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Old 04-25-2018, 02:54 PM   #91
Robert31178
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Thanks Pman!! I have another question, again sorry as I am just joining, but when this is released will it go up as being purchased again? I missed the train the first time around.
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Old 04-25-2018, 02:58 PM   #92
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Thanks Pman!! I have another question, again sorry as I am just joining, but when this is released will it go up as being purchased again? I missed the train the first time around.
Yeah absolutely it will go through the normal process

Rock has said to me he will respond this evening about more skins

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Old 04-25-2018, 03:49 PM   #93
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Sorry Pman but could you please answer the question of multi crew functionality?
Will HAWK 2.0 include fixing the existing code for multi crew? or are you removing it?
Thanks
Im guessing it will be multi crew it was before so i expect hawk to be multi crew again its just re working the code i guess.
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Old 04-25-2018, 04:59 PM   #94
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Nice Pman... can I get a paddle for my dingy?

Quote:
Originally Posted by Coxy_99 View Post
Im guessing it will be multi crew it was before so i expect hawk to be multi crew again its just re working the code i guess.
Just had a look back for what made me unsure before...Found this..

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Originally Posted by Pman View Post
Hawk's base code is not compatible with multicrew and it would require probably an 80% re-write to implement multi crew for Hawk, it simply wasn't designed that way.

The amount of work required to put this into Hawk means that it is not a viable addition for Hawk so currently there are no plans to bring multicrew to Hawk.
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So no there wont be multicrew which is really infuriating.
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Old 04-25-2018, 05:49 PM   #95
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The Hawk was made before multicrew was even a thing, as I understand it. The reason it always felt cobbled together and didn't work is because it WAS cobbled together and didn't work. It was in essence a feasability test. It's not feasible. I'd much rather they prioritised getting the aircraft working properly.

As it is, the trainers themselves provide a 'simpler' introduction to an advanced systems model, giving them some value to a person who perhaps completely new to the idea. The backseater was always rather superfluous anyway. They had to buy the module and some form of flight control already, it's more effective to just fly their own plane. If they crash from inexperience they just respawn and try again from the top. (I've done the two man trainer bit a couple times, it's largely pointless)
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Old 04-25-2018, 06:22 PM   #96
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Originally Posted by zhukov032186 View Post
The Hawk was made before multicrew was even a thing, as I understand it. The reason it always felt cobbled together and didn't work is because it WAS cobbled together and didn't work. It was in essence a feasability test. It's not feasible. I'd much rather they prioritised getting the aircraft working properly.

As it is, the trainers themselves provide a 'simpler' introduction to an advanced systems model, giving them some value to a person who perhaps completely new to the idea. The backseater was always rather superfluous anyway. They had to buy the module and some form of flight control already, it's more effective to just fly their own plane. If they crash from inexperience they just respawn and try again from the top. (I've done the two man trainer bit a couple times, it's largely pointless)

I agree with this.......
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Old 04-25-2018, 06:30 PM   #97
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Quote:
Originally Posted by zhukov032186 View Post
The Hawk was made before multicrew was even a thing, as I understand it. The reason it always felt cobbled together and didn't work is because it WAS cobbled together and didn't work. It was in essence a feasability test. It's not feasible. I'd much rather they prioritised getting the aircraft working properly.

As it is, the trainers themselves provide a 'simpler' introduction to an advanced systems model, giving them some value to a person who perhaps completely new to the idea. The backseater was always rather superfluous anyway. They had to buy the module and some form of flight control already, it's more effective to just fly their own plane. If they crash from inexperience they just respawn and try again from the top. (I've done the two man trainer bit a couple times, it's largely pointless)
I'm going to use VEAO's own video to argue against this..
https://youtu.be/H3M2o_qzM8A?t=11m38s
This sold me on the HAWK and showed their intent to work on multicrew. I feel very let down.
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Old 04-25-2018, 07:07 PM   #98
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Currently no plans for multicrew in 2.0

It was never an intended feature of Hawk and was something done by a couple of members of the team as a side project. I can not see multicrew making a re-appearance at this stage.

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Old 04-25-2018, 07:14 PM   #99
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Quote:
Originally Posted by Pman View Post
Currently no plans for multicrew in 2.0

It was never an intended feature of Hawk and was something done by a couple of members of the team as a side project. I can not see multicrew making a re-appearance at this stage.

Pman
Thanks for the answer, I wont ask for a refund as I know where I'll be told to stick it. But the HAWK is now dead to me

p.s. might want to take that video down..don't want anyone else getting mislead
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Old 04-25-2018, 07:24 PM   #100
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Currently no plans for multicrew in 2.0

It was never an intended feature of Hawk and was something done by a couple of members of the team as a side project. I can not see multicrew making a re-appearance at this stage.

Pman
Thanks for clarifying. I dearly hope it has not been ruled out completely. The point of the whole aircraft is, as a trainer, training. At this point even a rudimentary "dummy cockpit" rear-seat ride capability would be very beneficial. What I am wondering is: if the systems will see a complete recode, why not make it multicrew-compatible from the get-go?


You do you, but I believe a lot of people lose interest in the module if one can't use it for it's primary purpose - regardless of how the aircraft was envisioned to work in DCS at it's inception.


Regards,
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