Please fix. "Generator failure" problem - ED Forums


Thread Tools Display Modes
Old 06-04-2018, 03:03 PM   #1
Join Date: Nov 2016
Location: Norway
Posts: 358
Default Please fix. "Generator failure" problem

Please fix. "Generator failure" problem when using hot start. It can not be too much to ask for can IT?
Havremonster is offline   Reply With Quote
Old 06-07-2018, 11:00 AM   #2
Weta43's Avatar
Join Date: Feb 2005
Location: Aro Valley Wellington New Zealand
Posts: 6,738

Do you mean how you get a "Generator Failure" message if you add collective too fast & let the RPM fall below where the generators drop off, or some other issue ?
Weta43 is offline   Reply With Quote
Old 06-07-2018, 01:53 PM   #3
Posting Rights Suspended
Join Date: Jun 2014
Location: Warsaw, Poland
Posts: 3,617

That was my first thought as well, but now I think he means the pre-programmed, initial state of the whole powerplant system when the heli spawns in hot-start missions, which is not optimal at the moment.

Yesterday I checked the default ground start missions (training and instant) where the engines are already running. Looks like the heli always spawns with low collective and throttles on 75-80'ish % (and THAT's the problem). If we use "synchronize HOTAS with controls" option and crank the throttle to max, so that governor starts working, after hitting the "Fly" button the engines fluctuate in RPM and spool up to their max RPM, which takes quite a few seconds. That will cause decrease of rotor RPM down to about 90% depending on outer conditions. Not a big deal on the ground, as we're still above generator disengage treshold. Eventually both engine and rotor RPM get up to their recommended values.

However, the same throttle state when spawning in the air forces the player to either drop collective in order to wait for the engines to spool up (thus causing significant loss of altitude), or to overload the rotor if some collective was added before hitting "Fly" button (thus the heli will not descend that much, but rotor RPM will surely drop below generator disengage treshold).

All aircraft in DCS have some initial throttle/propeller/rotor values preset when spawning in the air and they usually don't cause any gameplay issues, but in Mi-8, with its distinctive generators-vs-rotor relation, air starts mean either loosing altitude, or loosing generators, or both.
i5 4670K @ 4.4, single GTX1070, 16 gigs of RAM, TH Warthog, MFG Crosswind, Win7 x64.

Last edited by Art-J; 06-07-2018 at 01:55 PM.
Art-J is offline   Reply With Quote
Old 06-07-2018, 04:50 PM   #4
rge75's Avatar
Join Date: Jun 2015
Location: Switzerland
Posts: 705

I noticed that, too. I simply raise the collective only slightly. The rpm seems to increase after that. When the rpm is high enough, I commence the take-off.

Most of the time I anyway do a cold start. However, it's indeed something that could be improved.
rge75 is offline   Reply With Quote
Old 07-04-2018, 01:04 AM   #5
Junior Member
Join Date: Dec 2014
Posts: 77

I second this request too, it would help to have the possibility reliably to start in mid-air sometimes (without generators' failures), particularly for mission testing purposes.
Gerbilskij is offline   Reply With Quote
Old 07-04-2018, 03:45 AM   #6
msalama's Avatar
Join Date: Apr 2008
Posts: 3,719

I usually start up cold, but regardless, did several hot starts from a runway yesterday while testing some config tweaks. The rotor RPM stayed above the generator cutoff level each time. Didn't try an airstart so no idea about those. Well just my £0.002
Hey doubters, check this out: "P-51D has another variant with new higher octane coming later, the K-4 and D-9 are getting new cockpits, all the WWII warbirds are getting their cooling reworked, and a DM is in internal testing"
msalama is offline   Reply With Quote
Old 07-04-2018, 12:34 PM   #7
Senior Member
thrustvector's Avatar
Join Date: Dec 2017
Location: Exeter uk
Posts: 1,142

the only one I have problem with is the mission "convoy hunt", that's an immediate failure and drop pretty rapid as soon as you press fly as youre in mid air
thrustvector is offline   Reply With Quote
Old 02-14-2019, 07:03 AM   #8
Junior Member
Join Date: Sep 2013
Location: Croatia
Posts: 38

that is still broken...
just try Instant Action -> Target practice
dovla is offline   Reply With Quote
Old 02-14-2019, 07:17 PM   #9
Senior Member
BaD CrC's Avatar
Join Date: Dec 2008
Location: New Jersey, USA
Posts: 2,344

Didn't know about this. But the Mi8 deserves a cold start, or you cannot pretend to know this aircraft. Plus, hot starts leave plenty of switches un-flipped that can become a problem fast when in flight.
As for starting this aircraft in mid air, this sounds just like something you would do in Battlefield, not DCS.

8086K delid @5.1Ghz under EKWB Water, 2080Ti FE, 32Gb DDR4, 970Pro NvME.
BaD CrC is offline   Reply With Quote
Old 02-14-2019, 07:38 PM   #10
Junior Member
Join Date: Oct 2018
Posts: 76

Then don't include instant action missions.

But I would rather have it fixed. I enjoy DCS more as a flight sim than a button switching sim. With a real life family, simming time is short and often interrupted. I use automatic startup and hot starts all the time.

The first thing many players will do after purchasing a module is hop into instant action. Being instantly assaulted by blaring warning beeps and Rita haranguing you makes a lousy first impression.

I also play Battlefield with my friends occasionally, and though I'm sure it wasn't meant this way, this comment rings slightly of elitism and sim-snobbery. Pay for the game - play it the way you want.
Pudu is offline   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT. The time now is 08:01 PM. vBulletin Skin by ForumMonkeys. Powered by vBulletin®.
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.