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Through The Inferno (Normandy 1984 - Modern) - Highly dynamic and endless mission


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UPDATE 03/06/21 - 1: v1.80c

- Fixed an issue where using "-create jtac" was not working

- Added the "Zeus" spawnable unit list to the BRIEFING for better access (pause, show briefing or press LAlt+B to bring up the briefing)

"Through The Inferno"

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UPDATE 04/25/21 - 1: v1.82a

- First update since the release to DCS 2.7 Open Beta; Previous version of DCS Open Beta may be incompatible with this mission version.

- Fixed an issue where A2A AI spawned units via Zeus map marker command would descend to 3.7k feet immediately after spawning if they do not acquire a target right away.

- Fixed an issue where A2A AI spawned units via Zeus did not easily acquire a target.

- Added two missing tactical SAM (singleton vehicles) units to the regular and Zeus spawn lists; SA-13 and SA-19. They are omitted from the ground mission spawning pool by default, so un-comment them in their proper lists as desired.

- Added a weather preset and changed the time to ~18:00.

"Through The Inferno"

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HOTFIX 04/26/21 - 1: v1.82b
- Fixed an issue were Zeus commands were not working properly in Caucasus.
- Adjusted SA-2 layout
- Adjusted enemy ground unit AI difficulty to ensure they do not remain dormant at times.

"Through The Inferno"

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UPDATE 07/12/21 - 1: v1.83f

- Fixed an issue with CSAR forced rescue events were not spawning correctly.

- Fixed an issue where CSAR beacon/ADF was not working properly.

"Through The Inferno"

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UPDATE 07/17/21 - 1: v1.83f
- Fixed an issue where LSO/Marshall/Airboss SFX for the Airboss script were not playing
- Fixed an issue where some random SAM generation zones were not spawning correctly and/or designated properly by its JTAC (if JTAC at SAM sites are enabled)
- Added CVN-7X Relay helicopter on carrier maps.

Additionally; From now on all changelog items will be updated on the TTI website:

https://throughtheinferno.com/tti-sp-changelog/

"Through The Inferno"

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UPDATE 08/23/21 - 1: v1.83k
+ Added many new custom display options for EWRS to allow players to show more or less information as desired for EWRS text box reports:
- Change number of max enemy threats displayed on reports
- Turn extra header text on/off
- Turn bandit's speed/heading info on/off
- Change time interval between automatic reports.
- Added presets for ease of use; Default, Reduced, Minimal
Default: x4 bandits displayed, full bandit info, extra header text and threat level text on
Reduced: x3 bandits displayed, full bandit info, extra header texts off
Minimal: x2 bandits displayed, full bandit info, extra header text off

+ Added ability to edit enemy convoy unit composition in mission editor.

+ Added ability to edit custom "Zeus" spawnable ground groups in the mission editor.

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UPDATE 09/06/21 - 1: v1.83m
All Maps:
+ Further improved custom user-created "Zeus" spawnable units, making it easier to create as many custom groups of all unit types as desired with easy to remember commands. Additionally, these custom units can be 'transferred' over to newer TTI missions or other TTI Maps. The included tutorial file goes in-depth on how to create and spawn these units.

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"Through The Inferno"

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UPDATE 10/05/21 - 1: v2.00a
All Maps:
+ "TTI: Eras of War" Update:

TTI-Eras-of-War-Image-lol.png
 

This major update and overhaul to the TTI Mission adds a new "Mission Era" setting that allows you to instantly change the mission generation and ambient battlefield characteristics to a desired era of arial combat operations.
The following mission eras are available in this update:
 

Modern
- Generally the same settings and experiences as before in previous TTI missions
- Tankers, Aircraft Carriers, Troop Transport, AWACS Aircraft and other logistics are available.
- Friendly modern era aircraft patrol the area when enabled.
- Fight against modern era enemy air, sea and ground units

Korean War

- Fight against Korean War era enemy air, sea and ground units.
- Tankers, Aircraft Carriers, Troop Transport, AWACS Aircraft and other logistics are not available.
- JTAC drones are replaced with Korean War aircraft.
- Friendly Korean War era ambient aircraft patrol the area when enabled.
- Editable template units for random ambient traffic
- Editable template units for Korean War era convoys
- Radar station emplacements replace AWACS Aircraft to ensure proper EWRS functionality.
- Optional: WW2 Asset Pack can be enabled to utilize units from this paid module.

