Casimir06 Posted January 16, 2019 Share Posted January 16, 2019 This might seem a strange question, given the nature of DCS, but I'm working on a series of missions that have a build up to hostilities rather than starting out in a full scale conflict. So, basically, is it possible to get a SAM site to NOT lock and NOT fire yet still emit a radar signal that's picked up by the player's EW system? I'm assuming (as I haven't tested it yet) that I could do that by simply removing the actual SAM missile launchers from a site, but I'd prefer to leave the entire SAM site intact if possible. Link to comment Share on other sites More sharing options...
Emmy Posted January 16, 2019 Share Posted January 16, 2019 ROE: Weapons Hold Alarm State: Red [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com Link to comment Share on other sites More sharing options...
Casimir06 Posted January 16, 2019 Author Share Posted January 16, 2019 Awesome. Thank you! Link to comment Share on other sites More sharing options...
enigma6584 Posted January 16, 2019 Share Posted January 16, 2019 ROE: Weapons Hold Alarm State: Red What does "Alarm State: Green do? Link to comment Share on other sites More sharing options...
Emmy Posted January 16, 2019 Share Posted January 16, 2019 What does "Alarm State: Green do? Radars will not emit... [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com Link to comment Share on other sites More sharing options...
Hardcard Posted January 17, 2019 Share Posted January 17, 2019 What does "Alarm State: Green do? It makes the group/unit "go to sleep", so to speak. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Delta99 Posted January 17, 2019 Share Posted January 17, 2019 Note, this only works at the group level so you can set the entire group to Alarm State Red or Green but not individual units. Was just working on this the other night. My Missions: Valley Patrol Mission :: Valley Escort Mission :: A2A Engagements Link to comment Share on other sites More sharing options...
Emmy Posted January 17, 2019 Share Posted January 17, 2019 You can simply place radars without launchers if you feel you’ll never want a site to go Weapons Free... [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com Link to comment Share on other sites More sharing options...
Casimir06 Posted January 17, 2019 Author Share Posted January 17, 2019 You can simply place radars without launchers if you feel you’ll never want a site to go Weapons Free... Yes, which is how I initially was thinking of doing this, but I have a large number of SAM sites on the "base" map, which is the one I'm using as a template for all the missions in question. So I'd much rather have the entire SAM site there and just make them passive (so to speak) so I can simply make them active in later missions rather than having to go through and add a whole bunch of launchers later. Link to comment Share on other sites More sharing options...
Emmy Posted January 17, 2019 Share Posted January 17, 2019 Yes, which is how I initially was thinking of doing this, but I have a large number of SAM sites on the "base" map, which is the one I'm using as a template for all the missions in question. So I'd much rather have the entire SAM site there and just make them passive (so to speak) so I can simply make them active in later missions rather than having to go through and add a whole bunch of launchers later. Makes perfect sense... [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com Link to comment Share on other sites More sharing options...
SUNTSAG Posted January 17, 2019 Share Posted January 17, 2019 Turn off your launchers by using "UNIT AI OFF" that way each individual launcher can be turned off and then turned back on again by a trigger. 1 Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Casimir06 Posted January 17, 2019 Author Share Posted January 17, 2019 Turn off your launchers by using "UNIT AI OFF" that way each individual launcher can be turned off and then turned back on again by a trigger. That's another option... and after thinking about it for a moment it actually makes me think of a couple of really good uses for that option outside of this issue. Thanks! Link to comment Share on other sites More sharing options...
enigma6584 Posted January 17, 2019 Share Posted January 17, 2019 Radars will not emit... It makes the group/unit "go to sleep", so to speak. Thanks for clearing that up. :thumbup: Link to comment Share on other sites More sharing options...
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