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[MERGED] DirectX 11/12, OpenGL, VulkanAPI Discussion


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why do not we create a petition? we want vulkan optimization before modules!

 

Modules pay for Vulcan optimisation .

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why do not we create a petition? we want vulkan optimization before modules!

 

More engineers / coders working on separating and implementing vulkan does not equal faster and more optimized code. The guy's / small close nit team could have been working on this for years separating DCS. To get others up to speed would take a long time and or end up with a big mess trying to speed things up. This needs to be done right for the future of DCS and dynamic campaigns etc. DCS is still great now if you have a half decent system. They should take their time and get it right.

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Modules pay for Vulcan optimisation .

What you mean?

 

 

 

and it depends on how much optimization we get.

100%? i’m in.

20%? i’m out.

you should still be inside for only 20%

 

 

 

...does not equal faster and more optimized code. This needs to be done right for the future of DCS and dynamic campaigns etc. DCS is still great now if you have a half decent system. They should take their time and get it right.

 

 

exactly will serve for the dynamic campaign. they must both redo and optimize the code from the base. currently it is not playable with the vr unfortunately. For this reason I asked for a petition, to be able to have as soon as possible an improvement even for those who use the vr.

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What you mean?

 

I mean that neither you nor I nor anyone else paid a nickel directly for DCS World , including the Caucasus map and 2 aircraft . All further work on optimising , including Vulcan , are funded by the ongoing sales of modules .

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I mean that neither you nor I nor anyone else paid a nickel directly for DCS World , including the Caucasus map and 2 aircraft . All further work on optimising , including Vulcan , are funded by the ongoing sales of modules .

 

Full stop.

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Bought a new system. question is will DCS run with Directx 12? Found out that FSX will not, so it made me question if DCS will be able to. Thanks.

 

 

No. DCS World 2.5.x is only DirectX 11.

 

 

ED is working on implementing Vulkan. Give it, oh, maybe 1 to 3 years, maybe more. It's a whole re-write of the core graphics engine and all the shaders, and that kind of thing takes forever and a week.

 

 

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with adding Vulcan support, I suggest to retain the DirectX 11 and upgrade it to DirectX 12. Add dual rendering configuration support to allow user to switch between Vulcan or DirectX.

 

Vulcan vs DirectX 12:

 

Vulcan with deferred rendering:

 

my gameplay video on current release version: https://www.youtube.com/user/jokeracts :thumbup: :D


Edited by JOKERACTS
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Why Vulkan instead of DX12?

 

If you code for DX12 you cut out all the other windows versions available, Vulkan will still work.

 

with adding Vulcan support, I suggest to retain the DirectX 11 and upgrade it to DirectX 12. Add dual rendering configuration support to allow user to switch between Vulcan or DirectX.

 

my gameplay video on current release version: https://www.youtube.com/user/jokeracts :thumbup: :D

 

Sounds very expensive / double the work. I and i'm betting ED thinks the http://www.khronos.org royalty-free open standards is a better way to go then to be stuck with MS and Win 10.


Edited by David OC

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Download PDF Tutorial guides to help get up to speed with aircraft quickly and also great for taking a good look at the aircraft available for DCS before purchasing. Link

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ED have already stated their intent to use Vulkan and I believe said that the next step was to replace textures. That’s probably why we’ve had the odd issue recently with missing textures, eg gun mounts on Huey, RB15.

 

I’m very much expecting at least an initial Vulkan implementation this year, followed by optimisation.

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Because DX12 would Eliminate Everything But Windows 10 Users.

 

And even if they all decide to Upgrade from Windows 7 and 8, there's a bunch of High End hardware that does not have drivers for Windows 10.

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with adding Vulcan support, I suggest to retain the DirectX 11 and upgrade it to DirectX 12. Add dual rendering configuration support to allow user to switch between Vulcan or DirectX.

 

Vulcan vs DirectX 12:

 

Vulcan with deferred rendering:

 

my gameplay video on current release version: https://www.youtube.com/user/jokeracts :thumbup: :D

 

Experts everywhere..... ;)

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I'm sure cross platform compatibility is a huge reason to go with vulkan as well.

 

lets hope so :)

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so we’d switch to linux and run DCS there?

 

do the hotas units have linux drivers?

 

and the rift and windows odyssey both have linux drivers?

 

 

self-edit. I typed a bunch of stuff that's apropos, but then realized this will devolve into my OS is better than your OS. So I deleted it all.:D

 

I'm for whatever makes my DCS in VR work better.

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so we’d switch to linux and run DCS there?

 

do the hotas units have linux drivers?

 

and the rift and windows odyssey both have linux drivers?

 

 

VR works in Steam, at least in my Steam with Linux Mint 19.2.

 

HOTAS, I dunno, havent got time to mess with DCS in Mint yet but high on my "wanna mess with" list

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