World War II

- Fight against World War II era enemy air, sea and ground units.
- Tankers, Aircraft Carriers, Troop Transport, AWACS Aircraft and other logistics are not available.
- JTAC drones are replaced with World War II aircraft.
- Friendly World War II era ambient aircraft patrol the area when enabled.
- Editable template units for random ambient traffic
- Editable template units for World War II era convoys
- Radar station emplacements replace AWACS Aircraft to ensure proper EWRS functionality.
- Optional: WW2 Asset Pack can be enabled to utilize units from this paid module.

__


+ Added more units to the spawn pool lists and Zeus spawnable units list:
- ship_seawise_giant

- arty_smerch_he
- arty_plz05
- arty_t155_firtina
- arty_sau2

- aa_sam_nasams
- aa_sam_sa5

- cap_mosquito
- bombing_mosquito
- bombing_h6j

__

+ Added all WW2 Asset Pack Units to spawning pool/zeus list ONLY IF WW2 ASSET PACK OWNED AND ONLY WHEN ENABLED.

__

+ Fixed an issue with JTAC Drone Spawn for A2G Easy Mission 1.

 


Edited by deadlyfishes

"Through The Inferno"

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UPDATE 10/06/21 - 1: v2.00b HOTFIX
All Maps:
~ Fixed an issue where the requested intel menu would repeat endlessly after the convoy mission spawns.

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UPDATE January 29, 2022 - 1: v2.1.0

+ Added more config options to turn off mission map markers.

+ Convoy map marker now updates with every intel request or every 5 minutes automatically.

+ Added new SFX and text messages to play/display to the specific player who made the kill on a ground unit, air unit or a friendly unit. These can be turned off in the settings as well.

+ Added new SFX and text messages to play/display when friendly infantry units take on casualties. A map marker is also created. This feature can be optionally disabled.

+ Added a 'Global Kill feed' that displays a message and plays a sound with kill information to all players on the map as follows:
[Player Name + Aircraft Type > Weapon Used > Unit Name Destroyed]
This occurs a few seconds after the initial message so that the player who made the shot does not get barraged by several messages. This can be optionally disabled.

+ EWRS updated to now show the correct unit measurements automatically depending on your aircraft. Example: If you fly the Su-33, EWRS measurement units will display measurements in METRIC (Km, meters). You can still change to Imperial (nm, feet) if you'd like.

+ Added new commands to create smoke, illumination flares, signal flares via the Zeus Map Marker system (See read me tutorial or in-game briefing for more details.)

+ Ensured that the "drop troops here" works with or without the "-" previously required to initiate a map marker command.

+ Added Mission Enhancer Package by daemon1808:
Mission Enhancer Package (M.E.P) allows you to enhance an existing mission giving you the ability to request support assets in a immersive way during the mission.

You can request SEAD missions, AC130 Strikes, Buddy lase, Recon target area, etc easily through the F10 radio menu.

Video tutorials and information of this script package here:
https://forums.eagle.ru/topic/289944-mission-enhancer-package-a-mod-for-request-live-support-during-a-mission/
https://www.digitalcombatsimulator.com/en/files/3320007/
https://www.youtube.com/watch?v=uJnD8q6sPwk

+ Removed "templated a2a pathing" units to clean up the editor map a bit. You can now move around the "a2a_wpt" map markers to decide the paths a2a enemy flights will take. You can also change bombing waypoints for bombers that spawn and attack.

