Jump to content

Trigger a specific system failure of a specific MP client


Gliptal

Recommended Posts

Simple answer: No!

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B  | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)

Link to comment
Share on other sites

I know, but can't be helped, at the moment.

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B  | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)

Link to comment
Share on other sites

That would be soooo cool.

 

I actually requested something along these lines: Affect cockpit arguments with scripting

 

Personally, I'd prefer to be able to do this in Lua, but of course I wouldn't mind if it was also possible to achieve that using the ME interface and traditional triggers.

 

Edit: D'oh, sorry, misread your post. Anyway, wouldn't mind a bump on my request anyway. :D

Link to comment
Share on other sites

Is there any way to trigger a specific system failure for a specific MP client entering a zone? It works fine in SP, but I can't find a way to make it work in MP.

 

System failures - no, but you can completely destroy a unit. (I might be wrong, will try it tonight)

i5-9600K@4.8GHz 32Gb DDR4 Asus TUF rtx3080 OC Quest Pro Warthog on Virpil base

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...