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Forrestal Development Update: Deck Crew WiP!


Cobra847

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We've been working hard on creating a vast array of assets for our Forrestal class and other ships. Making the carrier feel alive and immersive and a top priority for us.

 

Enjoy some realtime screenshots of Mr. Greenshirt below. This is a game-ready model at LoD 0- and will look very similar in DCS. :)

 

We will be following up with plenty more on the peripheral equipment and art for the Forrestal. Stay tuned!

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Nicholas Dackard

 

Founder & Lead Artist

Heatblur Simulations

 

https://www.facebook.com/heatblur/

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Exactly what DCS needs so much more of! Awesome! :thumbup:

 

Unbelievable detail.... wow.

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:surprise:

 

Awesome guys - wow indeed!

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I'm more worried about the deck crew animations to be honest. Do you already have ideas how you're going to make them behave 'not-roboty'?

 

EDIT: And wasn't a similar crew planned for the Viggen? And if that is the case; Is it still on the roadmap?


Edited by Vincent90
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It is cool indeed. Even if it's only detailed art work. Amazing detail to be honest. Will produce some good working models.

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Words are insufficient to express my amazement! :pilotfly:

+1!!!

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Justificus

 

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Simply PERFECT ! have you thought guys how will manage the water effects around your vessels ? Sea into DCS looks pretty simple to me, we need accurate wakes depending on the speed and things like that. In other words..... WET WATER .

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Damn, that looks really good!!:thumbup:

But now I'm really worried about performance if one guy is already so extremly detailed :huh:

 

I'm more worried about the deck crew animations to be honest. Do you already have ideas how you're going to make them behave 'not-roboty'?

Some info here: https://forums.eagle.ru/showpost.php?p=2764182&postcount=1

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DCS Panavia Tornado (IDS) really needs to be a thing!

 

Tornado3 small.jpg

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Wow, the detail is incredible!

 

Doesn't this kind of detail hit performance though? It's a level of detail we're never going to be able to appreciate from the cockpit.

 

Don't get me wrong, this is awesome, but DCS doesn't exactly have fps to spare, right?

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I'm more worried about the deck crew animations to be honest. Do you already have ideas how you're going to make them behave 'not-roboty'?

 

EDIT: And wasn't a similar crew planned for the Viggen? And if that is the case; Is it still on the roadmap?

 

I am wondering about the same thing. Would love to hear about potential animation with crew. These renders however are out of this world.

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I'm more worried about the deck crew animations to be honest. Do you already have ideas how you're going to make them behave 'not-roboty'?

 

EDIT: And wasn't a similar crew planned for the Viggen? And if that is the case; Is it still on the roadmap?

I am wondering about the same thing. Would love to hear about potential animation with crew. These renders however are out of this world.

 

...

 

As mentioned in the last update, our goal is to try and include as many deck animations as we possibly can. Of course, it's quite possible that this particular feature will not launch together with the carrier or aircraft.

However, that has not stopped us taking our first steps with Motion Capture.

 

Here's a rough capture (pre-cleanup) of one of the many animation sequences we'll be looking to recreate

 

BeneficialQuaintAmethystinepython.gif

 

...

:book:

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:book:

[/indent]

 

Ah yes I remember now this was part of the then Leatherneck update some time back. Thanks for reminding me I had got confused as to which 3rd party developer had done this.

Thats great news.

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