+ Turned off friendly reports for aircraft spawned in via Random Air Traffic Script

+ Adjusted A2G mission spawn areas to not be completely inside highly dense urban areas. Most spawns will be partially in highly dense urban areas if any at all.

+ Added the option within the mission editor to edit the aircraft "Backup Friendly CAP" type/weapons that is spawned via the F10 Menu under "Air to Air Reinforcements" - The menu name will change depending on the type chosen for these aircraft. (If you make the airfield backup CAP template unit to be an Su-27, it will say "Su-27 Backup" in the menu dynamically.)

+ Moved the "Debug" menu to the root F10 - Other menu

+ Moved the "Air to Air Reinforcements CAP" menu to the root F10 - Other menu

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UPDATE March 17, 2022 - 1: TTI SP v2.2.0

+ Added AH-46D Apache Module

+ Changed all player/client slots to CJTF Blue coalition for more customizability and flexibility with liveries.

+ Color-coded edition mission zone colors and triggers.

+ Added "Cold War" mission era

+ Improved enemy A2A engagement behavior; Missile engagement range for enemy AI will launch missiles based on threat assesment. Additionally their ROE is set to free to ensure that they are able to acquire targets on their own.

+ Added enemy vehicle reinforcements to be deployed using convoy templates to active A2G Missions randomly, this can optionally be changed in the settings.

+ Added enemy vehicle reinforcements to be deployed using convoy templates to active A2G Infantry Assault Missions randomly, this can be changed in the settings.

+ Added new unique voice clips and notifications added for the new randomized enemy reinforcement events.

+ Added friendly armored ground battalion that attacks ground mission objectives. You can change the ground battalion units within the mission editor and you can configure several options of the ground battalion offensive within the mission settings. Ground battalion "air support" callouts are included along with map markers.

+ New sounds added for friendly troops deployment

+ New sounds added for friendly armored battalion deployment

+ New sounds and "dialogue" added to A2A Hard Missions. The mission now consists of "enemy ace squadron bandits". They are essentially adversary ace pilots with unique voice lines and callsigns that will taunt you when they spawn and will sign off with a special voice line when they are defeated. Similar to the "ACAP" missions on TTI Multiplayer.

+ A single-use (5 minute) smoke marker will be deployed when troops or ground battalion requests air support on their position to avoid friendly fire.

+ Added config options to have SAM and AAA units at A2G Helo/Infantry assault missions. By default there are no SAM/AAA units set to spawn at these missions.

+ Added new templates lists/spawning pool list for SAM EASY and SAM HARD for more flexibility with SAM site types.

+ Added config option to change how many SAM sites appear at random SAM spawns

+ Added config option to change CTLD simulated crate hover time to pick up a crate

+ Added config option to show kill feed notifications (sound + message) when enemy AI kills a player. This option is on by default.

+ Added a fail-safe function that force drops troops from the helo if it is taking too long to land at the objective.

+ Removed "templated" tankers and AWACS units from the editor map.

+ A2A Friendly backup units that are spawned via F10 Menu are now randomized, you can change the spawning pool of these friendly backup units in the A2A settings.

+ A2A Friendly backup notification message and sound are improved; "Mission command" will request a fighter backup, and each friendly A2A backup has a unique call sign and voice clip when they spawn.

+ A2A Friendly backup now has new options to spawn from ground, US carrier or RU carrier (when carriers are available).

+ A2A Friendly backup are now auto-spawns that can optionally be disabled in the settings

+ Friendly AI aircraft will now trigger a voice line/notification when they are shot down.

+ Some aircraft spawns have coalition specific liveries to be more identifiable. (Example; the RED coalition F/A-18C will have the aggressor livery applied)

+ Adjusted WW2 default spawning pool ground units

+ Adjusted WW2 and Korean War default spawning pool ship units

+ Adjusted WW2 default convoy units

+ Adjusted cruising altitude of WW2 enemy A2A spawns.

+ WW2 (free assets) Flak18 and Bofors AA ground units now spawn in pairs instead of single units.

