FOXFIRE TWOONE Posted December 15, 2018 Share Posted December 15, 2018 Single player setup. Intel core I9 10900K 3.7 ghz Asrock Z490 Extreme4 G-SKill Ripjaws V 32GB Cooler Master 120m GTX 980 Superclocked Corsair AX850w psu Samsung 1 T M.2 2 X 850 ssd's Sony 48 in HD TV Trackir 5 Hotas Warthog F/A-18C Hornet Grip Logitech Pro Peddles Windows 10 64 Link to comment Share on other sites More sharing options...
Rudel_chw Posted December 15, 2018 Share Posted December 15, 2018 Are you linking them to the Stennis and checking "OFFSET FIXATION"? Yes, tomorrow I will do further testing ... deactivate all my Mods, to discard any interference. For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
Rudel_chw Posted December 15, 2018 Share Posted December 15, 2018 (edited) Are you linking them to the Stennis and checking "OFFSET FIXATION"? Thanks a lot .. double checking I found the problem, I was checking "offset fixation" but left blank the link unit ... now is good, and I've made a Static Template, so it's easier to include on existing Missions: This templates uses no Mods (I will make another one with the Deck Crew Mod as soon as I find it, seems to be gone from ED's Forum), but it does use this livery for the Seahawks https://www.digitalcombatsimulator.com/en/files/3301218/?sphrase_id=14817094 If you want to try the Template, just unzip into /saved games/dcs/StaticTemplate (if the folder doesnt exists, just manually create it on Windows' File Manager). Best regards Edit: Found the deck crew Mod :D here: https://www.digitalcombatsimulator.com/en/files/3301580/?sphrase_id=14818392 pity that the crew has just a single pose .. hopefully a 3D Modeller will eventually create a few more poses :)PGulf - Blue - CVN - Stennis (no Mods) (by Rudel_chw).zip Edited December 15, 2018 by Rudel_chw For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
RyboPops Posted December 16, 2018 Share Posted December 16, 2018 What's with the huge bow wakes? Are they steaming at 50 knots or something? Link to comment Share on other sites More sharing options...
sirrah Posted December 16, 2018 Share Posted December 16, 2018 Thanks a lot .. double checking I found the problem, I was checking "offset fixation" but left blank the link unit ... now is good, and I've made a Static Template, so it's easier to include on existing Missions: ... This templates uses no Mods (I will make another one with the Deck Crew Mod as soon as I find it, seems to be gone from ED's Forum), but it does use this livery for the Seahawks https://www.digitalcombatsimulator.com/en/files/3301218/?sphrase_id=14817094 If you want to try the Template, just unzip into /saved games/dcs/StaticTemplate (if the folder doesnt exists, just manually create it on Windows' File Manager). Best regards Edit: Found the deck crew Mod :D here: https://www.digitalcombatsimulator.com/en/files/3301580/?sphrase_id=14818392 pity that the crew has just a single pose .. hopefully a 3D Modeller will eventually create a few more poses :) Thanks Rudel Though, if you don't mind me making a friendly suggestion. Maybe remove the av8b's from the carrier deck. It's a bit of a spoil on realism. Iirc there have only been some tests with Harriers on USN carriers somewhere in the '70s (correct me if I'm wrong though) System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH Link to comment Share on other sites More sharing options...
