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Old 06-13-2018, 03:32 PM   #171
Sandman1330
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Originally Posted by sorcer3r View Post
If I fly the mirage with IFF = Off (or maybe IFF is damaged) it will still show clients in my coalition that I am friendly.

What follows is that contacts not shown as friendly are 100% hostile. And that is not as it works in real life.
And I've already identified the off / damaged scenario as unrealistic, but this isn't game breaking.

It does, however, allow people to game the system - with no civilian aircraft to worry about and only 2 coalitions, people don't have to utilize the proper procedures when an IFF interrogation is returned negative. But that's a people problem, not a problem with DCS.

Aside from the off / damaged / no transponder scenario, which probably will be corrected as we move out of EA, the system is modeled fairly realistically.

As I've now clearly dragged this thread off topic, I'm done
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Old 06-13-2018, 03:33 PM   #172
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Quote:
Originally Posted by =4c=Nikola View Post
Actually, there is third coalition in DCS. It's disabled in ME.

Btw, I do not see any improvement on flight model and flight controls model.
There should be changes in behavior when cycling from Flaps in Auto up to Full extendend.
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Old 06-13-2018, 03:34 PM   #173
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Originally Posted by Wags View Post
We will first implement a simplified IFF system because it's something we can do in the near term. We hoped to have it available this week, but there was a holiday in Russia this week and it moved our schedule back a bit. Also, our avionics and flight model team has been working crazy hours for the past two months and they need a break.

Later, we hope to implement a much more realistic IFF system, but that will take much more time. Not just because of the rather complex avionics changes and additions (much more complex than most of you appreciate), but also because it will need to involve a rather extensive change to the AI.

Thanks
Thanks Wags, it seems like a good plan for the short/medium term.
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Old 06-13-2018, 03:41 PM   #174
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Originally Posted by Wags View Post
We will first implement a simplified IFF system because it's something we can do in the near term. We hoped to have it available this week, but there was a holiday in Russia this week and it moved our schedule back a bit. Also, our avionics and flight model team has been working crazy hours for the past two months and they need a break.

Later, we hope to implement a much more realistic IFF system, but that will take much more time. Not just because of the rather complex avionics changes and additions (much more complex than most of you appreciate), but also because it will need to involve a rather extensive change to the AI.

Thanks
As always, thanks for the updates. All the best for the team and their well-being and peace of mind is much more important than what I wish for a game, their work is very appreciated!
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Old 06-13-2018, 03:42 PM   #175
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Originally Posted by falcon_120 View Post
There should be changes in behavior when cycling from Flaps in Auto up to Full extendend.
It's very slight change of anyway slight transient effect I've not even noticed it at first.
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Old 06-13-2018, 03:43 PM   #176
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Originally Posted by Sandman1330 View Post
And I've already identified the off / damaged scenario as unrealistic, but this isn't game breaking.

It does, however, allow people to game the system - with no civilian aircraft to worry about and only 2 coalitions, people don't have to utilize the proper procedures when an IFF interrogation is returned negative. But that's a people problem, not a problem with DCS.

You say all the right things but come to the wrong conclusion, how is that a people problem? It's a system problem.
A people problem would be DCS having a realistic IFF simulation but people ignoring it and shooting negative returns without care.
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Old 06-13-2018, 03:43 PM   #177
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The remove pylon feature has been implemented!
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Old 06-13-2018, 03:54 PM   #178
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Quote:
Originally Posted by Sandman1330 View Post
And I've already identified the off / damaged scenario as unrealistic, but this isn't game breaking.

It does, however, allow people to game the system - with no civilian aircraft to worry about and only 2 coalitions, people don't have to utilize the proper procedures when an IFF interrogation is returned negative. But that's a people problem, not a problem with DCS.

Aside from the off / damaged / no transponder scenario, which probably will be corrected as we move out of EA, the system is modeled fairly realistically.

As I've now clearly dragged this thread off topic, I'm done
It is a problem of DCS because in DCS a negative response means contact is hostile which is not what it means in real life. Yes you can still follow your procedures but then we can also play with labels on full and still follow our procedures.

That people heavily requested the FC3 Iff for the F18 and also for the DCS Mirage shows IMO that at least on PvP servers most clients are in "game mode". ( i am not against game mode but it sould be separated )

I am not sure if we well get a better IFF when EA is over. It sounds more like "dedicated server two weeks" .
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Old 06-13-2018, 04:02 PM   #179
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I've played FC3 on popular pvp servers and never seen avionics or flight game mode turned on.
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Old 06-13-2018, 04:09 PM   #180
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Quote:
Originally Posted by sorcer3r View Post
It is a problem of DCS because in DCS a negative response means contact is hostile which is not what it means in real life. Yes you can still follow your procedures but then we can also play with labels on full and still follow our procedures.

That people heavily requested the FC3 Iff for the F18 and also for the DCS Mirage shows IMO that at least on PvP servers most clients are in "game mode". ( i am not against game mode but it sould be separated )

I am not sure if we well get a better IFF when EA is over. It sounds more like "dedicated server two weeks" .

Just because people want IFF for the Hornet as is the case for all other modern jets doesn't mean they would be opposed to a realistic system.
It is just all we have right now, and as you can see above from Wags, it will take ED quite some time to implement a realistic system. So you would want no IFF at all for the Hornet until, some day in the distant future, we have proper IFF in DCS?
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