Spitfire IX in 1.5.8 - Page 4 - ED Forums
 


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Old 12-06-2017, 02:33 PM   #31
saburo_cz
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No, Spitfire still does not have any bombs or drop-tanks.

UK-type bombs and drop-tanks for Spitfire are not in A/B list of equipment
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Old 12-06-2017, 03:27 PM   #32
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Thanks Saburo.

Bugger.

So enticingly close....
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Old 12-06-2017, 03:47 PM   #33
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More specifically, the Spitfire has no hardpoints yet to load.
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Old 12-06-2017, 06:23 PM   #34
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Not implemented yet as far as I know.
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Old 12-07-2017, 06:18 PM   #35
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I gotta say, the Spitfire sounds much better now than when I last flew it. Great job on the sound design!
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Old 12-11-2017, 09:37 AM   #36
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Does sound very good although I wish Black Hat (I can't remember what he posts here as) would release his sound pack...........it's awesome and I'd gladly pay for it as an add on

On the rudder I noticed I need a lot more trim at takeoff now before I had the trim to "R" in Rudder now I'm at "O" in port. When I first tried it out at first I was getting horrid wing dips to the left.

I don't know if it's my imagination but I'm also finding landing a little different too. I wouldn't say harder but I have add to alter my style a little to get acceptable landings without visits to the spray shop.
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Old 12-13-2017, 08:59 AM   #37
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Quote:
Originally Posted by Weegie View Post
I don't know if it's my imagination but I'm also finding landing a little different too. I wouldn't say harder but I have add to alter my style a little to get acceptable landings without visits to the spray shop.
Ah, so it's not just me. I swear it's even trickier to land now. If one wheel touches first even by a whisker it really bounces sideways. I've had to go back to the drawing board but I think I'm getting the hang of it again after a frustrating couple of nights.
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Old 12-20-2017, 09:41 AM   #38
Weegie
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Just as I thought I had it nailed again I started to get a lot of problems with landing again.

I could put it down Ok but then I was getting a really vicious swing to the left.

Now at landing I have the rudder trim between PORT & RUDDER and that seems to work a lot better.

What I don't understand is why do I need so much rudder trim on an idling engine.
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Old 12-20-2017, 10:28 AM   #39
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Quote:
Originally Posted by Weegie View Post
Just as I thought I had it nailed again I started to get a lot of problems with landing again.

I could put it down Ok but then I was getting a really vicious swing to the left.

Now at landing I have the rudder trim between PORT & RUDDER and that seems to work a lot better.

What I don't understand is why do I need so much rudder trim on an idling engine.
At iddle you get negative propwash speed, and also any compensations for prop effects are causing right rolling and sideslip.

What I still don't like is the rudder auhtority at high cruise and higher speeds. The rudder is still too effective causing huge swing if you even only use the rudder trim...
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Old 12-20-2017, 11:13 PM   #40
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What I still don't like is the rudder auhtority at high cruise and higher speeds. The rudder is still too effective causing huge swing if you even only use the rudder trim...
Agree, rudder effectiveness doesn't seem to be fading with increased q to near the same degree as the other two primary flight controls. Control harmony suffers as a result.

Looking on the bright side, it seems to me that the Spit is noticeably easier to taxi - it's not quite so eager to diverge from the desired path as soon as your attention wanders, and often can be brought back into line with just a short dab of rudder. I'm finding crosswind takeoffs and landings are less of a challenge, and takeoff itself seems smoother overall than at 1.5.7. Trimming for straight and level flight is quick and easy, and once done it seems to hold the intended attitude more effectively, giving more time for fiddly head down tasks like setting a compass heading.

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P.S. I wonder how much of this is just in my imagination? Wouldn't it be nice to know exactly what they've done?
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