A 109´s "pilot" needs to thanks by this wonderfull sim and plane. - Page 2 - ED Forums
 


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Old 05-25-2020, 02:33 PM   #11
amazingme
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Originally Posted by Enduro14 View Post
This is a exercise for you, not me. I can fly the K4 and agree with what Yo-Yo has simulated in dcs. If you cant pull until your unconscious then i do not know what your issue is.
You don't understand.. I give up on you.
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Old 05-25-2020, 03:28 PM   #12
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For example Fw 190 stick forces are almost non up to 500-600kph,
In case of Bf109 10-20kg of stick force is coming quite quickly, definetly bf109's pilot cant yank stick as fast as it can be in fw190.
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Old 05-26-2020, 09:55 AM   #13
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Interesting how a "thanks" thread gets derailed with the same bullshit every time…



S!
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Old 05-26-2020, 10:00 AM   #14
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Originally Posted by rogonaut View Post
you should have flown her a year ago. the newly implemented stick forces at low speeds are ridicoulus! u need to trim the plane to turn... no other warbird reacts so badly to stick input at low speeds.
That's what it is. Took the k4 up the other day since a very long time and thought to myself that this doesn't feel right. Not saying that the forces shouldn't be there but they do feel a little exaggerated
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Old 05-26-2020, 10:20 AM   #15
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I am sorry to say, but DCS prop fighters fall short from realistic compared to my glider!!!

I have tested it several times and I don't experience anywhere near those stick forces and even less the torque effects,
unless I enter a rotor...

So, ED, work on your FDM and make it all feel like a glider please!
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Old 05-26-2020, 10:33 AM   #16
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dont know what the hell your talking about, i just compared it to the other props in dcs. no ones talking about gliders besides u so im probably wrong with that assumption!


man i would like to understand but i just dont. just had a quick read on that sticky about the <FORCES>


everybody take care and free hugs,


yours sincerely rog
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Old 05-26-2020, 01:30 PM   #17
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I dont know what people are yelling about!, the stick forces are no hindrance and appreciate its an attempt to simulate the real bird. She flys great and can out class a Spit if you fly her to the very edge. I think some of you are forgetting to use your rudder.

And ya this was a appreciation thread as its the best sim of a 109 period and thankful we have it and it continues to evolve as dcs does. Amongst all these shit posts, heres a thank you to the devs
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Old 05-26-2020, 01:48 PM   #18
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You just don't want the stick forces to be changed because you're afraid.. that's all. You're afraid of how good the Bf will become, just as it was in the real life.

If not, then you're just being blind to ignore the stick forces that begins to be felt at 250-300 km/h which is nowhere near real life data.

Another question is how these forces are implemented. I mean, the virtual pilot is a handicapped one handed little girl that cannot pull 30kg, because this is how it is portrayed in DCS. At least we should have the possibility to pull with 2 hands if this is how ED wants it, WITH stupid stick forces.
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Old 05-26-2020, 01:58 PM   #19
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I dont get it, I'm not having issue pulling the stick for maneuvers, maybe i can feel the dynamics better with the buttkicker and software but anyways i just don't have issues. Far from scared on my end K4 i love it and honestly would hate they simplify things to make it easier, its not why i fly dcs warbirds...
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Old 05-26-2020, 02:00 PM   #20
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Quote:
Originally Posted by rogonaut View Post
dont know what the hell your talking about, i just compared it to the other props in dcs. no ones talking about gliders besides u so im probably wrong with that assumption!


man i would like to understand but i just dont. just had a quick read on that sticky about the <FORCES>


everybody take care and free hugs,


yours sincerely rog
Just saying I want my glider stick forces and prop torque in ALL DCS Modules! NOW!
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