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Old 12-05-2017, 10:09 AM   #171
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Yeah some of the visuals can have a big impact on gameplay under certain conditions (over wing vapor for example can be very useful to tell hat your opponent is starting to pull some Gs) which is why I don't say "meh only visuals" when talking about them.

@Haukka: Spotting is a huge topic indeed. Things like reflections from the sun (or being blinded by it) or contrails on different altitudes will make that a lot more interesting (and in some cases easier I guess, especially for the low resolution guys like VR users).
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Old 12-05-2017, 04:04 PM   #172
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I agree with all posters reading effects, they add so much immersion, can't be overlooked!
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Old 12-05-2017, 06:14 PM   #173
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Visual effects are also part of the simulation, let's not forget the fact that DCS is an entertainment version of TBS
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Old 12-07-2017, 11:09 AM   #174
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Quote:
Originally Posted by Vitormouraa View Post
Visual effects are also part of the simulation
Indeed. Visual effects seem to be ignored or downplayed by some with the premise of "it is about the combat and the systems, not the looks", but they fail to realize that the effects play a role in the combat and system usage. Some effects aid, some hinder - like canopy scratches, the HUD unreadable due to the sun or bright lights, displays being illegible due to high-g buffeting etc. There are a lot more factors in the thing we try to simulate here than some admit.

Aircraft abd air combat are not sterile environments at all when it comes to effects and what they cause.

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Old 12-08-2017, 07:59 PM   #175
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hi guys, this is a quick demo of the new explosion effects.

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Old 12-08-2017, 08:13 PM   #176
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Quote:
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hi guys, this is a quick demo of the new explosion effects.

This is outrageous! At 2:27 it's clear that the flying debris has nothing to do with the car that just exploded. Bug! Bug! Bug! This needs to be fixed! It completely ruins immersion.

Sorry. Couldn't resist.

Thanks.
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Old 12-08-2017, 08:15 PM   #177
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lol
yeah it looks like part of a wooden box
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Old 12-08-2017, 08:17 PM   #178
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Quote:
Originally Posted by ebabil View Post
lol
yeah it looks like part of a wooden box
If it had been an old farm truck with wooden stake sides, it would have been perfect.
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Old 12-09-2017, 12:38 AM   #179
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Well, actually I don't even care too much how it looks. Those are just graphics. For me the important questions are:
- do smoke and dust block AI sight?
- how does the AI react to sudden explosions? Is there a moment of shock before they can return fire for example?
- are blast and fragmentation modeled better now?
- and if the above are answered with no: can we turn them off then?

Such stuff is what this thread is about.

Last edited by Aginor; 12-09-2017 at 12:41 AM.
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