Guide - Enhancing head movement on TrackIR - Page 8 - ED Forums
 


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Old 11-27-2018, 08:14 AM   #71
Roundlay
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Quote:
Originally Posted by Frag View Post
Anyone was able to do this with the L-39 ? I like trackhat so far but reading switches label is a pain.

Before trackhat I was using zoom with the mouse wheel... but now with track hat all switches are so far away that it is always a pain to try to read those.
I'd love to know if anyone has had any luck with the L-39 too. Not being able to get up close on those Russian switches is a real bummer, and I haven't been able to get this to work.

Addit: the trick to getting this to work is adding the relevant files to a new folder within Config called View. After copying and pasting the default_fighter_player method from the A-10 into a custom ViewSettings container, this is all working beautifully now.

Last edited by Roundlay; 12-04-2018 at 04:48 AM.
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Old 12-06-2018, 01:58 PM   #72
Nealius
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Is this possible with the Su-25A? The entries for Su-25 and Su-25T do not include a 6DOF line, however the Su-25TM does. Changing the Su-25TM 6DOF limits does not change the Su-25A. The Su-25A entry.lua file also does not have a "make_view_setting" line either, but I tried creating a new view entry using "Su-25" with a 6DOF line. That failed to work as well.
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Old 12-06-2018, 04:12 PM   #73
Rudel_chw
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Quote:
Originally Posted by Nealius View Post
Is this possible with the Su-25A? The entries for Su-25 and Su-25T do not include a 6DOF line ..

Yes, its possible ... this is the stock 6DOF movement:





I added this line on the "Su-25" section of my Saved Games Server.lua:


Code:
ViewSettings["Su-25"] = {
 Cockpit = {
 [1] = default_fighter_player({CockpitLocalPoint = {3.352000,0.506000,0.000000},
         limits_6DOF     = {x = {-0.050000,0.5000000},y ={-0.400000,0.120000},z = {-0.220000,0.220000},roll = 90.000000}}),-- player slot 1
 }, -- Cockpit

(just the limits_6DOF statement is needed). I tried to enhance the movement by adding a bit more crunch space and a little more of forward movement, the results are this:





Here is the whole "Su-25" section, in case you dont have any of it:


Code:
ViewSettings["Su-25"] = {
 Cockpit = {
 [1] = default_fighter_player({CockpitLocalPoint = {3.352000,0.506000,0.000000},
         limits_6DOF     = {x = {-0.050000,0.5000000},y ={-0.400000,0.120000},z = {-0.220000,0.220000},roll = 90.000000}}),-- player slot 1
 }, -- Cockpit 
 Chase = {
  LocalPoint      = {-0.348000,2.906000,0.000000},
  AnglesDefault   = {180.000000,-8.000000},
 }, -- Chase 
 Arcade = {
  LocalPoint      = {-16.648001,5.506000,0.000000},
  AnglesDefault   = {0.000000,-8.000000},
 }, -- Arcade 
}

Best regards
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Old 12-07-2018, 02:22 AM   #74
Nealius
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Got it working, thanks. An interesting note on the FC3 aircraft view settings is that track files are saved with whatever 6DOF limits you have at the time you flew the mission.
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