Rudel_chw Posted December 16, 2018 Share Posted December 16, 2018 Though, if you don't mind me making a friendly suggestion. Maybe remove the av8b's from the carrier deck. It's a bit of a spoil on realism. Iirc there have only been some tests with Harriers on USN carriers somewhere in the '70s (correct me if I'm wrong though) You are not wrong .. I will remove them, pity that DCS has so few naval aircrafts to choose from :( For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
Rudel_chw Posted December 16, 2018 Share Posted December 16, 2018 What's with the huge bow wakes? Are they steaming at 50 knots or something? Not really, they were navigating at 25 knots ... but I agree that the wakes are unsightly, so I reduced the speed to 14 knots just for the screenshots sake .. on real missions the speed should be higher. Thanks Rudel Though, if you don't mind me making a friendly suggestion. Maybe remove the av8b's from the carrier deck. It's a bit of a spoil on realism. Iirc there have only been some tests with Harriers on USN carriers somewhere in the '70s (correct me if I'm wrong though) I fully agree, I've corrected the Template and also added the deck crew Mod, now it looks like this: Mods required: Deck Crew: https://www.digitalcombatsimulator.com/en/files/3301580/ Deck Textures: https://www.digitalcombatsimulator.com/en/files/3302651/ The Stennis on this template is set with the Tacan operating on channel 74X and the ICLS activated. Once you load the Template, you can relocate the whole Group by moving the Stennis (its the 1st unit of the Group) and change its orientation by relocating its Waypoint 1. Unfortunately, when relocating the fleet, the helos on the escort ships must be relocated manually, as they will end up over the center of the ships rather than on their flight platforms. :( Best regardsPGulf - Blue - CVN - Stennis (by Rudel_chw).zip For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
Highwayman-Ed Posted December 16, 2018 Share Posted December 16, 2018 Love it, Nice Template Rudel :) Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Eldur Posted December 16, 2018 Share Posted December 16, 2018 Thanks Rudel Though, if you don't mind me making a friendly suggestion. Maybe remove the av8b's from the carrier deck. It's a bit of a spoil on realism. Iirc there have only been some tests with Harriers on USN carriers somewhere in the '70s (correct me if I'm wrong though) Apparently nothing has changed since WWII from what I remember seeing on Baa Baa Blacksheep back in the nineties. The Navy just doesn't welcome guests. "They're pigs" the boys said... But since there'll be AI Intruders and Vikings that aren't double ugly in the future, it might get easier to populate the flight deck properly. Just the A-7E's will be missing still... Link to comment Share on other sites More sharing options...
Rudel_chw Posted December 16, 2018 Share Posted December 16, 2018 Love it, Nice Template Rudel :) Thanks ... tried to not overdo it, in order to leave space for my mission's air operations :D I hope that ED will flesh out more the Static Templates mechanism, in such a way to also contain triggers and trigger zones ... that way I could also have included a Rescue helo on the Template using FunkyFranky's script. .. cant wait for a more finished Stennis ... and hopefully with more liveries to impersonate other ships of the class Cheers For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
sirrah Posted December 16, 2018 Share Posted December 16, 2018 (edited) Thanks Rudel (also for adding those mod links). Looks great! :thumbup: I really hope ED will implement a few more cold start spots on the Stennis. Like on the bow of the ship. Or even better, give us the "take off from ground spot" option, like we can choose with helicopters. That way you could start your ramp start at completely customized positions. Edited December 16, 2018 by sirrah System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH Link to comment Share on other sites More sharing options...
Subferro Posted December 16, 2018 Share Posted December 16, 2018 Some very nice templates in here. I’m going to use this thread to ask if there are any guides on where aircraft spawn and how they taxi. Right now I’m using a setup with static aircraft along the starboard edge and I consistently spawn in I think the six pack. I’m sparing with an AI wingman and because of the static a/c I use Cat 2 to takeoff. The AI follows me to the same cat. Is there a way to get them to use the waist cats? I tried taxiing to one of them but as soon as o turned in front of the AI he drove forward and hit me... Link to comment Share on other sites More sharing options...
JTFF-Marco Posted December 25, 2018 Share Posted December 25, 2018 Sorry it's kink of out of the loop, but my carrier group wont accelerate past 11 knots for some reason. How did you manage to get 25 knots out of them Rudel ? Link to comment Share on other sites More sharing options...
Rudel_chw Posted December 25, 2018 Share Posted December 25, 2018 Sorry it's kink of out of the loop, but my carrier group wont accelerate past 11 knots for some reason. How did you manage to get 25 knots out of them Rudel ? I did nothing special .. perhaps your fleet includes a slow transport? For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
JTFF-Marco Posted December 25, 2018 Share Posted December 25, 2018 Thanks it was my mistake, they add 25knots at the waypoint 0 but 11 at the wpt 1... But anyway thanks for the templates and help. Link to comment Share on other sites More sharing options...
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