+ Enemy bombers now spawn as a two-ship instead of a single-ship

+ Fixed an issue where bombers were improperly spawning on the "CPS" trigger zones instead of one of the "CPS_bomb" trigger zones.

+ Added new units to zeus spawning database and spawning pools (added for both blue and red):
Unarmed Vehicles:
red_ua_zil135
red_ua_tz22_kraz
red_ua_atz60_maz
red_ua_atz5
red_ua_aa8
red_ua_liaz_bus

Armored Vehicles:
red_ar_pt76
red_ar_mephisto

Ships:
red_ship_la_combattante

SAMS:
red_aa_sam_nasams

Aircraft:
red_cap_su24mr
red_cap_su24m
red_cap_su17m4
red_cap_mig27k
red_cap_ajs37
red_cap_su34
red_bombing_su34

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UPDATE April 16, 2022 - 1: v2.2.1

+ Infantry Assault missions expanded to +5 more possible locations

+ A2G Helo missions expanded to +5 more possible locations

+ Fixed an issue where some kill and/or hit events were not properly triggering the notification (message + sound) to the player.

+ Improved the kill notification to the player when destroying a ground unit. The message will now transcribe the randomly chosen dialogue in the sound clip.

+ Added unique voice clips and message notifications for killing enemy infantry.

+ Friendly ground battalion groups will now have their unique callsign/name applied to their actual physical group in-game, rather than just being named via the text notification.

+ Friendly CAP reinforcement aircraft groups will now have their unique callsign/name applied to their actual physical group in-game, rather than just being named via the text notification.

+ Enemy CAP elite squadron (A2A Hard Mission) aircraft groups will now have their unique callsign/name applied to their actual physical group in-game, rather than just being named via the text notification.

+ Added 2 new FARPs to the map with working troop pickup and logistics functions (CTLD). These have been placed in strategic locations to reduce RTB transit times for refueling, rearming, repairing or any other logistics functions (CTLD) for helos.

+ Change default CTLD troop pickup smoke color to white.

+ Fixed an issue where disabling CTLD/CSAR would cause script errors.

+ Friendly CAP reinforcements will now RTB after patrolling around the CAP spawn zones to their initial home airbase or carrier and delete themselves a few minutes after landing to save on resources.

+ RAT Carrier Aircraft (on maps and eras with carriers) will return to home carrier after patrolling a randomly chosen single CAP waypoint (a2a_wpt_1/2/3/4 etc...).

+ Fixed an issue where ground missions could be stacked via the F10 - Mission Spawning Menu

+ Fixed an issue A2A/ZEUS Helo spawn routes, and the auto A2A Helo mission spawn not working when optionally enabled.

+ Fixed Random Air Traffic (RAT) aircraft not spawning on NTTR map.

+ Fixed an issue where tanker callsigns were not set correctly.

+ Fixed an issue where tanker TACAN beacons were not working.

+ Global active mission zone detection optimized for better performance - Detection is now initiated when units are destroyed or when destroy commands via zeus are initiated.

+ Added drawn active mission zone circles with mission name label on F10 Map. This can be optionally be disabled.

+ Added drawn friendly air support requests circles with blue text label on F10 Map. This can be optionally be disabled.

+ Added drawn tanker tracks on F10 Map with text info box that include; Tanker name, tanker type, tanker callsign, tanker tacan channel, tanker frequency. This can be optionally be disabled.

+ Added drawn AWACS tracks on F10 Map with text info box that include; AWACS name, AWACS type, AWACS frequency. This can be optionally be disabled.

+ Added carrier info box on F10 Map. This can be optionally be disabled.

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COLD WAR FIX - April 19, 2022 - 1: v2.2.1b
(Applies to Syria, NTTR, Mariana Islands, Normandy, Persian Gulf)

+ Fixed an issue where setting mission era to "cold_war" did not work and caused script errors

+ Added updated info in mission era setting text that references "cold_war" as an option

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Update May 30, 2022 - 1: TTI SP v2.2.4a

+ Added ACLS to Super Carrier.

