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Old 12-07-2017, 09:41 AM   #571
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Does anyone know if we're going to get new FARP textures? The current ones are not exactly the best...

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Old 12-07-2017, 11:16 AM   #572
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Originally Posted by upupandaway View Post
You should really be worried about waves knocking you out of the sky at 20k feet, no?
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Old 12-07-2017, 07:40 PM   #573
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One of the questions we regularly get is how the updated Caucasus map will perform in VR. Generally, we/I am very hesitant to remark on expected performance because of the huge number of factors that can affect this. We have seen many cases of people having almost the exact same hardware, but experience greatly varying performance.

As such, I can only comment on how it performs for me, and this may or may not reflect your experience.

When flying today in the updated map in the Hornet, I spent much of it screaming down heavily wooded river valleys, with the occasional pop-ups to higher altitudes. Graphics setting was the default HIGH with tree rendering distance to set maximum and the visib range setting at HIGH. Pixel Density was set to 1.5. During all times, the FPS never dipped below 45 for a very smooth "space warp" experience.

Hope this helps.
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Old 12-07-2017, 08:14 PM   #574
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When flying today in the updated map in the Hornet...
Matt, you're so cruel!
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Old 12-07-2017, 08:22 PM   #575
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Quote:
Originally Posted by Wags View Post
One of the questions we regularly get is how the updated Caucasus map will perform in VR. Generally, we/I am very hesitant to remark on expected performance because of the huge number of factors that can affect this. We have seen many cases of people having almost the exact same hardware, but experience greatly varying performance.

As such, I can only comment on how it performs for me, and this may or may not reflect your experience.

When flying today in the updated map in the Hornet, I spent much of it screaming down heavily wooded river valleys, with the occasional pop-ups to higher altitudes. Graphics setting was the default HIGH with tree rendering distance to set maximum and the visib range setting at HIGH. Pixel Density was set to 1.5. During all times, the FPS never dipped below 45 for a very smooth "space warp" experience.

Hope this helps.
Thanks for the update. I hope the New Caucasus will have a better performance/stability than the old/current Caucasus. If that's the case, I'll be very happy.
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Old 12-07-2017, 08:22 PM   #576
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Matt, you're so cruel!
Hahaha indeed, but i like

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Old 12-07-2017, 08:40 PM   #577
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Thanks Matt
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Old 12-07-2017, 08:52 PM   #578
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Quote:
Originally Posted by Wags View Post
One of the questions we regularly get is how the updated Caucasus map will perform in VR. Generally, we/I am very hesitant to remark on expected performance because of the huge number of factors that can affect this. We have seen many cases of people having almost the exact same hardware, but experience greatly varying performance.

As such, I can only comment on how it performs for me, and this may or may not reflect your experience.

When flying today in the updated map in the Hornet, I spent much of it screaming down heavily wooded river valleys, with the occasional pop-ups to higher altitudes. Graphics setting was the default HIGH with tree rendering distance to set maximum and the visib range setting at HIGH. Pixel Density was set to 1.5. During all times, the FPS never dipped below 45 for a very smooth "space warp" experience.

Hope this helps.
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Old 12-07-2017, 09:04 PM   #579
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Quote:
Originally Posted by Wags View Post
One of the questions we regularly get is how the updated Caucasus map will perform in VR. Generally, we/I am very hesitant to remark on expected performance because of the huge number of factors that can affect this. We have seen many cases of people having almost the exact same hardware, but experience greatly varying performance.

As such, I can only comment on how it performs for me, and this may or may not reflect your experience.

When flying today in the updated map in the Hornet, I spent much of it screaming down heavily wooded river valleys, with the occasional pop-ups to higher altitudes. Graphics setting was the default HIGH with tree rendering distance to set maximum and the visib range setting at HIGH. Pixel Density was set to 1.5. During all times, the FPS never dipped below 45 for a very smooth "space warp" experience.

Hope this helps.
Good to know. What AA settings did you have? My buddy and I find performance takes a nose dive with AA and deferred shading on in 2.1
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Old 12-07-2017, 10:18 PM   #580
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Originally Posted by MonnieRock View Post
Uboats,

What are the strange blurry areas around the telephone/telegraph poles?



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or depth of field?
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