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World scale in LOMAC


naMReg

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Hi, I'm creating this object to place in the game, I'm using Maya to do so and I set it as a 1/1 scale object, with real measurements.

 

Whenever I put it in the game, using 3DS Max, the scale of the object is mammoth, I mean enormously gigantic.... Is there anyway I can calculate the scale so my objects look perfect in the game???

 

Thanks

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Isn't this the place to ask this????

 

If not, please tell me where could I get this information because i really need it, I'm making a plane also and I'd like it to look perfect in-game.

 

Thanks for your help and patience....

 

Cheers

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Què pasa neng??? :D

 

This is what I do, as I model it using Maya, I set the scale to 1 unit = 1 meter, then I export the mesh as an OBJ, import it in 3DS Max and then export it again as a .lom file. (I don't personally make this final step as I do't work with 3DS Max myself).

 

If the World at LOMAC is set as 1/1 scale to Real World, this should work. Anyway I'll double check my settings in Maya and see if I did this right.

 

Thanks and cheers :D

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