+ Added separate set of +10 new zones for A2G Infantry Assault Missions.

+ A2G Helo Missions are now enabled by default.

+ Fixed an issue where A2G Helo and A2G Infantry Assault missions would not complete if these missions were both active.

+ Fixed an issue where units were sometimes not being properly tracked as "dead" which caused some skipped events that affect kill notifications and other important events.

+ Fixed an issue where the A2A Helo missions were not properly spawning via the auto-spawning.

+ Added an option to enable or disable auto-started A2A mission stacking via th the new option: "auto_air_mission_stacking".

+ Changed the config option "allow_air_mission_stacking" to "manual_air_mission_stacking" to be more clear as to what this option does.

+ Moved the bomber options to the main "DEFINE MISSION SETTINGS" trigger list.

+ Fixed an issue where rescue helo and tanker scripts for airboss carrier was not working.

+ BULLSEYE moved/changed to WPT-2

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Update June 18, 2022 - 1: TTI SP v2.2.4d

+ Fixed an issue where the a2a stacking option was not working properly.

+ Added an option to replace voice line sounds with UI SFX or silence.

+ Added Mount Pleasant variation to the South Atlantic Map

+ Replaced the ground EWRS radar with the FPS-117 Dome Unit.

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Update July 25, 2022 - 1: TTI SP v2.2.5a

  • Added Mirage F1CE Module
  • Added Mirage F1CE to spawning pools for Modern and Cold War Eras
  • Added Mirage F1CE to Zeus spawning list
  • Add new voice line SFX for kill events
  • Fixed an issue where A2A Intercept Mission would not spawn via the F10 Menu
  • Fixed an issue where infantry support notify cool down was not working

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Update October 27, 2022 - 1: TTI SP v2.2.7a

  • Added MB-339 Module.
  • Added MB-339 to Zeus spawning list and to the default Modern Era enemy A2A spawning pools.
  • Significant overhaul to unit and mission detection systems by changing the enemy ground unit detection method to greatly improve performance overall. With this overhaul, a lot of issues relating to mission detection/completion were addressed.
  • Added options for enabling/disabling specific Carriers on maps and applicable eras with Carrier Ops.
  • Added options for enabling/disabling specific tanker aircraft as desired.
  • Added documentation in zip file with mission setting suggestions for better performance.
  • Smoke/flare markers at active missions now deploy instantly after requested.
  • Fixed an issue where modern era aircraft friendly backup aircraft spawned when the WW2 era is selected.
  • Fixed a database spawning issue on the Normandy Map.
  • Fixed an issue where enemy infantry reinforcements were not spawning the correct units for WW2 and Korean War eras.
  • Fixed an issue where friendly vehicle reinforcements were not spawning the correct units for WW2 and Korean War eras.
  • Fixed an issue where lag spikes would occur when multiple units were destroyed quickly (Bombs on troops or ground unit clusters).
  • Fixed an issue where ground attack missions weren't properly being detected as completed, which then prevented the next ground attack mission from auto-starting.
  • Fixed an issue where convoy attack missions weren't properly being detected as completed, which then prevented the next convoy mission from auto-starting.

"Through The Inferno"

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Hotfix October 27, 2022 - 2: TTI SP v2.2.7b

  • Fixed an issue where kill feed messages were not working (wrong file uploaded to ED Userfiles)

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Update November 30, 2022 - 1: TTI SP v2.3.0a
 

Major overhaul to tutorials, guides and general documentation for TTI SP:

Major overhaul to Random Air Traffic (RAT) Script:

