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Old 07-09-2018, 05:15 AM   #21
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Quote:
Originally Posted by curioso007 View Post
+1
Have you tried calling the atc through the F-key Menus?
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Old 07-11-2018, 04:08 PM   #22
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can someone post some ingame screens of the new tarwa which was released with today patch?
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Old 07-11-2018, 06:30 PM   #23
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Quote:
Originally Posted by Goa View Post
can someone post some ingame screens of the new tarwa which was released with today patch?
Open Beta was pushed to the release branch, so there have been no changes to the Tarawa since post #16
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Old 07-24-2018, 07:59 PM   #24
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I'm assuiming this is an ED issue. But at some point will the smoke effect from the Tarawa be removed?

As seen here, she doesn't smoke nearly at all, if any.

https://youtu.be/fw95kHY3f1Y

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Old 08-01-2018, 02:13 PM   #25
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Quote:
Originally Posted by Goa View Post
can someone post some ingame screens of the new tarwa which was released with today patch?
For info:- the latest Open Beta 2.5.2.20036, contains the updated Tarawa model with lighting and working CIWS. The only obvious WIP bug is the Phalanx CIWS opening fire at 6km (3.3 nm) rather than close in.

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Name:	Tarawa CIWS fires at 3_3nm (6km) 2_5_2_20036, Screen_180801_133114.jpg
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Name:	Tarawa CIWS fires at 3_3nm (6km) 2_5_2_20036, Screen_180801_133152.jpg
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Name:	Tarawa CIWS fires at 3_3nm (6km) 2_5_2_20036 TACVIEW.JPG
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Last edited by Ramsay; 08-01-2018 at 02:23 PM.
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Old 08-01-2018, 02:41 PM   #26
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Quote:
Originally Posted by Ramsay View Post
.....The only obvious WIP bug is the Phalanx CIWS opening fire at 6km (3.3 nm) rather than close in.

A very impressive improvement to the Tarawa indeed however, you are still unable to spawn in a helicopter aboard her Very happy and very disappointed at the same time.
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Old 08-01-2018, 03:02 PM   #27
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Quote:
Originally Posted by Shadow_1stVFW View Post
I'm assuiming this is an ED issue. But at some point will the smoke effect from the Tarawa be removed?

As seen here, she doesn't smoke nearly at all, if any.

https://youtu.be/fw95kHY3f1Y

Sent from my SM-G960U using Tapatalk
Smoke is controlled via the lua file.
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Old 08-01-2018, 03:19 PM   #28
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i want to notice that the new lighting effects on the Tarawa are amazing. The overall light, bright and colors are very well done BUT....

Im experience a very important hit in perfomance. My FPS on the deck with lights on are suffering a lot. From steady 60 FPS to 45 with degraded smothness when looking around. Only with lights on. Lights off FPS are perfectly solid. I think the biggest impact is the green reflection all over the main super structure.

Zeus:

Are you going to take a look at the perfomance hit with lights on?

Can we expect some tuning around the Tarawa lights for better perfomance?

Thanks a lot for your continuous development.
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Old 08-01-2018, 06:28 PM   #29
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Quote:
Originally Posted by Esac_mirmidon View Post
i want to notice that the new lighting effects on the Tarawa are amazing. The overall light, bright and colors are very well done BUT....

Im experience a very important hit in perfomance. My FPS on the deck with lights on are suffering a lot. From steady 60 FPS to 45 with degraded smothness when looking around. Only with lights on. Lights off FPS are perfectly solid. I think the biggest impact is the green reflection all over the main super structure.

Zeus:

Are you going to take a look at the perfomance hit with lights on?

Can we expect some tuning around the Tarawa lights for better perfomance?

Thanks a lot for your continuous development.

Will take a look at it
ALSO, with latest ED update, choppers now take off properly (AI), not sure when it will show in the LHA-1
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Old 08-01-2018, 10:50 PM   #30
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Thanks Prowler.

Nice addition the choppers fix.
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