Noctrach Posted June 20, 2020 Share Posted June 20, 2020 As per title, when in a stable dive with pipper on target, rockets will go long. The first rocket will land roughly at pipper position, but the rest of the volley will miss by a good 50+ feet. Aiming the pipper significantly below the target will result in multiple direct hits.RocketsFallLong.trkRocketsFallLong2.trkRocketsAimShort2.trkRocketsAimShort.trk Link to comment Share on other sites More sharing options...
RagnarDa Posted June 21, 2020 Share Posted June 21, 2020 Obvious question but do you pull the trigger on the signal (wings)? DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is. Link to comment Share on other sites More sharing options...
Noctrach Posted June 21, 2020 Author Share Posted June 21, 2020 Aye, I tested pulling just before the wings appear but the end result is pretty much the same. I've ran the same tests about 15 times each to make sure it wasn't an error on the part of my flying. If there's anything I'm missing in terms of expected functionality then I'd happily get enlightened ^^ Link to comment Share on other sites More sharing options...
RagnarDa Posted June 22, 2020 Share Posted June 22, 2020 You are supposed to pull the trigger 0.5 seconds _after_ the wings appear DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is. Link to comment Share on other sites More sharing options...
Noctrach Posted June 22, 2020 Author Share Posted June 22, 2020 Pulling the trigger 0.5 after the wings appear makes the problem slightly worse, which kinda makes sense considering they have slightly less time to "fall".RocketsLongAfterWings.trkRocketsLongAfterWings2.trkRocketsLongAfterWingsNTTR.trkRocketsLongAfterWingsNTTR2.trk Link to comment Share on other sites More sharing options...
RagnarDa Posted June 24, 2020 Share Posted June 24, 2020 Thanks for the report! I was able to replicate the issue. Will have to ask ED if they changed something with the atmospheric model or ballistics. DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is. Link to comment Share on other sites More sharing options...
Noctrach Posted June 24, 2020 Author Share Posted June 24, 2020 Solid :thumbup: thanks for the reply Good to hear I'm not just messing something up massively Link to comment Share on other sites More sharing options...
RagnarDa Posted June 29, 2020 Share Posted June 29, 2020 Thanks for the report. Found the issue and fixed it. DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is. Link to comment Share on other sites More sharing options...
Airhunter Posted June 29, 2020 Share Posted June 29, 2020 Very nice! May I ask what was causing it? Link to comment Share on other sites More sharing options...
RagnarDa Posted July 1, 2020 Share Posted July 1, 2020 Atmospheric model had changed in DCS (which you can tell by looking at the target marker ring), the sight was calculated from middle of burst both lengthwise and height wise, and sight used non-calibrated IAS to solve ballistic calculations. DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is. Link to comment Share on other sites More sharing options...
Airhunter Posted July 1, 2020 Share Posted July 1, 2020 Interesting how this wasn't communicated to anyone. Link to comment Share on other sites More sharing options...
RagnarDa Posted July 2, 2020 Share Posted July 2, 2020 [FIXED] Rockets going long We believe it was a bug that was introduced to the atmospheric model in DCS and we adapted our model to the bugged one and then they fixed the bug so I had to revert to the old model :) DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is. Link to comment Share on other sites More sharing options...
Noctrach Posted July 5, 2020 Author Share Posted July 5, 2020 Great news, thanks! :) Link to comment Share on other sites More sharing options...
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