  • Added a RAT F10 - Other menu to manually control RAT spawns in real time while in-game and other options.
  • RAT aircraft at airbases utilize a random pool of aircraft that you can customize, similar to editing spawning pools
  • RAT aircraft will take off, fly to one of the RAT Waypoints, which you can move, resize (they spawn in a random position within those zones), then land at the airbase they originated from
  • RAT aircraft will respawn shortly after parking or death as a new aircraft type
  • Introduction of REDFOR RAT aircraft. Each map will have a REDFOR base or two, which REDFOR RAT planes will commute between. Their types are also randomized and can also be customized similar to editing spawning pools.
  • Added option to only spawn RAT carrier aircraft if a player occupies the relevant carrier aircraft. Example; if a player spawns in an FA-18C or F-14A/B, then if enabled, the RAT aircraft for the CVN carrier will spawn. This is also how it will work for the Su-33 or AV-8B N/A.
  • S-3B and E-2D are added as optional carrier aircraft for the CVN.
  • Added "Random" spawning template pools for those that wish to randomize aircraft that spawn on carriers, including custom aircraft
  • Added option to also spawn helos on the LHA-1 Tarawa
  • Removed a lot of the "template" RAT aircraft which are no longer required. A text file is included in the mission zip file that goes through the process step by step to add your own random air traffic planes in the mission editor.

Other updates, features and fixes:

  • Mission briefing updated and more up to date.
     
  • When requesting CAP Backup from the F10 Other Menu, you can optionally choose for them to either fly to the position where you requested CAP backup, or for them to fly their normal CAP route.
     
  • Tanker spawns are now set to only spawn-in if compatible aircraft are occupied by players. Example; The "Slow Boom Tanker" will spawn in when a player occupies an A-10A/C/C II.
     
  • Fixed an issue where AI wingmen landing before you land, despawns the entire group. AI despawning after land is done on a per-unit-basis to avoid the previous issue.
     
  • Fixed an issue where EWRS AWACS report interval setting via F10 Menu was not working.
     
  • Added a customizable livery lua file for those that wish to utilize custom liveries for both red or blue aircraft. This file needs to be extracted from the miz using 7zip, and re-injected after editing.
     
  • All aircraft now have a default livery set that should help players discern red from blue for aircraft that have several liveries available in vanilla DCS.
     
  • CTLD was updated to the latest version.
     
  • Added new menu option with CTLD to change between real sling loading or simulated hover loading while in-game.
     
  • Fixed an issue where sometimes spawning into newly created client/player aircraft would not work.
     
  • Tankers will fly below or above cloud layer, based on the settings you choose. (Lower cloud base, they go above, higher cloud base they go below).
     
  • Airboss Carrier will set recovery CASE based on weather (clouds, visibility, etc...).
     
  • Re-organized F10 Menu. Some menu items have moved to a relevant sub menu to clean up the front-end F10 - Other menu.
     
  • Added ATIS feature. ATIS auto-starts by default, and will be disabled when a player enters into an FC3 aircraft since ATIS will constantly be playing for FC3 aircraft. This can be disabled optionally in the settings. ATIS can also be enabled/disabled via the F10 - Other Menu
     
  • Fixed an issue with carrier deck static objects not deleting all units sometimes.
     
  • Added a new option to spawn a default carrier deck layout at the start of the mission if CVN carrier is enabled.
     
  • Moved A2G Helo/A2G Easy Missions at McCarran to be outside of the airfield capture zone to allow civilian RAT planes to takeoff
     
  • Adjusted friendly F/A-18C, F-16C and F-15C friendly A2A loadouts.
     
  • Fixed an issue where convoy mission markers were not properly removed after completing convoy missions.
     
  • Made location intel reports only show to requester.
     
  • Added option to show intel reports for individual ground missions as desired, and for how long to keep the display up.
     
