alarm siren and headlights against the aircraft. - Page 3 - ED Forums


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Old 06-26-2018, 06:09 PM   #21
Captain Orso
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Join Date: Feb 2015
Location: Stuttgart, Germany
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Haha!! Perseverance is the name of the game I've got the Siren working properly.

This is what you do:

1. For the Coalition with the Siren, create a Vehicle Group, Armored, Siren, and place it where you wish. Hint: using good names for Groups and Units is helpful in setting up triggers. EG Group: Air Raid Siren Rucueville. Unit: Air Raid Siren Rucueville 1

2. Set the Siren's Group to "Visible Before Star" [sic.] = "Visible Before Start", and "Late Activation". This will place the Siren on the map, but it won't be active, so no siren wail unit the group is activated.

3. Create a Trigger: (Once), Conditions: (your decision) (I used "Part of Coalition in Zone (Red, Air Raid Zone), where "Air Raid Zone" is a Trigger Zone centered on the Rucqueville Airfield with radius 25,000 feet), Actions: Group Activate (Air Raid Siren Rucqueville).

As long as any enemies are within the Trigger Zone, the Siren will wail. I imagine one could refine the condition to only check for aircraft, and I've seen that there are possibilities to script detection of enemy aircraft, which would negate then need for a Trigger Zone and make triggering the siren's activation more realistic, but I only wanted to prove the concept of working the Siren.

4. Upon what ever Trigger you wish, Deactivate the Siren.

That's it!

I've attached the mission I tested with, will all the spelling errors et al

You can set the Interceptor Group to "Player" and have some fun with it too. I know I did
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Attached Files
File Type: miz Nmdy WWII Bofors Test 01 w Spits.miz (12.4 KB, 6 views)
When you hit the wrong button on take-off

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