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Old 06-13-2018, 06:59 AM   #201
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All reported, just timing right now.
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Old 06-19-2018, 01:59 PM   #202
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Just flew DCS for the first time in a while, after finally updating to 2.5 finally. Good news is it runs fairly well, I'm on medium settings with good FPS with only a few stutters. Still hoping to get those figured out.

However I did one dogfight mission, P-51 against 109s, and boy did I realise why I stopped playing. There's just no fun in fighting against the AI at the moment with this kind of damage model. One 109 was peppered with shots, streaming from both radiators and then black smoke from the fuselage. He flew back to base.

The other 109 I hit with probably 20-30 rounds, holes in the fuselage, wing, huge hole in the tail section, but he kept flying (at super high performance as the AI likes to do) and I had to escape to base.

The new DM would really bring me back to this sim as it is very fun otherwise. Right now only ground striking would be fun...
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Old 06-19-2018, 02:59 PM   #203
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As far as i know the new DM is only for human players first. Not for AI
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Old 06-19-2018, 03:22 PM   #204
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I believe some resources were shifted towards the Yak. The Yak is coming to a close, so I will start asking about the WWII DM again very soon.

Holyyy shit..................................................
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Old 06-20-2018, 06:17 AM   #205
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Since the last couple of updates AI planes don't keep flying and kicking your @ss while belching black and white smoke. They fly on more conservatively, then eventually their engine dies and they bail out. Have you noticed? Maybe it's the first step towards the updated DM?
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Old 06-20-2018, 08:01 AM   #206
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Quote:
Originally Posted by Reflected View Post
Since the last couple of updates AI planes don't keep flying and kicking your @ss while belching black and white smoke. They fly on more conservatively, then eventually their engine dies and they bail out. Have you noticed? Maybe it's the first step towards the updated DM?


I wondered about this too! . . it seemed different, but I wondered if it was just Placebo effect.
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Old 06-20-2018, 10:40 AM   #207
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Definitely not placebo. Before, when fighting against MIG-15s, even when they were smoking they would climb like redstone rockets...now I got one smoking, he started flying funny, then 20-30 seconds later he lost control and ejected. I experienced the same when I clobbered a 109 yesterday. His prop eventually stopped, and the pilot bailed out.
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Old 06-20-2018, 11:02 AM   #208
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Originally Posted by Reflected View Post
Definitely not placebo. Before, when fighting against MIG-15s, even when they were smoking they would climb like redstone rockets...now I got one smoking, he started flying funny, then 20-30 seconds later he lost control and ejected. I experienced the same when I clobbered a 109 yesterday. His prop eventually stopped, and the pilot bailed out.


So... it's only you and me who have noticed so far?
If this is true, then it's a big change IMO. I'm going to do some more testing I think.
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Old 06-20-2018, 11:27 AM   #209
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Quote:
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So... it's only you and me who have noticed so far?
If this is true, then it's a big change IMO. I'm going to do some more testing I think.
It always seems so many changes aren't stated in changelogs that it's quite possible.




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Old 06-20-2018, 12:56 PM   #210
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So... it's only you and me who have noticed so far?
If this is true, then it's a big change IMO. I'm going to do some more testing I think.

Not just you and Reflected, Phil. I noticed this whilst in the course of flying the Epsom Campaign, has been this way for some months now. Might be a 2.x version thing though, not sure that legacy 1.5.8 users benefitted from it.

It's definitely a refreshing and much more immersive behaviour change, even if they can still pull off some less credible manuoevres.
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