  • Added OPTIONAL Civil and Modern Aircraft Mod Expansions which easilly integrates the Civil and/or Modern Aircraft mods into the Random Air Traffic System in TTI SP. Tutorials for config and installation of this optional script is available: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
     
  • Added new units to the air, ground, and ship spawning pools:
Spoiler

Ground Units:
"red_aa_aaa_hl_dshk",
"red_aa_aaa_hl_kord",
"red_aa_aaa_tt_dshk",
"red_aa_aaa_tt_kord",

Ships:
"red_ship_hms_invincible",
"red_ship_ariadne",
"red_ship_andromeda",
"red_ship_achilles",
"red_ship_lynch",
"red_ship_castle",
"red_ship_tug",

Submarines:
"red_sub_santafe",

Aircraft:
"red_cap_mf1_bd",
"red_cas_mf1_bd",
"red_cas_su25",
"red_cas_su25t",
"red_cas_su34",
"red_cas_ajs37",
"red_cas_av8b",
"red_cas_f117a",
"red_cas_tornadoids",
"red_cas_tornadogr4",
"red_cas_a10",
"red_cas_f15e",
"red_cas_f16",
"red_cas_wingloong",
"red_transport_an26b_ru",
"red_transport_an26b_cn",
"red_transport_an30m",
"red_transport_c130",
"red_transport_c17a",
"red_transport_il76_ru",
"red_transport_il76_cn",
"red_transport_yak40_ru",
"red_transport_yak40_olympic",
"red_transport_awacs_kj2000",
"red_transport_awacs_a50",

 

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  • 1 month later...

Update January 12, 2023 - 1: TTI SP v2.4.0a

  • Added Black Shark 3 module
     
  • Added new optional expansion script for popular flyable DCS Aircraft Mods (F-22A, F-35, Su-30, and more!)
     
  • Restored "A2A Hard" to just be a regular A2A spawn using the A2A HARD template
     
  • Previously, A2A Hard was setup as the A2A Enemy Elite Squadron spawn, but now this has it's own new spawn type as "A2A Enemy Elite Sqn" in the menu. This utilizes the A2A HARD template list as a spawning pool for now.
     
  • Added "SINGLE MISSION MODE" which is a great way to save on performance or simply let the mission decide which mission you need to tackle, by spawning in ONE SINGLE MISSION at a time, randomly choosing which mission type is spawned.
     
  • a new mission type will spawn (never the same one twice), and which mission types are in rotation are editable in the mission settings.
  • Added Anti-Ship Convoy missions, they are the same as Ground Convoy Missions, but at sea! Corresponding configurable options are available, along with editable templates in the mission editor, again same as the ground convoys. Obviously, this mission type is not available on maps where ships cannot be placed normally. (NTTR)
  • Disabled Anti-Ship (Static) missions by default, and lieu of that, enabled Anti-Ship Convoy missions by default.
     
  • Added 7 more potential ground convoy routes to add much more variety to convoy missions.
     
  • Fixed an issue where -destroy and -smoke Zeus commands did not work unless done on low altitude ground. These commands should now work on any altitude of ground as expected.
     
  • Added a new RAT menu option to spawn all CVN assets that have not already been initialized.
     
  • Added option to have "A2A Constant" enemy air spawns respawn after a kill. Currently by default and previously, A2A Constant spawns happens on a timer, and you can optionally switch to this new option for constant spawns to happen after the constant A2A enemy aircraft group is destroyed.
     
  • Added a F10 Other menu option to disable A2A auto-spawns while mid-mission.
     
  • Optional Expansion scripts now allow for custom airfield spawn locations
     
  • Added options in mission settings to change unit threshold amounts, which determines how many units remain before the mission clears itself out to avoid issues where it may be impossible to find/destroy the last remaining unit.
     
  • Made EWRS update interval and display time more reasonable by default. You can still change these settings in-game and/or within the mission settings that you edit in the Mission Editor.
     
  • Added an option to make EWRS AWACS auto-reports on or off by default.
     
  • Added an option to change EWRS display time.
     
  • Fixed an issue where A2A Helo missions were not spawning from the correct spawning pool list.
     
  • Further polish and cleaning up of the organization of the F10 Other Menu for ease of use.
     
  • Allowed Carrier Deck layout menu in the Cold War era.
     
