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Old 11-08-2019, 12:47 PM   #1271
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cool, thanks
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Old 11-08-2019, 03:00 PM   #1272
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In the newsletter new clouds are mentioned. Will they be volumetric?
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Old 11-08-2019, 03:03 PM   #1273
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Good news, been a streak lately. Awesome !
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Old 11-08-2019, 03:42 PM   #1274
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Quote:
Originally Posted by ThorBrasil View Post
In the newsletter new clouds are mentioned. Will they be volumetric?
There's one screenshot floating around that ED for some reason shared on that privacy violating website that has nothing to do with DCS and ED - but they didn't share it here on their own forums...

Anyway, looks pretty good:

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Old 11-08-2019, 03:46 PM   #1275
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Quote:
Originally Posted by ThorBrasil View Post
In the newsletter new clouds are mentioned. Will they be volumetric?
If you look closely at the S-200 SAM pics, it looks like you can see the new clouds in the background.
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Old 11-08-2019, 03:49 PM   #1276
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Quote:
Originally Posted by kontiuka View Post
If you look closely at the S-200 SAM pics, it looks like you can see the new clouds in the background.
Will we get new S-200 Vega SAM in next OB update? I have been waiting for it so long...
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Old 11-08-2019, 03:49 PM   #1277
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Quote:
Originally Posted by kontiuka View Post
If you look closely at the S-200 SAM pics, it looks like you can see the new clouds in the background.
No, those pictures are from Substance Painter. And the clouds there are only a texture.
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Old 11-08-2019, 04:13 PM   #1278
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Originally Posted by DeathAngel1 View Post
Will we get new S-200 Vega SAM in next OB update? I have been waiting for it so long...
Would like to know that as well. There have been several new vehicle models shown over the course of this year and none of them are in the game yet.
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Old 11-08-2019, 04:26 PM   #1279
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Quote:
  • Clouds: A very anticipated improvement coming to DCS is already making progress. Just a few of the improvements we are looking to add to this are (the following is subject to change):
    • Different cloud types, such as:
      • Cumulus
      • Сumulonimbus
      • Сirrus
      • And variations.
    • Localized precipitation
    • Multiple cloud layers
    • Multi-player synchronization
    • Lower Performance overhead with minimal to no “pop-in”
This is a neat list, but it's a bit worrying that the by far most critical component isn't even mentioned: the toolset to make any of that happen. Hopefully it's not just a visual spit-shine and an MP bugfix, but an actual update and improvement of how clouds work in the game.
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Old 11-08-2019, 04:35 PM   #1280
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Quote:
Originally Posted by razo+r View Post
No, those pictures are from Substance Painter. And the clouds there are only a texture.
you sure?
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