a pen. 2. Indicating 250 Link to comment Share on other sites More sharing options...
Crumpp Posted December 28, 2014 Share Posted December 28, 2014 Would be a stretch to call them 'forward airfields'. :huh: grass surface measuring approx. 1145 x 355 meters (1250 x 390 yards) with an “L” shape. No paved runway. Infrastructure : no hangars or workshops, but several small buildings off the NW corner may have been used for temporary accommodations. Nearest rail connection in Düben, 8 km ENE of the landing ground. Dispersal : there were at least 7 aircraft bays cut into the woods off the S boundary (Feb 45). Wow, just like O'Hare or Hartsfield........ Answers to most important questions ATC can ask that every pilot should memorize: 1. No, I do not have a pen. 2. Indicating 250 Link to comment Share on other sites More sharing options...
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