  • Allowed more RAT Carrier aircraft in Cold War Era
     
  • Carrier aircraft slots initialize Carrier RAT AI planes, Carrier deck statics. Modded aircraft that can spawn on carriers will now also trigger these spawns.
  • When ground missions with available WPT initializes, the message of the new mission will display with the WPT number.
     
  • Optionally installed modded player aircraft spawns trigger their respective tankers and logistics.
     
  • Further improvements to mission detection logic that should alleviate some script processing performance.
     
  • Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation:
    https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5

Edited by deadlyfishes
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"Through The Inferno"

Endless, Dynamic, Open-World Experience for DCS World
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  • 4 weeks later...

Update February 3, 2023 - 1: TTI SP v2.4.2a

  • Added Mirage F1-EE module. Mission will spawn the proper tanker for this module as well.
     
  • Mission now recognizes several mod aircraft as tanker-compatible aircraft (F-22A will spawn the boom tanker for example)
     
  • Fixed an issue on Caucasus where a helo mission marker was slightly offset.
     
  • Ground convoys both red and blue are now randomized at EACH spawn, utilizing the standard 'spawning pool list' method. This means convoy templates are no longer edited within the mission editor.
  • ease check documentation on how to edit convoy spawning pools
     
  • Fixed an issue where the tankers were spawning too low below low cloud layers.
     
  • Fixed an issue in Random Air Traffic script where too many AV-8B's were spawning on the LHA-1, along with too many helos. This number has been reduced and options were added.
     
  • Added an option to remove debug options such as "End Mission" from the F-10 debug menu.
     
  • Added red/blue_ship_supplytilde to spawning pools and the Zeus spawning list. Check documentation for details.
     
  • Added red/blue_ship_ls_ropucha to spawning pools and the Zeus spawning list. Check documentation for details.
     
  • "I'm hit ejecting"/"Eject" friendly voice lines will not play if the aircraft that gets destroyed is an un-manned aircraft (drone).
     
  • Helicopter related scripts (CTLD, CSAR) will now only load if and when a player occupies a helicopter slot. FARPs are still usable for other aircraft even without CTLD or CSAR scripts.
     
  • Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation:
    https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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"Through The Inferno"

Endless, Dynamic, Open-World Experience for DCS World
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Update March 1, 2023 - 1: TTI SP v2.4.3a

  • Added A2G SEAD mission type with proper options to enable/disable autostart, AFAC/JTACs at mission etc...
     
  • Fixed the AI F-15E loadouts to be a bit more realistic.
     
  • AWACS will reset after a few hours.
     
  • Added debug option in F10 - Other menu to reset AWACS manually.
     
  • Fixed some sounds from the Enhancer Script not playing properly.
     
  • Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation:
    https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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"Through The Inferno"

Endless, Dynamic, Open-World Experience for DCS World
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Update March 11, 2023 - 1: TTI SP v2.4.4a

  • Fixed a major crash/CTD, and loading issue with DCS 2.8.3.37556 Open Beta Multi-Threading (MT). - This version now works and is fully compatible with Multi-Threading (MT).
     
  • Fixed an issue where CTLD and CSAR menus were not loading.
     
  • Fixed an issue where enabling the WW2 Asset Pack units were breaking the scripting environment.
     
  • Added new customizable settings to adjust tanker speed.
     
  • Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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"Through The Inferno"

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Update June 11, 2023 - 1: TTI SP v2.4.5a

  • Added new TTI Sinai SP Maps that include two variations - Cairo and Northern regions.
     
  • Su-24M CAS variant now available as enemy AI in spawning pools and Zeus.
     
  • Fixed an issue where friendly CAP reinforcements were not taking off on the proper airfield on some TTI SP Maps.
     
  • Template AWACS unit re-named to ensure that F-14A/B datalink information is more clear which one is a template unit and is inactive.
     
  • Fixed compatibility issues with the TTI SP Normandy - Normandy 2 is now fully working and compatible.
     
  • Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation
    https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
  • Like 1

"Through The Inferno"

Endless, Dynamic, Open-World Experience for DCS World
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